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-   -   AI scripts (http://www.ironworksforum.com/forum/showthread.php?t=10423)

andrewas 11-15-2002 10:35 AM

Quote:

Originally posted by Alson:
You think that compiling long scripts on a 266 MHz computer takes time?

Try being an active forum user with a humble 56K modem! :(

I do that as well. Shared, 56K modem thanks to my brother. Glacial, especialy when were both downloading stuff

DrakenKorin 11-15-2002 09:29 PM

Yeah, gee, compiling scripts sure takes forever on my 2.4 GHZ box. =D

*relentlessly brags*

White Lancer 11-16-2002 01:27 AM

Quote:

Originally posted by DrakenKorin:
Yeah, gee, compiling scripts sure takes forever on my 2.4 GHZ box. =D

*relentlessly brags*

Can we throw rocks? pleeeeeeease? I'm so jealous... I'm sitting here with a 350MHz (thats what it's supposed to be, in reality it's 333MHz) processor, an 8MB video card, a 3GB hard drive, 56K Dial-up Modem (didn't know there was a club for these) Probably the best thing on my computer is the mouse! I get better quality sound from a set of headphones than my speakers... *sigh*

BTW Dundee, can i see your IWD scripts (if they are IWD2 compatible that is)

[ 11-16-2002, 01:27 AM: Message edited by: White Lancer ]

Dundee Slaytern 11-16-2002 02:43 AM

I highly doubt IWD1 scripts will work with IWD2 scripts. Different stats, spells, names and all that.

DrakenKorin 11-16-2002 05:17 AM

I'd give away my machine...

For Weimer's brain. =P

weimer 11-16-2002 07:48 PM

The machine might be more useful :).

If you are finding that script compilation takes too long, drop the in-game compiler and the TeamBG compiler and pick up Near Infinity. Its "compiler drop zone" is orders of magnitude (really!) faster. If you are already using NI and things are too slow, I have no additional advice for you.

Bardan the Slayer 11-20-2002 04:23 PM

Quote:

Originally posted by Alson:
That makes more sense. ;)

Though i fail to see how it makes a trap detecting character "a monster" - it just saves a few mouse clicks, that's all.

Not a monster, a monster detecting character is what he said [img]smile.gif[/img]

If there are monsters nearby (detected, not seen was his implication), then the fight icon will light up. That's how I read it anyway [img]smile.gif[/img]


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