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Re: Wait button?
I want to point out that looping event chains is already possible using the teleporter events and teleporting onto the same coordinates. for more info, check these links:
http://frua.rosedragon.org/pc/uanews/nlhtm14/loop.htm http://frua.rosedragon.org/pc/uanews.../morequest.htm I realize that I do not have a finished product to show how event chains and/or event driven combat would be made, but this does work already in DC just like it works in FRUA and you could always put in a change of time event with scripts or passtime event ST ps there are a bunch of other tricks the FRUA group came up with for expanding on the limitations of FRUA located here as well: http://frua.rosedragon.org/pc/uanews/ |
Re: Wait button?
The combats in Friedrich's Quest work exactly like that (combination of quests and teleporting; if I remember right, also thanks to you, ST, I think you pointed to the teleporter idea earlier). However, teleporting to the same square does not work with random combats (linked to step events), since you cannot get the party coordinates at the moment and insert them into a transfer/teleport event. In Friedrich's Quest, I came close to random combats by placing the same combat on different squares, and using quests as triggers...
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Re: Wait button?
yeah, unfortunately we cannot get and set the coordinates on the map... yet. I did make a request of this and paul seemed to like the idea. So, we'll see...
ST the hopeful |
Re: Wait button?
Paul is aware of the inability to get party coordinates and to set them...I don't know if this will make it in before version 1.0 or not; likely it depends on what kind of mood Paul is in, as I'm likely to say wait on this.
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