Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   General Discussion (http://www.ironworksforum.com/forum/forumdisplay.php?f=36)
-   -   Grand Theft Auto inspires Thai murder (http://www.ironworksforum.com/forum/showthread.php?t=99502)

Yorick 08-06-2008 02:56 PM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Luvian (Post 1211804)
Taken at face value the question doesn't make any sense. After all if they are not exposed to it how can they be affected?

But that's not the point since this is a trick question. The person answer yes then you'd say "Har har! Secondary exposure through society! You see you were for banning games all along and you just didn't know it!"

Which is a ridiculous argument. Would you stop using firearms if it was proven they could harm children's health? Would you stop drinking if it was proven it could harm their health? Would you stop driving? Would you stop using fire? Would you stop using electricity? Cutlery? Pretty much everything can harm children.

I'm just trying to understand you a little more Luvian. I don't understand why you're getting so wrought up about what we're saying.

I'm seeking to understand what your priorities are. Self gratification, or the health of your children?

Sometimes we need to err on one side or the other, and I'm just wondering which side you sit on.

As for all your questions, yes I would stop drinking if it harmed my kids health. My wife stopped for pregnancy, so it's obvious people do such a thing.

Yes I would stop using electricity, cutlery, fire or anything else that was proven to harm my child by my use. My child's welfare sits first on my priority list man.

Iron Greasel 08-06-2008 03:03 PM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Cerek (Post 1211784)
<font color="plum">My comment was that games are marketed towards teens and young adults and I stand by that. To claim otherwise is naive. I don't think GTA is aimed for the "middle-aged gamer" in any shape, form or fashion.</font>

Young adults are still adults. They can vote and everything. A child of 6 can understand that violence is not an acceptable way of solving problems, and a child of 18 must.

Quote:

Originally Posted by Cerek (Post 1211784)
<font color="plum">I think we have effectively concluded these measures do not work well, if at all.
What else could game manufacturers do? Simply STOP making games that require such measures in the first place. If you don't make a game that requires an "M" rating, you don't have to worry about some underaged teen skirting the system and buying it.

Here in the Glorious Free Nation of Finland, it's illegal to sell mature video games to children. It's also illegal to give mature video games to children. The laws are quite similar to the ones governing the sale of alcohol and tobacco. And children continue to play mature video games. They drink and smoke, too. O tempora, o mores.


Quote:

Originally Posted by Cerek (Post 1211784)
<font color="plum">The boy in question was 18, which technically makes him an adult. So he can ignore the "parenting" he has been subjected to. This is even more true for young adults who don't live with their parents.

So, to restate my own quote - "Playing games is fun. Shifting blame is easy."

A young adult imitates a game? Well that kid must have been nuts already before ever playing the game, cuz the game certainly couldn't have had any bearing on his actions. So don't take away my game cause I like playing it and I don't want to find a different game that doesn't emulate breaking society's rules cause I think it's fun and besides I'm not going to REALLY go out and try to steal a car to see if it's as easy as it is in the game. Did I mention the kid who DID do that must have been crazy already? :rolleyes:</font>

Well, if we choose to define "insanity" as an abnormality in thinking that hinders the insane individual's ability to function in society, then he was insane. Normal people do not steal cars to see if they can get away with it. Most people have understood very early that violence is Not Appropriate. I'm guessing it's negative reinforcement. If you start punching random people, someone will very soon punch back.

And then there's the group of people who play violent video games, and choose to not imitate them. <a href="http://www.reuters.com/article/hotStocksNews/idUSWNAS233520080507">Apparently</a> GTA4 sold approximately 6 million copies in its first week. And that's just the latest game in this one series, within a week of release. And it's still a lot more than the number of reported cases of game-inspired violence.


Quote:

Originally Posted by Yorick
That sounded like a suggestion from Cerek, not an advocation of banning things from being created. What he said is true. The simplest solution IS to not create irresponsible games in the first place. SELF-REGULATION trumps all.

However, people won't self regulate, so there's nothing against banning stuff from sale. Create all you like, we just won't distribute it. This is the thinking behind hate crime laws. "Say it in private if you must, but don't try and foist such venom in the public sphere where it damages people."

Well, it's not really SELF-regulation if someone else is telling the game people to do it. Of course they can just spontaneously stop depicting violence, but I really don't think that's feasible at this time.

Also, are you absolutely certain that there's nothing against banning the sale of a product? Nationwide? Possessing this product is OK, as is just giving it away or making more of it, but don't you dare try to take money for it? Or are you talking about something else?

Luvian 08-06-2008 03:36 PM

Re: Grand Theft Auto inspires Thai murder
 
My position is that the current system works.

I think parents can control what their kids are exposed to while in their house. I think parents can educate their children, <i>explain</i> to them what is right or wrong, and why. Not tell them, <i>explain</i>. So they understand the reasoning behind it, so they can reproduce that reasoning.

The first time kids have to be out of the direct supervision of their parents and in "the village" as you call it is for school. You've got five to six years to build a good base in them before that. And you can always chose the school.

You control who your kids hang out with. You can investigate them, their parents, you can decide if they are a good influence for your kids. You can also chose what extended network your kids will be exposed to. Send them to church if you want. Send them to a religious school, send them to private camps, to the sport team approved by your moral group.

School is really the only outside factor in a growing kid's life. You control the tv. You control the computer. You control who he sees, what he does.

You talked about positive reinforcement. Positive reinforcement is probably the parent's most powerful tool. Through all the above you shape his life. You shape his background, you shape the lens by which he sees life.

You have all the tools you need to raise your kids. The same tools which all parents have, have had since the beginning of humanity. If in his first fifteen years you haven't be able to instill a sense of right in your kid, well you failed.

You chose who you hang out with and where you live. I see nothing wrong with Mature games because it isn't a problem in my direct family, it isn't a problem in my extended family, it isn't a problem in my circle of friends and it isn't a problem in my local shops as they would not let a minor have access to such games. In short, it isn't a problem in "my village". Mature products are only a problem if you can't trust your kids to make the right choice and if you played your cards right you shouldn't have to doubt them.

Do you doubt your kids? Have you failed to pass on your moral values?

Quote:

Originally Posted by Yorick (Post 1211807)
As for all your questions, yes I would stop drinking if it harmed my kids health. My wife stopped for pregnancy, so it's obvious people do such a thing.

You are exposing your child to alcohol. Society is exposing your child to alcohol. How do you know they won't become drunkards? Alcohol IS harming your child's health, as much as violent or sexual products are. Probably even more, as they are much more likely to start drinking than they are to start killing. Why won't they become drunkards? Because you sensibilized them against alcohol. Who not just sensibilize them against violence? Against casual sex?

Cerek 08-06-2008 03:57 PM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Luvian (Post 1211792)
All rules are useless if you're willing to commit a crime to break them, it doesn't have anything specific to do with video games.

Kids manage to get their hands on alcohol, so I suppose we should stop creating alcohol too? Oh, they also manage to get their hands on firearms! I guess we need to stop creating firearms!

Oh no! Some kids could get his hands on his parent's car keys and go for a joyride, let's stop creating cars too!

What about lighters? Some kid could set fire to something. Let's stop creating lighters!

Do I need to go on, or can we simply agree "Let's stop creating things because a kid could get his hands on it" doesn't make much sense as an argument?

<font color="plum">*sigh* We did this dance a few pages ago, but what the hell. I'll go another round.

These products are NOT marketed towards teens and young adults. Yes, things exist that any child or adult can harm themselves with through ignorance or carelessness or both. I'm not advocating banning the games. I'm suggesting that manufacturers choose to NOT produce games that specifically center around breaking as many laws as possible in order to be rewarded and have your character succeed.

Sadly, we have seen that the industry chooses NOT to regulate themselves, so the government has to create some type of regulation. We've also effectively concluded this system does NOT work effectively. Some stores comply, others don't. So the kid has to go out of their way a little to get it, it just requires a little extra effort.

One thing getting lost in this discussion is the fact that these games don't harm JUST the child, but other members of society as well and - by extension - society as a whole. You can claim (rather pompously) that I am trying to force my own set of values on others. I see it as common sense that a game designed to reward the protaganist for breaking laws of society is a bad idea.</font>

Cerek 08-06-2008 04:11 PM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Luvian (Post 1211812)
My position is that the current system works.

I think parents can control what their kids are exposed to while in their house. I think parents can educate their children, <i>explain</i> to them what is right or wrong, and why. Not tell them, <i>explain</i>. So they understand the reasoning behind it, so they can reproduce that reasoning.

The first time kids have to be out of the direct supervision of their parents and in "the village" as you call it is for school. You've got five to six years to build a good base in them before that. And you can always chose the school.

You control who your kids hang out with. You can investigate them, their parents, you can decide if they are a good influence for your kids. You can also chose what extended network your kids will be exposed to. Send them to church if you want. Send them to a religious school, send them to private camps, to the sport team approved by your moral group.

School is really the only outside factor in a growing kid's life. You control the tv. You control the computer. You control who he sees, what he does.

You talked about positive reinforcement. Positive reinforcement is probably the parent's most powerful tool. Through all the above you shape his life. You shape his background, you shape the lens by which he sees life.

You have all the tools you need to raise your kids. The same tools which all parents have, have had since the beginning of humanity. If in his first fifteen years you haven't be able to instill a sense of right in your kid, well you failed.

You chose who you hang out with and where you live. I see nothing wrong with Mature games because it isn't a problem in my direct family, it isn't a problem in my extended family, it isn't a problem in my circle of friends and it isn't a problem in my local shops as they would not let a minor have access to such games. In short, it isn't a problem in "my village". Mature products are only a problem if you can't trust your kids to make the right choice and if you played your cards right you shouldn't have to doubt them.

Do you doubt your kids? Have you failed to pass on your moral values?



You are exposing your child to alcohol. Society is exposing your child to alcohol. How do you know they won't become drunkards? Alcohol IS harming your child's health, as much as violent or sexual products are. Probably even more, as they are much more likely to start drinking than they are to start killing. Why won't they become drunkards? Because you sensibilized them against alcohol. Who not just sensibilize them against violence? Against casual sex?

<font color="plum">How many children do you have, <font color="red">Luvian</font>? I would like to know how your efforts to control every aspect of their life and social interaction is working.

To quote your favorite new saying, parenting is hard.

And, speaking from personal experience, expecting to control every aspect of their development and social interaction is doomed from the start. The more controlling you try to be, the more rebellious your kids are likely to be. If you have kids, this is a truth you already know. If you don't have kids, you'll find out how true it is soon enough.

The fact is that kids have their own individual personality and there are some aspects of that you will NOT be able to control, regardless of how hard you try.

As for not allowing your children to have access to "mature" games, ROTFLMAO, lotsa luck on that one. If it's in the house, they WILL find it if they want to. I knew every nook and cranny of our house when I was growing up and I was a LOT better at finding "hidey holes" than my parents were. I found my dad's Playboy magazines with no effort at all. When he moved them, it took me two days to find them again.

As for controlling what school they go to and who they hang out with, let me know how that works out too. I'm divorced now and my ex is sending our oldest boy to a different school than I want him to go to - and there isn't a damn thing I can do about it. Last year, she took all 3 boys out of the school they had attended all their lives and put them in a new school because it was more convenient for her. Again, there was absolutely NOTHING I could do about that, so I just had to make the best of the situation. I also can NOT control who my kids hang out with in school, since the teachers kinda frowned on me staying with them all day long. Even if I did do that, I had 3 boys in 3 different grades, so how do I control who each one of them is hanging out with for the entire day.

If you have children and are able to control their lives as completely as you suggest without them resenting you or rebelling against your control, then you have may awestruck admiration. But I'm guessing you don't have children of your own yet. Once you do, you will discover for yourself that things almost never go according to plan.</font>

Luvian 08-06-2008 04:12 PM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Yorick (Post 1211805)
I don't think it's an issue of blanketly banning the game, but perhaps declaring culpability where provable situations are beyond a doubt?

Dunno...

If that ever happened that would create some self-regulation pretty quickly I'd say.

At least we need to create bigger hurdles for mass distributing games that have the protagonist rewarded for illegal acts. Banning or limiting public advertising, like we do for cigarettes would be one such idea for example.

I think this post provide a nice opportunity for an aside.

Culpability. I'd be curious to know what you all think of the Hot Coffee debacle. Were Rockstar responsible for it? Should they be accountable for it? What were their intentions?

In my opinion, Rockstar wasn't responsible for it. I don't think they even had any intention for anyone to ever see this.

Why? Because the files were unaccessible without hacking the game. Hacking is a crime. Someone had to break the law and reverse engineer the game, dig in where no one is supposed to see, find these files and them illegally modify the main executable to activate that content.

This is the same to me as someone breaking into your house, breaking your safe and stealing your home made naughty tapes, broadcasting them illegally at the Superbowl, and then accusing you of public indecency. Someone broke into your house, broke your security, stole from you, broadcast private data, and yet you are the bad guy?

Quote:

Originally Posted by Cerek (Post 1211813)
<font color="plum">...the industry chooses NOT to regulate themselves, so the government has to create some type of regulation.</font>

No Cerek. Your government has decided it does NOT have to regulate this. It has even decided doing so would be unconstitutional, they have decided that the rating system is enough, that the industry is doing enough to regulate itself. Your Judges have spoken. The people who's whole education, whole career is based on interpreting the constitution have ruled that doing so would be unconstitutional.

Cerek 08-06-2008 04:39 PM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Luvian (Post 1211816)
No Cerek. Your government has decided it does NOT have to regulate this. It has even decided doing so would be unconstitutional, they have decided that the rating system is enough, that the industry is doing enough to regulate itself. Your Judges have spoken. The people who's whole education, whole career is based on interpreting the constitution have ruled that doing so would be unconstitutional.

<font color="plum">No, <font color="red">Luvian</font>. Our court system determined it was uncostitutional to censor these games.

The rating system is a means of regulation and was not done voluntarily. The companies finally decided to implement the rating system only when threatened with stiffer regulations imposed and enforced by the government. By creating the rating system, the industry was able to give the appearance of self-regulating while still mass producing games with questionable content.</font>

Iron Greasel 08-06-2008 04:54 PM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Cerek (Post 1211813)
<font color="plum">One thing getting lost in this discussion is the fact that these games don't harm JUST the child, but other members of society as well and - by extension - society as a whole. You can claim (rather pompously) that I am trying to force my own set of values on others. I see it as common sense that a game designed to reward the protaganist for breaking laws of society is a bad idea.</font>

Can you prove that in some way? Provide a link to a study showing that there is a correlation between violence in video games and violence in the real world? I've known several people who have played video games that depict unethical behaviour, and as of yet, none of them have ever been to prison.

Rewarding the protagonist for breaking the laws ins't really a problem because everyone already knows that you should obey the law. One might even argue that the games in question sell because they are sociopathic wish-fulfillment fantasies; people want to be able to do anything and get away with it, and as that is not available in the real world, they do it in a virtual fantasy world in the privacy of their own homes. People steal cars in GTA because they know that stealing cars is wrong. If someone actually thought that stealing someone else's car is an acceptable and risk-free way of solving problems, why would he play a game to do it?

Stuff in video games might affect the players thinking in various subtle ways, but it will not turn him into a homicidal maniac. The army has to spend months to get people willingly shoot other people, and even then they probably won't enjoy it. Just look at the numbers. Number of violent video games sold against (number of violent crimes - number of violent crimes thirty years ago). One of those is going to be a lot larger.

Luvian 08-06-2008 04:55 PM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Cerek (Post 1211818)
<font color="plum">No, <font color="red">Luvian</font>. Our court system determined it was uncostitutional to censor these games.</font>

Which one of the cases are you talking about? There has been multiple cases in the recent years.

Mostly, and I actually disagree with the decisions, the recent bills were about enforcing the age restrictions on games and in the case of retailers selling to minors imposing a sanction. For some reason these bills keep getting shot down by judges who think minors should have access to these games. Crazy I know. But they're the experts.

Here's an old article about the Californian one. It wasn't over back then but the bill failed. http://news.zdnet.com/2100-1040_22-146141.html

EDIT: Actually about the "Video games cause violence" thing. Part of the reason these laws keep getting shot down is actually because no one has managed to prove it. Judge said so in this one: http://www.gamepolitics.com/2007/08/...constitutional

pritchke 08-06-2008 04:55 PM

Re: Grand Theft Auto inspires Thai murder
 
Hmm...this thread gives much food for thought. I like the laws and rating systems that prevent games being sold to minors. Apparently this guy was 18 which in Canada means he is an adult as far as the courts go. I think he could have pulled something like this even if there was no such thing as video games. I am pretty sure must murders and crazies that cause events like this are not related to video games. Take the beheading on the greyhound bus, or the shooting at the church. Most likely this was not video game related as the men involved were old farts. These things do happen. This kid would mostly likely have imitated a movie if video games didn't exist. I do believe in a rating system and laws that prevent minors from playing certain games. Part of it is parents responsibility when it comes to kids as kids can be greatly influenced. They pick up bad words, and other ideas really easily they are mimics. Lets just say I don't play RE4 around my 3 year old and he must likely isn't even going to get a peak at it until he turns at least 16 and maybe 18 depending on his maturity level. I don't even let him watch PG13 movies so Kung Fu panda is out of the picture until I see it first, I even regret letting him watch 101 Dalmatians, I forgot the stuff in that one but it gets a G rating I guess because it is classic Disney. Just my two cents, I think it has to do with more than just video games and banning the game will be luckly to make a dent in the problem. Although if it helps than I would be all for a ban on the game. I just don't think it will do much.

Firestormalpha 08-06-2008 05:11 PM

Re: Grand Theft Auto inspires Thai murder
 
To pritchke,

the only reason there's even been so much debate is that the 18yr old claimed he was influenced by the game. Unfortunately, it's nearly impossible to keep the games out of the hands of crazy people, because we usually don't know they're crazy till they pull something like this guy did.

The beheading on the bus and shooting in the Unitarian and other churches are essentially unrelated because the perps. don't blame any kind of game for their issues.

-----------------------------------------------------------------------------------------

NOT to pritchke.
Additionally I find it sadly amusing how some people raise sensationalistic claims and inuendo in an effort to dodge the issue at hand, primarily because they don't like the direction it's going.

Chewbacca 08-07-2008 11:49 PM

Re: Grand Theft Auto inspires Thai murder
 
Barely worth replying. It's apparent to me many GTA opponents have never played through any of the recent GTA games. Some even like to play fast and loose with the facts like pretending that it is somehow proven GTA causes some sort societal harm. No Ma'am!


The Irony of coming to a video game website and crying out for a video game to be banned. I cried a little.

Firestormalpha 08-08-2008 12:10 AM

Re: Grand Theft Auto inspires Thai murder
 
You make my point beautifully Chewie. As sensationalist as I could ever hope for. I don't recall anywhere in this thread that anyone declared the need for a ban on any games. The need for better regulation in a system that obviously is flawed, yes. That, perhaps the creators of games might entertain some notion of self-regulation in releasing content into a system that is KNOWN to be flawed in it's regulatory powers, yes. But I haven't seen anywhere that someone has said BAN GTA or anything of the sort, aside from Cerek's post at the beginning. As for why GTA is linked as part of the problem, read the bloody article!

Chewbacca 08-08-2008 01:05 AM

Re: Grand Theft Auto inspires Thai murder
 
So the sociopath who stabbed somebody while stealing their taxi is an expert on whether or not video games cause harm to society? It must be true because he said so? Classic. LOL

Your wrong FSA, I'm no sensationalist. I do appreciate the irony though.

Yorick 08-08-2008 01:24 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Chewbacca (Post 1212037)
The Irony of coming to a video game website and crying out for a video game to be banned. I cried a little.

Actually it's the best place to bring it up.

Yorick 08-08-2008 01:25 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Chewbacca (Post 1212044)
So the sociopath who stabbed somebody while stealing their taxi is an expert on whether or not video games cause harm to society? It must be true because he said so? Classic. LOL

Nope. He's the latest evidence, not the expert.

Yorick 08-08-2008 01:29 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Firestormalpha (Post 1212038)
You make my point beautifully Chewie. As sensationalist as I could ever hope for. I don't recall anywhere in this thread that anyone declared the need for a ban on any games. The need for better regulation in a system that obviously is flawed, yes. That, perhaps the creators of games might entertain some notion of self-regulation in releasing content into a system that is KNOWN to be flawed in it's regulatory powers, yes. But I haven't seen anywhere that someone has said BAN GTA or anything of the sort, aside from Cerek's post at the beginning. As for why GTA is linked as part of the problem, read the bloody article!

Well said mate. Very true, and hear hear.

Chewbacca 08-08-2008 01:44 AM

Re: Grand Theft Auto inspires Thai murder
 
What system is flawwed how?

Are crimes committed before GTA also caused by GTA through some mysterious time warp?

Which parts of the brain are altered by GTA thereby causing anti-social behavior?

What processes are used to determine a cause and effect relatioinship between GTA video games and societal violence? What independent experts and associations agree with these processes and their findings?

Have any of you actually playyed through a GTA game?

Anyone have more than hot air?

Yorick 08-08-2008 02:04 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Chewbacca (Post 1212052)
What system is flawwed how?

Are crimes committed before GTA also caused by GTA through some mysterious time warp?

Which parts of the brain are altered by GTA thereby causing anti-social behavior?

What processes are used to determine a cause and effect relatioinship between GTA video games and societal violence? What independent experts and associations agree with these processes and their findings?

Have any of you actually playyed through a GTA game?

Anyone have more than hot air?

We've all played GAMES Chewbacca.
We're all well aware of the effect playing any game can have on us.

But here's some stuff:

http://www.ingentaconnect.com/conten...k154.alexandra

Quote:

We review three areas of research and theory relating to the involvement of motor processing in action observation: behavioural studies on imitation learning, behavioural work on short-term visuomotor interactions, and related neurophysiological and neuroimaging work. A large number of behavioural studies now indicate bi-directional links between perception and action: visual processing can automatically induce related motor processes, and motor actions can direct future visual processing. The related concept of direct matching (Rizzolatti et al., 2001) does not, however, imply that observed actions are transduced into a corresponding motor representation that would guarantee an instant and accurate imitation. Rather, studies on the mirror neuron system indicate that action observation engages the observer's own motor prototype of the observed action. This allows for enhanced action recognition, imitation recognition, and, predominantly in humans, imitation and observational learning. Despite the clear impact of action observation on motor representations, recent neuroimaging work also indicates the overlap of imitation learning with processes of non-imitative skill acquisition.
http://lasa.epfl.ch/research/neural_...otor/index.php
Quote:

Introduction
Humans' capacity to imitate has been extensively investigated through a wide-range of behavioral and developmental studies. Yet despite the huge amount of phenomenological evidence gathered, we are still unable to relate this behavioral data to any specific neural substrate. Specifically, we address the principle of ideomotor compatibility , by which observing the movements of others influences the quality of one's own performance and develop two neural models which account for a set of related behavioral studies (Sauser et al., 2006).

http://www.hss.caltech.edu/~camerer/finaltics.pdf
Quote:


Game theory is a mathematical language for describing
strategic interactions, in which each player’s choice
affects the payoff of other players (where players can be
genes, people, companies, nation-states, etc.). The
impact of game theory in psychology has been limited
by the lack of cognitive mechanisms underlying game-
theoretic predictions. ‘Behavioural game theory’ is a
recent approach linking game theory to cognitive
science by adding cognitive details about ‘social utility
functions’, theories of limits on iterated thinking, and
statistical theories of how players learn and influence
others. New directions include the effects of game
descriptions on choice (‘framing’), strategic heuristics,
and mental representation. These ideas will help root
game theory more deeply in cognitive science and
extend the scope of both enterprises.


Behavioural game theory is useful for studying social
motives that occur in strategic interactions, such as
altruism, fairness, trust, vengeance, hatred, reciprocity
and spite. An important part of behavioural game theory is to
build precise models of how these forces work, derived from
data and other considerations (e.g. evolutionary stability).
A familiar game is the prisoners’ dilemma (PD) In a PD,
players are collectively better off if they all ‘cooperate’, but
players privately prefer to ‘defect’, whether others cooperate
or not. (Contributing to ‘public resources’, which benefit each
player less than their private contribution, are a close
relative of PD.) Many experiments have shown that players
cooperate in a one-shot PD about half the time and contribute
about half of their endowment in public resources games [20,
21]. Players who cooperate typically say they expect others to
cooperate, which is consistent with the idea that cooperation
is reciprocal (or ‘conditional’) rather than simply altruistic or
rooted in moral principle (and also consistent with attribu-
tion theory [22]). Giving players a chance to punish low
contributors, at a cost to themselves, raises group contri-
butions close to the optimal level at which everyone
contributes players have a chance to talk about what they plan to do,
even if they won’t see each other again after talking [21],
which suggests that promising or empathy are important
influences on behaviour. sacrifice money to punish others who were unfair).

Conclusion
Behavioural game theory has progressed rapidly since the
term was coined 10 years or so ago [53]. It extends the
cognitive plausibility and empirical accuracy of game
theory, expressing ideas in mathematical models that
permit rapid progress. Further innovation will be helped
by data from cognitive science, such as measurement of
response times, information acquisition, and findings from
fMRI. It will also be aided by studies of special populations
(such as children, people with autism, and people in small-
scale societies), and by input from cognitive scientists
about mental representation and strategic heuristics,
especially when games are complex. Many questions
remain about the neural mechanisms underlying strategic
thinking and heuristics, learning, and social utility (see
Box 5. Questions for Future Research). Better theories of
how people behave will also help in the design of robust
economic institutions (like auctions and incentive struc-
tures in companies) [54,55]. The future is, as always,
unpredictable, but the closer links that are being forged
bargaining experiments.

Yorick 08-08-2008 02:11 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Chewbacca (Post 1212052)
What processes are used to determine a cause and effect relatioinship between GTA video games and societal violence? What independent experts and associations agree with these processes and their findings?

I'm detecting more than a little aggression from you Chewbacca. Have you been playing GTA ;) :P

http://www.apa.org/science/psa/sb-anderson.html

Quote:

<font color="lime">
Myths and Facts

Myth 1. Violent video game research has yielded very mixed results.

Facts: Some studies have yielded nonsignificant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques, five separate effects emerge with considerable consistency. <font color="white">Violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased prosocial (helping) behavior.</font> Average effect sizes for experimental studies (which help establish causality) and correlational studies (which allow examination of serious violent behavior) appear comparable (Anderson & Bushman, 2001).

Myth 6. There are no studies linking violent video game play to serious aggression.

Facts: High levels of violent video game exposure have been linked to delinquency, fighting at school and during free play periods, and violent criminal behavior (e.g., self-reported assault, robbery).

Myth 7. Violent video games affect only a small fraction of players.

Facts: Though there are good theoretical reasons to expect some populations to be more susceptible to violent video game effects than others, the research literature has not yet substantiated this. That is, there is not consistent evidence for the claim that younger children are more negatively affected than adolescents or young adults or that males are more affected than females. There is some evidence that highly aggressive individuals are more affected than nonaggressive individuals, but this finding does not consistently occur. Even nonaggressive individuals are consistently affected by brief exposures. Further research will likely find some significant moderators of violent video game effects, because the much larger research literature on television violence has found such effects and the underlying processes are the same. However, even that larger literature has not identified a sizeable population that is totally immune to negative effects of media violence.</font>

Yorick 08-08-2008 02:15 AM

Re: Grand Theft Auto inspires Thai murder
 
http://www.mindfully.org/Health/2005...ion19aug05.htm

Quote:

<font color="yellow">
Most studies done on violence and video games support the conclusion that violent video games can increase aggressive behavior in children and adolescents, especially boys, researchers said on Friday.

An analysis of 20 years of research shows the effects can be both immediate and long-lasting.

"The majority of the studies would suggest there are effects," said Jessica Nicoll of Saint Leo University in Saint Leo, Florida, who worked on the study.

One study showed that children who played a violent game for less than 10 minutes and then took a mood assessment test rated themselves with aggressive traits and aggressive actions shortly after playing.

Teachers of 600 8th and 9th graders, aged 13 to 15, said children who spent more time playing violent video games were more hostile than other children and more likely to argue with authority figures and other students.

The findings, presented at an annual meeting of American Psychological Association, prompted the group to adopt a resolution recommending that all violence be reduced in video games and interactive media marketed to children and youth.

"Additionally, the APA also encourages parents, educators and health care providers to help youth make more informed choices about which games to play," the Association said in a statement.

BAD EXAMPLE

Video games set a bad example and may be particularly influential because a player takes on the roles of heroes and villains, violent and otherwise, the APA said.

Perpetrators of violence go unpunished 73 percent of the time in all violent scenes, the group said. "Showing violent acts without consequences teach youth that violence is an effective means of resolving conflict," said psychologist Elizabeth Carll, who helps direct the group's Committee on Violence in Video Games and Interactive Media.

Nicoll said in an interview that "only a handful" of the studies she and colleagues examined found no connection between violence and violent video games.

The findings are similar to those seen for violent television shows. Joaquim Ferreira of the University of Coimbra in Portugal and colleagues studied more than 800 youngsters aged from 9 to 14 and found the biggest factor linking television violence and actual aggression was the child's understanding of the violence.

"It is the way you perceive the violence and how you deal with the kids and help them understand reality," Ferreira, who also presented his findings to the APA meeting, said in an interview.

Parents can sit with children and explain cartoons or television shows to them -- something the APA and other groups recommend doing. But this is more difficult to do with video games, Ferreira said.

"You are part of the thing," he said. "You get involved in the violence because you are doing it."</font>

Yorick 08-08-2008 02:18 AM

Re: Grand Theft Auto inspires Thai murder
 
http://www.webmd.com/news/20000424/c...ce-video-games

Quote:

<font color="beige">Two new studies in the Journal of Personality and Social Psychology add some scientific weight to the claim that violent video games can increase aggression.

"These two studies, plus other research on video game violence ? all point in the same direction," researcher Craig A. Anderson, PhD, from Iowa State University, tells WebMD. "It's a direction that's not unexpected, because the effects of playing violent video games look to be very similar to the effects of lots of exposure to violent TV. Basically, kids who play a lot of violent video games are at risk for becoming more violent people."

Still, other researchers say much more study is needed before one can say definitively that violent video games can lead to aggression. And representatives of the video-game industry say findings of these studies don't always correlate to real life.

Anderson collaborated with Karen E. Dill, PhD, from Lenoir-Rhyne College in Hickory, N.C., on the two recent studies. He was with the University of Missouri-Columbia at the time.

The first study surveyed more than 200 college students about their traits of aggressiveness and any delinquent behavior in the near past, in relation to the kinds of video games they played and how often they played them.

Ultimately, those who had played more violent video games as teenagers reported engaging in more aggressive behavior. Men exhibited more aggression, and men who are more prone to exhibit aggressive behavior may be even more vulnerable to violent video games, the study found.</font>

Yorick 08-08-2008 02:23 AM

Re: Grand Theft Auto inspires Thai murder
 
Need I post any more studies?

Iron Greasel 08-08-2008 07:09 AM

Re: Grand Theft Auto inspires Thai murder
 
Yorick: What was that first post about? The first quote seems to say, behind all the psychological terminology, that people can learn from example. The second seems to state that psychologists do not know how this actually happens. The third one describes "game theory", which, to my understanding, doens't have very much to do with violence in video games.

As for the others, I stand by my previous position. Video games can affect the mind of the player in various subtle ways, but they will not turn him into a homicidal maniac. In all these studies, was there a single occurrence of a test subject attacking the person doing the test after playing a video game? There is a difference between "more violent" and "murderous".

The example that started this discussion, the guy who tried to steal a taxi after doing it in GTA, did not score thirty percent higher than average in a multiple choise "are you violent"-test. He killed a person. That is not something that normal individuals do in normal conditions, with or without violent video games.

Iron Greasel 08-08-2008 07:22 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Firestormalpha (Post 1212038)
I don't recall anywhere in this thread that anyone declared the need for a ban on any games. The need for better regulation in a system that obviously is flawed, yes. That, perhaps the creators of games might entertain some notion of self-regulation in releasing content into a system that is KNOWN to be flawed in it's regulatory powers, yes. But I haven't seen anywhere that someone has said BAN GTA or anything of the sort, aside from Cerek's post at the beginning.

I think Cerek's post at the beginning counts, actually. Can't think of any reason it wouldn't. And many here have called for some kind of regulation, which, I think, is "anything of the sort".

And how is the regulation system obviously flawed? The games clearly state on them that they are not intended for kids. It is, in many places, illegal to give them to kids. The kids still play them, yes, but the system is not any more flawed than the system for the distribution of any other product. I have personally witnessed people under 18 drinking and smoking. How are video games different?

Cerek 08-08-2008 08:58 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Iron Greasel (Post 1212065)
I think Cerek's post at the beginning counts, actually. Can't think of any reason it wouldn't. And many here have called for some kind of regulation, which, I think, is "anything of the sort".

<font color="plum">It does count, unless of course you look at all of my subsequent posts where my position changed to suggestions that manufacturers self-regulate and simply produce different games where the characters actions don't center around breaking established laws of society.

But I did say "banned" at first, so let's not consider anything said after that. :rolleyes:</font>

Quote:

Originally Posted by Iron Greasel (Post 1212065)
And how is the regulation system obviously flawed? The games clearly state on them that they are not intended for kids. It is, in many places, illegal to give them to kids. The kids still play them, yes, but the system is not any more flawed than the system for the distribution of any other product. I have personally witnessed people under 18 drinking and smoking. How are video games different?

<font color="plum">This has been exhaustively addressed. Not all stores or merchants enforce the regulation system. Even if they do, there are ways around it. Since children will obviously get their hands on the games regardless of any regulations put in place, it makes sense that manufacturers should simply not produce these games to begin with. I realize that's a fantasy, but I can always hope corporations will someday develop a conscious.</font>

Bungleau 08-08-2008 09:05 AM

Re: Grand Theft Auto inspires Thai murder
 
For the record, I *have* played GTA. 3 or 4, I think... 'twas at my brother's, a couple of years ago. I did not play it through, so that will count against me, I'm sure. However, I did notice that after playing for a couple of hours, when we headed out to dinner, I drove *much* more aggressively than usual... kind of like I was driving in the game. One subjective incident, to be sure, but one that tells me that on some level, I was more into the game than I really realized.

That said, I do believe that the overall tone of this thread is toward self-regulation. It appears to me that the difference is between self-regulation on the consumer's side, through effectively using ratings and other means to keep things out of the wrong hands; and the publisher's side, by deciding what games to produce.

I agree with Yorick: the young man in Thailand is the most recent piece of evidence in the matter. Unfortunately, the nature of the issue is that only the problems, like him, will get brought to the public's eye. There's little newsworthiness in stating that "36,523 teenagers played GTA yesterday and showed prosocial behavior, common sense, and pleasant attitudes".

Cerek 08-08-2008 09:06 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Chewbacca (Post 1212044)
So the sociopath who stabbed somebody while stealing their taxi is an expert on whether or not video games cause harm to society? It must be true because he said so? Classic. LOL

Your wrong FSA, I'm no sensationalist. I do appreciate the irony though.

<font color="plum">Well, <font color="orange">Chewie</font>, you were the one who stated in a different thread that "ONE example of a child being harmed is too much."

Several studies show exposure to aggressive stimuli increases aggressive behavior and here is one example where that behavior was carried to the most tragic outcome possible. The child/young adult in this example was harmed by blurring the distinction between fantasy and reality.

Perhaps you should reconsider your position on this issue given your position on the earlier issue. ;)</font>

Iron Greasel 08-08-2008 09:53 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Cerek (Post 1212068)
<font color="plum">It does count, unless of course you look at all of my subsequent posts where my position changed to suggestions that manufacturers self-regulate and simply produce different games where the characters actions don't center around breaking established laws of society.

But I did say "banned" at first, so let's not consider anything said after that. :rolleyes:</font>

You changed your position later? Sorry, the thread was too exhaustively long to re-read. I suppose Firestormalpha was right, then.


Quote:

Originally Posted by Cerek (Post 1212068)
<font color="plum">This has been exhaustively addressed. Not all stores or merchants enforce the regulation system. Even if they do, there are ways around it. Since children will obviously get their hands on the games regardless of any regulations put in place, it makes sense that manufacturers should simply not produce these games to begin with. I realize that's a fantasy, but I can always hope corporations will someday develop a conscious.</font>

But it sort of feels that you're singling out video games. Tobacco and alcohol are quite obviously harmful, more so than video games, and children have access to both. Yorick's studies mention that violence in video games has similar effects as violence in TV (I'm guessing movies, too). Eh, maybe I'm too defensive about this. Nothing wrong with self-regulation.

Quote:

Originally Posted by Cerek
<font color="plum">Several studies show exposure to aggressive stimuli increases aggressive behavior and here is one example where that behavior was carried to the most tragic outcome possible. The child/young adult in this example was harmed by blurring the distinction between fantasy and reality.</font>

I'm not sure if we should believe the taxi stealing person. He says he was influenced by the game, but that doesn't mean that the game made him do it. He might be trying to dodge blame. He might have been just looking for any excuse to do something violent.

Pekka-Eric Auvinen, the guy who shot all those people in that school in Finland a few months back, mentioned Plato and Nietzsche as influences in his murder-suicide note. There was a brief debate about whether they should be removed from school curriculum, but this was quickly waved aside as silly. Oh, and he played video games, too. The general consensus is that the kid was messed up to begin with.

I guess what I'm trying to say is that we shouldn't blame video games for murders just because the murderer says we should.

Chewbacca 08-08-2008 10:32 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Cerek (Post 1212070)
<font color="plum">Well, <font color="orange">Chewie</font>, you were the one who stated in a different thread that "ONE example of a child being harmed is too much."

Several studies show exposure to aggressive stimuli increases aggressive behavior and here is one example where that behavior was carried to the most tragic outcome possible. The child/young adult in this example was harmed by blurring the distinction between fantasy and reality.

Perhaps you should reconsider your position on this issue given your position on the earlier issue. ;)</font>


It's obvious you haven't played the game and that you don't know much about how video games are marketed or sold. Correspondingly, comparing GTA with easy to use, widely available handguns is simply ridiculous.

Anything and everything aggresive may or may not influence people to be aggressive, but very little if anything can take away an individual's determination of choosing action.

Allowing sociopaths to blame their behavior on a video game( or anything else) and citing this a proof of a societal problem is a great victory for sociopaths everywhere.

Take Care!

Chewbacca 08-08-2008 10:38 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Bungleau (Post 1212069)
For the record, I *have* played GTA. 3 or 4, I think... 'twas at my brother's, a couple of years ago. I did not play it through, so that will count against me, I'm sure. However, I did notice that after playing for a couple of hours, when we headed out to dinner, I drove *much* more aggressively than usual... kind of like I was driving in the game. One subjective incident, to be sure, but one that tells me that on some level, I was more into the game than I really realized.


Just like people get "amped up" after watching a movie, a concert, or a performance. You took resposibility for your amped up feelings and regulated your behavior like normal healthy people do all the time everywhere.

Jaradu 08-08-2008 10:57 AM

Re: Grand Theft Auto inspires Thai murder
 
Increased aggression from playing video games is similar to increased aggression watching football. First of all, it doesn't affect everybody. Second, it rises and then falls shortly afterwards, it's not cumulative.

And you can link to as many studies you want showing a correlation between video games and violence, but there are just as many studies concluding no correlation at all. At best, the research is inconclusive.

Firestormalpha 08-08-2008 11:35 AM

Re: Grand Theft Auto inspires Thai murder
 
then do it. or do you expect us to simply take your word for it?

Yorick 08-08-2008 11:36 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Chewbacca (Post 1212077)
Just like people get "amped up" after watching a movie, a concert, or a performance. You took resposibility for your amped up feelings and regulated your behavior like normal healthy people do all the time everywhere.

Or he didn't get cut off on a New York City street, so his "amped up" condition didn't have the chance to exponentially increase. Or his wife didn't run into his "amped up" mood when she burned the steak. Or, most specifically, Bung didn't run into A CAB DRIVER who FOUGHT BACK WHEN HE EXPERIENCED THE HIS AMPED UP IMITATIVE BEHAVIOUR WHILE TRING TO ROB HIM.

Chewbacca, argue with the studies you wanted to see posted. Go to those people who have studied case after case. Crying about it to those of us who didn't perform the studies or make the conclusions after seeing the data is somewhat futile.

Yorick 08-08-2008 11:39 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Jaradu (Post 1212078)
And you can link to as many studies you want showing a correlation between video games and violence, but there are just as many studies concluding no correlation at all. At best, the research is inconclusive.

"Inconclusive" was myth #1

Post these studies of yours Jaradu.

Yorick 08-08-2008 11:44 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Chewbacca (Post 1212076)
It's obvious you haven't played the game and that you don't know much about how video games are marketed or sold.

Forgive me but isn't a key part of the human understanding gleaned from learning from others?

Yes, much knowledge is gleaned from personally going through a situation. But one can learn much about drug addiction for example, by watching a relative go through it, rather than going through it yourself.
In fact, it can be argued, that observation from a neutral position may actually bring knowledge the experiencer doesn't have - like what it means to live with a drug addict.

You as a gamer may be completely unaware of the change in your anger levels.

Your wife will be much more able to testify at how much more of a beast you are after playing violent games than you will.

Certainly that is my experience of relationship. My wife holds a gigantic mirror for me to see things I otherwise am blind to.

And effects of MMORPG playing was one of them.

Yorick 08-08-2008 11:49 AM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Iron Greasel (Post 1212064)
Yorick: What was that first post about? The first quote seems to say, behind all the psychological terminology, that people can learn from example. The second seems to state that psychologists do not know how this actually happens. The third one describes "game theory", which, to my understanding, doens't have very much to do with violence in video games.

People learn from example. Imitation.
People formulate social behaviour and interaction through the learning situations in games.
The other posts backed up this by citing proof that video games, more so than movies (because you ARE the protagonist) increase violent, aggressive, de-social and anti-social behaviour in people.

It's over. It's proven. It's a fact.

We should just be arguing what we do about it. Arguing that games don't cause these things is like suggesting the earth is flat.
Get with reality and be constructive with solutions instead of arguing against proven facts.

Jaradu 08-08-2008 12:05 PM

Re: Grand Theft Auto inspires Thai murder
 
http://www.news.uiuc.edu/news/05/0809videogames.html
http://www.gamesindustry.biz/article...ence-says-bbfc
http://www.news.com.au/couriermail/s...016679,00.html
http://www.guardian.co.uk/technology.../21/news.games

That was just from a quick Google search, there are plenty more. They also suggest that the only cases where there is a weak link between video games and violence, it is possibly a person's violent behaviour that draws them towards violent video games, not the other way around. Or perhaps they are both results of a completely different factor we aren't considering.

Cerek 08-08-2008 12:13 PM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Chewbacca (Post 1212076)
It's obvious you haven't played the game and that you don't know much about how video games are marketed or sold. Correspondingly, comparing GTA with easy to use, widely available handguns is simply ridiculous.

Anything and everything aggresive may or may not influence people to be aggressive, but very little if anything can take away an individual's determination of choosing action.

Allowing sociopaths to blame their behavior on a video game( or anything else) and citing this a proof of a societal problem is a great victory for sociopaths everywhere.

Take Care!

<font color="plum">You're right that I haven't played GTA 3 or 4. I owned GTA 2 at one time. However, I have played Hitman and Mafia (a friend gave me a copy of Mafia). Certainly there was the thrill of breaking laws without suffering any real consequences and there was the challenge of trying to figure out how to complete an assignment without getting caught or attracting attention. That lasted maybe a couple of weeks. Then I became disturbed at the situations I was RPing and got rid of the games.

As for not knowing much about how video games are marketed or sold, let me think. I see GTA4 advertised on TV almost daily. I also run across ads for it on the internet, usually when I'm visiting other gaming sites or looking up info on different games. And there are always posters for the latest games in any store designed primarily for the sale of such games (Gamestop, etc). Kids of all ages can see any number of these ads on any given day.
Video games are sold by retailers and e-merchants across the nation and around the globe. Some of these merchants enforce the rating system regulation, but many do not. Either way, we've pointed out fairly clearly that it is easy enough to get around the ratings system with just a minimum of effort.
So what else am I missing about the marketing and selling of video games?

As for the example of your stand on handguns, you claim that even ONE accidental death of a child is sufficient reason to repeal the 2nd Amendment, to simply erase a fundamental portion of our Constitution. If that's the case, it stands to reason that even ONE death attributable to a video game promoting agressive criminal behavior should be sufficient to halt production of that game. </font>

Chewbacca 08-08-2008 12:23 PM

Re: Grand Theft Auto inspires Thai murder
 
Quote:

Originally Posted by Cerek (Post 1212093)
<font color="plum">
As for the example of your stand on handguns, you claim that even ONE accidental death of a child is sufficient reason to repeal the 2nd Amendment, to simply erase a fundamental portion of our Constitution. If that's the case, it stands to reason that even ONE death attributable to a video game promoting agressive criminal behavior should be sufficient to halt production of that game. </font>

No! I did not. This is patently false. This type of debate tactic is an example of why I find this discussion hardly worth doing. In fact, I'm finished. Have fun being "right".


All times are GMT -4. The time now is 03:41 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved