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Re: Grand Theft Auto inspires Thai murder
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I'm seeking to understand what your priorities are. Self gratification, or the health of your children? Sometimes we need to err on one side or the other, and I'm just wondering which side you sit on. As for all your questions, yes I would stop drinking if it harmed my kids health. My wife stopped for pregnancy, so it's obvious people do such a thing. Yes I would stop using electricity, cutlery, fire or anything else that was proven to harm my child by my use. My child's welfare sits first on my priority list man. |
Re: Grand Theft Auto inspires Thai murder
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And then there's the group of people who play violent video games, and choose to not imitate them. <a href="http://www.reuters.com/article/hotStocksNews/idUSWNAS233520080507">Apparently</a> GTA4 sold approximately 6 million copies in its first week. And that's just the latest game in this one series, within a week of release. And it's still a lot more than the number of reported cases of game-inspired violence. Quote:
Also, are you absolutely certain that there's nothing against banning the sale of a product? Nationwide? Possessing this product is OK, as is just giving it away or making more of it, but don't you dare try to take money for it? Or are you talking about something else? |
Re: Grand Theft Auto inspires Thai murder
My position is that the current system works.
I think parents can control what their kids are exposed to while in their house. I think parents can educate their children, <i>explain</i> to them what is right or wrong, and why. Not tell them, <i>explain</i>. So they understand the reasoning behind it, so they can reproduce that reasoning. The first time kids have to be out of the direct supervision of their parents and in "the village" as you call it is for school. You've got five to six years to build a good base in them before that. And you can always chose the school. You control who your kids hang out with. You can investigate them, their parents, you can decide if they are a good influence for your kids. You can also chose what extended network your kids will be exposed to. Send them to church if you want. Send them to a religious school, send them to private camps, to the sport team approved by your moral group. School is really the only outside factor in a growing kid's life. You control the tv. You control the computer. You control who he sees, what he does. You talked about positive reinforcement. Positive reinforcement is probably the parent's most powerful tool. Through all the above you shape his life. You shape his background, you shape the lens by which he sees life. You have all the tools you need to raise your kids. The same tools which all parents have, have had since the beginning of humanity. If in his first fifteen years you haven't be able to instill a sense of right in your kid, well you failed. You chose who you hang out with and where you live. I see nothing wrong with Mature games because it isn't a problem in my direct family, it isn't a problem in my extended family, it isn't a problem in my circle of friends and it isn't a problem in my local shops as they would not let a minor have access to such games. In short, it isn't a problem in "my village". Mature products are only a problem if you can't trust your kids to make the right choice and if you played your cards right you shouldn't have to doubt them. Do you doubt your kids? Have you failed to pass on your moral values? Quote:
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Re: Grand Theft Auto inspires Thai murder
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These products are NOT marketed towards teens and young adults. Yes, things exist that any child or adult can harm themselves with through ignorance or carelessness or both. I'm not advocating banning the games. I'm suggesting that manufacturers choose to NOT produce games that specifically center around breaking as many laws as possible in order to be rewarded and have your character succeed. Sadly, we have seen that the industry chooses NOT to regulate themselves, so the government has to create some type of regulation. We've also effectively concluded this system does NOT work effectively. Some stores comply, others don't. So the kid has to go out of their way a little to get it, it just requires a little extra effort. One thing getting lost in this discussion is the fact that these games don't harm JUST the child, but other members of society as well and - by extension - society as a whole. You can claim (rather pompously) that I am trying to force my own set of values on others. I see it as common sense that a game designed to reward the protaganist for breaking laws of society is a bad idea.</font> |
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To quote your favorite new saying, parenting is hard. And, speaking from personal experience, expecting to control every aspect of their development and social interaction is doomed from the start. The more controlling you try to be, the more rebellious your kids are likely to be. If you have kids, this is a truth you already know. If you don't have kids, you'll find out how true it is soon enough. The fact is that kids have their own individual personality and there are some aspects of that you will NOT be able to control, regardless of how hard you try. As for not allowing your children to have access to "mature" games, ROTFLMAO, lotsa luck on that one. If it's in the house, they WILL find it if they want to. I knew every nook and cranny of our house when I was growing up and I was a LOT better at finding "hidey holes" than my parents were. I found my dad's Playboy magazines with no effort at all. When he moved them, it took me two days to find them again. As for controlling what school they go to and who they hang out with, let me know how that works out too. I'm divorced now and my ex is sending our oldest boy to a different school than I want him to go to - and there isn't a damn thing I can do about it. Last year, she took all 3 boys out of the school they had attended all their lives and put them in a new school because it was more convenient for her. Again, there was absolutely NOTHING I could do about that, so I just had to make the best of the situation. I also can NOT control who my kids hang out with in school, since the teachers kinda frowned on me staying with them all day long. Even if I did do that, I had 3 boys in 3 different grades, so how do I control who each one of them is hanging out with for the entire day. If you have children and are able to control their lives as completely as you suggest without them resenting you or rebelling against your control, then you have may awestruck admiration. But I'm guessing you don't have children of your own yet. Once you do, you will discover for yourself that things almost never go according to plan.</font> |
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Culpability. I'd be curious to know what you all think of the Hot Coffee debacle. Were Rockstar responsible for it? Should they be accountable for it? What were their intentions? In my opinion, Rockstar wasn't responsible for it. I don't think they even had any intention for anyone to ever see this. Why? Because the files were unaccessible without hacking the game. Hacking is a crime. Someone had to break the law and reverse engineer the game, dig in where no one is supposed to see, find these files and them illegally modify the main executable to activate that content. This is the same to me as someone breaking into your house, breaking your safe and stealing your home made naughty tapes, broadcasting them illegally at the Superbowl, and then accusing you of public indecency. Someone broke into your house, broke your security, stole from you, broadcast private data, and yet you are the bad guy? Quote:
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Re: Grand Theft Auto inspires Thai murder
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The rating system is a means of regulation and was not done voluntarily. The companies finally decided to implement the rating system only when threatened with stiffer regulations imposed and enforced by the government. By creating the rating system, the industry was able to give the appearance of self-regulating while still mass producing games with questionable content.</font> |
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Rewarding the protagonist for breaking the laws ins't really a problem because everyone already knows that you should obey the law. One might even argue that the games in question sell because they are sociopathic wish-fulfillment fantasies; people want to be able to do anything and get away with it, and as that is not available in the real world, they do it in a virtual fantasy world in the privacy of their own homes. People steal cars in GTA because they know that stealing cars is wrong. If someone actually thought that stealing someone else's car is an acceptable and risk-free way of solving problems, why would he play a game to do it? Stuff in video games might affect the players thinking in various subtle ways, but it will not turn him into a homicidal maniac. The army has to spend months to get people willingly shoot other people, and even then they probably won't enjoy it. Just look at the numbers. Number of violent video games sold against (number of violent crimes - number of violent crimes thirty years ago). One of those is going to be a lot larger. |
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Mostly, and I actually disagree with the decisions, the recent bills were about enforcing the age restrictions on games and in the case of retailers selling to minors imposing a sanction. For some reason these bills keep getting shot down by judges who think minors should have access to these games. Crazy I know. But they're the experts. Here's an old article about the Californian one. It wasn't over back then but the bill failed. http://news.zdnet.com/2100-1040_22-146141.html EDIT: Actually about the "Video games cause violence" thing. Part of the reason these laws keep getting shot down is actually because no one has managed to prove it. Judge said so in this one: http://www.gamepolitics.com/2007/08/...constitutional |
Re: Grand Theft Auto inspires Thai murder
Hmm...this thread gives much food for thought. I like the laws and rating systems that prevent games being sold to minors. Apparently this guy was 18 which in Canada means he is an adult as far as the courts go. I think he could have pulled something like this even if there was no such thing as video games. I am pretty sure must murders and crazies that cause events like this are not related to video games. Take the beheading on the greyhound bus, or the shooting at the church. Most likely this was not video game related as the men involved were old farts. These things do happen. This kid would mostly likely have imitated a movie if video games didn't exist. I do believe in a rating system and laws that prevent minors from playing certain games. Part of it is parents responsibility when it comes to kids as kids can be greatly influenced. They pick up bad words, and other ideas really easily they are mimics. Lets just say I don't play RE4 around my 3 year old and he must likely isn't even going to get a peak at it until he turns at least 16 and maybe 18 depending on his maturity level. I don't even let him watch PG13 movies so Kung Fu panda is out of the picture until I see it first, I even regret letting him watch 101 Dalmatians, I forgot the stuff in that one but it gets a G rating I guess because it is classic Disney. Just my two cents, I think it has to do with more than just video games and banning the game will be luckly to make a dent in the problem. Although if it helps than I would be all for a ban on the game. I just don't think it will do much.
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Re: Grand Theft Auto inspires Thai murder
To pritchke,
the only reason there's even been so much debate is that the 18yr old claimed he was influenced by the game. Unfortunately, it's nearly impossible to keep the games out of the hands of crazy people, because we usually don't know they're crazy till they pull something like this guy did. The beheading on the bus and shooting in the Unitarian and other churches are essentially unrelated because the perps. don't blame any kind of game for their issues. ----------------------------------------------------------------------------------------- NOT to pritchke. Additionally I find it sadly amusing how some people raise sensationalistic claims and inuendo in an effort to dodge the issue at hand, primarily because they don't like the direction it's going. |
Re: Grand Theft Auto inspires Thai murder
Barely worth replying. It's apparent to me many GTA opponents have never played through any of the recent GTA games. Some even like to play fast and loose with the facts like pretending that it is somehow proven GTA causes some sort societal harm. No Ma'am!
The Irony of coming to a video game website and crying out for a video game to be banned. I cried a little. |
Re: Grand Theft Auto inspires Thai murder
You make my point beautifully Chewie. As sensationalist as I could ever hope for. I don't recall anywhere in this thread that anyone declared the need for a ban on any games. The need for better regulation in a system that obviously is flawed, yes. That, perhaps the creators of games might entertain some notion of self-regulation in releasing content into a system that is KNOWN to be flawed in it's regulatory powers, yes. But I haven't seen anywhere that someone has said BAN GTA or anything of the sort, aside from Cerek's post at the beginning. As for why GTA is linked as part of the problem, read the bloody article!
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Re: Grand Theft Auto inspires Thai murder
So the sociopath who stabbed somebody while stealing their taxi is an expert on whether or not video games cause harm to society? It must be true because he said so? Classic. LOL
Your wrong FSA, I'm no sensationalist. I do appreciate the irony though. |
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Re: Grand Theft Auto inspires Thai murder
What system is flawwed how?
Are crimes committed before GTA also caused by GTA through some mysterious time warp? Which parts of the brain are altered by GTA thereby causing anti-social behavior? What processes are used to determine a cause and effect relatioinship between GTA video games and societal violence? What independent experts and associations agree with these processes and their findings? Have any of you actually playyed through a GTA game? Anyone have more than hot air? |
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We're all well aware of the effect playing any game can have on us. But here's some stuff: http://www.ingentaconnect.com/conten...k154.alexandra Quote:
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http://www.hss.caltech.edu/~camerer/finaltics.pdf Quote:
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http://www.apa.org/science/psa/sb-anderson.html Quote:
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http://www.mindfully.org/Health/2005...ion19aug05.htm
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Re: Grand Theft Auto inspires Thai murder
http://www.webmd.com/news/20000424/c...ce-video-games
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Re: Grand Theft Auto inspires Thai murder
Need I post any more studies?
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Re: Grand Theft Auto inspires Thai murder
Yorick: What was that first post about? The first quote seems to say, behind all the psychological terminology, that people can learn from example. The second seems to state that psychologists do not know how this actually happens. The third one describes "game theory", which, to my understanding, doens't have very much to do with violence in video games.
As for the others, I stand by my previous position. Video games can affect the mind of the player in various subtle ways, but they will not turn him into a homicidal maniac. In all these studies, was there a single occurrence of a test subject attacking the person doing the test after playing a video game? There is a difference between "more violent" and "murderous". The example that started this discussion, the guy who tried to steal a taxi after doing it in GTA, did not score thirty percent higher than average in a multiple choise "are you violent"-test. He killed a person. That is not something that normal individuals do in normal conditions, with or without violent video games. |
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And how is the regulation system obviously flawed? The games clearly state on them that they are not intended for kids. It is, in many places, illegal to give them to kids. The kids still play them, yes, but the system is not any more flawed than the system for the distribution of any other product. I have personally witnessed people under 18 drinking and smoking. How are video games different? |
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But I did say "banned" at first, so let's not consider anything said after that. :rolleyes:</font> Quote:
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Re: Grand Theft Auto inspires Thai murder
For the record, I *have* played GTA. 3 or 4, I think... 'twas at my brother's, a couple of years ago. I did not play it through, so that will count against me, I'm sure. However, I did notice that after playing for a couple of hours, when we headed out to dinner, I drove *much* more aggressively than usual... kind of like I was driving in the game. One subjective incident, to be sure, but one that tells me that on some level, I was more into the game than I really realized.
That said, I do believe that the overall tone of this thread is toward self-regulation. It appears to me that the difference is between self-regulation on the consumer's side, through effectively using ratings and other means to keep things out of the wrong hands; and the publisher's side, by deciding what games to produce. I agree with Yorick: the young man in Thailand is the most recent piece of evidence in the matter. Unfortunately, the nature of the issue is that only the problems, like him, will get brought to the public's eye. There's little newsworthiness in stating that "36,523 teenagers played GTA yesterday and showed prosocial behavior, common sense, and pleasant attitudes". |
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Several studies show exposure to aggressive stimuli increases aggressive behavior and here is one example where that behavior was carried to the most tragic outcome possible. The child/young adult in this example was harmed by blurring the distinction between fantasy and reality. Perhaps you should reconsider your position on this issue given your position on the earlier issue. ;)</font> |
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Pekka-Eric Auvinen, the guy who shot all those people in that school in Finland a few months back, mentioned Plato and Nietzsche as influences in his murder-suicide note. There was a brief debate about whether they should be removed from school curriculum, but this was quickly waved aside as silly. Oh, and he played video games, too. The general consensus is that the kid was messed up to begin with. I guess what I'm trying to say is that we shouldn't blame video games for murders just because the murderer says we should. |
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It's obvious you haven't played the game and that you don't know much about how video games are marketed or sold. Correspondingly, comparing GTA with easy to use, widely available handguns is simply ridiculous. Anything and everything aggresive may or may not influence people to be aggressive, but very little if anything can take away an individual's determination of choosing action. Allowing sociopaths to blame their behavior on a video game( or anything else) and citing this a proof of a societal problem is a great victory for sociopaths everywhere. Take Care! |
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Just like people get "amped up" after watching a movie, a concert, or a performance. You took resposibility for your amped up feelings and regulated your behavior like normal healthy people do all the time everywhere. |
Re: Grand Theft Auto inspires Thai murder
Increased aggression from playing video games is similar to increased aggression watching football. First of all, it doesn't affect everybody. Second, it rises and then falls shortly afterwards, it's not cumulative.
And you can link to as many studies you want showing a correlation between video games and violence, but there are just as many studies concluding no correlation at all. At best, the research is inconclusive. |
Re: Grand Theft Auto inspires Thai murder
then do it. or do you expect us to simply take your word for it?
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Chewbacca, argue with the studies you wanted to see posted. Go to those people who have studied case after case. Crying about it to those of us who didn't perform the studies or make the conclusions after seeing the data is somewhat futile. |
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Post these studies of yours Jaradu. |
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Yes, much knowledge is gleaned from personally going through a situation. But one can learn much about drug addiction for example, by watching a relative go through it, rather than going through it yourself. In fact, it can be argued, that observation from a neutral position may actually bring knowledge the experiencer doesn't have - like what it means to live with a drug addict. You as a gamer may be completely unaware of the change in your anger levels. Your wife will be much more able to testify at how much more of a beast you are after playing violent games than you will. Certainly that is my experience of relationship. My wife holds a gigantic mirror for me to see things I otherwise am blind to. And effects of MMORPG playing was one of them. |
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People formulate social behaviour and interaction through the learning situations in games. The other posts backed up this by citing proof that video games, more so than movies (because you ARE the protagonist) increase violent, aggressive, de-social and anti-social behaviour in people. It's over. It's proven. It's a fact. We should just be arguing what we do about it. Arguing that games don't cause these things is like suggesting the earth is flat. Get with reality and be constructive with solutions instead of arguing against proven facts. |
Re: Grand Theft Auto inspires Thai murder
http://www.news.uiuc.edu/news/05/0809videogames.html
http://www.gamesindustry.biz/article...ence-says-bbfc http://www.news.com.au/couriermail/s...016679,00.html http://www.guardian.co.uk/technology.../21/news.games That was just from a quick Google search, there are plenty more. They also suggest that the only cases where there is a weak link between video games and violence, it is possibly a person's violent behaviour that draws them towards violent video games, not the other way around. Or perhaps they are both results of a completely different factor we aren't considering. |
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As for not knowing much about how video games are marketed or sold, let me think. I see GTA4 advertised on TV almost daily. I also run across ads for it on the internet, usually when I'm visiting other gaming sites or looking up info on different games. And there are always posters for the latest games in any store designed primarily for the sale of such games (Gamestop, etc). Kids of all ages can see any number of these ads on any given day. Video games are sold by retailers and e-merchants across the nation and around the globe. Some of these merchants enforce the rating system regulation, but many do not. Either way, we've pointed out fairly clearly that it is easy enough to get around the ratings system with just a minimum of effort. So what else am I missing about the marketing and selling of video games? As for the example of your stand on handguns, you claim that even ONE accidental death of a child is sufficient reason to repeal the 2nd Amendment, to simply erase a fundamental portion of our Constitution. If that's the case, it stands to reason that even ONE death attributable to a video game promoting agressive criminal behavior should be sufficient to halt production of that game. </font> |
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