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-   -   1e Worldhack (http://www.ironworksforum.com/forum/showthread.php?t=99760)

manikus 09-13-2008 09:43 AM

Re: 1e Worldhack
 
It would be great if we had flags to check in the spell editor for each of the schools of magic, then we could play (2e) illustionists, necromancers, evokers, etc. :D Plus, you'd be able to take care of the 1e Illusionists, too.

The downloads there aren't that useful for 1e, it's true. :) But, they are a good starter for anyone interested in 2e.

SilentThief 09-13-2008 08:35 PM

Re: 1e Worldhack
 
feature request???

ST

manikus 09-13-2008 09:11 PM

Re: 1e Worldhack
 
Quote:

Originally Posted by SilentThief (Post 1216690)
feature request???

ST

Yes, added quite a while ago. :D:D:D

Shadow Stranger 09-14-2008 03:18 AM

Re: 1e Worldhack
 
If you are planning something that caters to both 1E and 2E, Group membership occurs only in 2E. For 1E it won't need to be toggled off, it can just be ignored. You could have Group membership included in the descriptions of all classes. Groups don't exist in 1E hence 1E code simply won't recognize it.

Ditto anything else that exists only in 2E.

manikus 09-14-2008 09:48 AM

Re: 1e Worldhack
 
Right. There would just be check boxes that remain unchecked. :)

Uatu 09-15-2008 01:38 AM

Re: 1e Worldhack
 
Illusionists in 1e were something like magic-users that had a different spell list (notably, magic-users had 1st to 9th level spells, while illusionists had 1st to 7th level spells). Although they were called illusionists, their spells weren't all illusion-based; some other interesting spells (like chromatic orb) were included in their lists as well.

Also notably, some spells were found in both the magic-user and illusionist spell lists, but at different levels (for example, phantasmal force was fairly high level for the magic-user, but low level for the illusionist). Additionally, all 1st-level magic-user spells were also memorizable as 7th-level illusionist spells (although why anyone would want to do this completely escapes me).

In 2e, magic-users became mages, and gained ALL wizard spells (they could learn or memorize anything), while illusionists lost the ability to memorize certain schools of spells (er... was it invocation/evocation and necromancy?), instead gaining bonuses when casting spells of illusion/phantasm and also gaining an extra spell to memorize each day from that same school. (Along with illusionists, 7 other specialist wizards came along: abjurers, conjurers, diviners, enchanters, invokers, necromancers, and transmuters).

As a result of this, once-illusionist-only spells like chromatic orb, prismatic sphere, and so on, were now all available to the mage, which rather changed things a bit. Additionally, spells seem to have defaulted to the lowest level of the magic-user or illusionist spell lists for the 2e wizard spell lists (i.e. phantasmal force is a 1st level spell now).

3e actually sort of regained some of 1e's characteristics (i.e. certain spells could be different levels from the viewpoint of different classes).

Shadow Stranger 09-15-2008 03:20 AM

Re: 1e Worldhack
 
Illusionists had no access to Invocation/Evocation, Necromancy and Abjuration. The only bright side is that Shadow Magic spells could mimic lower level evocation spells.

Uatu 09-15-2008 03:43 AM

Re: 1e Worldhack
 
Guess I forgot Abjuration :D

Of course, as a result, spells that used to be unique to illusionists (for example, chromatic orb) became unusable by them in 2e (because of the schools, which were already decided in 1e).

manikus 09-15-2008 10:31 AM

Re: 1e Worldhack
 
Good stuff guys. :)

Uatu and Shadow Stranger, if you guys don't mind I'm going to add this to the Wiki. :D

Uatu 09-16-2008 02:52 AM

Re: 1e Worldhack
 
Sounds great to me :D


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