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-   -   MM6 and MM7 Queries (http://www.ironworksforum.com/forum/showthread.php?t=98994)

Huwge 04-22-2008 11:12 AM

Re: MM6 and MM7 Queries
 
Quote:

Originally Posted by Variol (Farseer) Elmwood (Post 1203914)
What party are you using in MM6 anyway. It's quite different 'cos you can master anything you can learn. I MM7, you'll only get expert or master level, depending on your class.

Im using Knight, Archer, Mage (force of habit calling him a Mage) and Cleric. Not very imaginative I know but I like the more 'traditional parties'

Variol (Farseer) Elmwood 04-22-2008 02:15 PM

Re: MM6 and MM7 Queries
 
Thanks K, that's good to know.

The way I play my parties now is to always take the same 4 characters. In Wiz 8 I always use the same 3.

Hey K,
Can the editor be used to always run without holding down the shift key? That would be handy. I just looked at it quickly this morning.

Hey B,
I still don't know how to do that stupid gauntlet thing. I never get a message or anything when I go to Harmondale

Bungleau 04-22-2008 04:00 PM

Re: MM6 and MM7 Queries
 
I'm not sure what triggers it (yet)... I ran into it in my last run of the prototype mod, and that's when the official version came out.

The steps (as I recall them):

1. Talk to LG in Harmondale, accept the Coding Wizard quest

2. At some point, when you come into Harmondale, LG shows up to greet you and tell you where the next step is on the way to the quest.

3. Follow the steps as given to you by the NPCs along the way. Eat all your apples before talking to the Duchess of Deyja.

4. Once you've talked to her, go to the entrance to the Gauntlet in Harmondale.

To make sure I'm not as stupid as I might be, are you getting past step 2?

BTW, there is an "always run" setting in MM7... my characters have it turned on! Check in Settings within the game... I forget if BDJ activated it or it was always there.

Variol (Farseer) Elmwood 04-22-2008 05:12 PM

Re: MM6 and MM7 Queries
 
Yeah, I'm talking about MM6 with the run thing; pay attention!! ;)

I know there a time with my last party when they teleported in. there was a guy with some message. That has not happened yet. And it happened with the Erathia teleporter, not the spell.

He says to find proof of the coding wizards existence, right? Yeah, I just checked; find proof that he's more than just a myth. It's stupid. Give a bloody clue as to where to look at least...

Bungleau 04-22-2008 05:52 PM

Re: MM6 and MM7 Queries
 
You may need to start visiting people. In the shacks around the well and fruit tree in Erathia, up on the northwest side, is the first of the people you need to talk to. Check all the houses out there... she wasn't there originally.

She should then send you on to the next one.

Alternately, go talk to LG again and he may point you in the right direction.

GRrr... no gaming for the next two nights. On the road.... Evenmorn Island will have to wait.

Variol (Farseer) Elmwood 04-22-2008 06:05 PM

Re: MM6 and MM7 Queries
 
I've already talked to everyone in Harmondale and Erathia twice. Nobody knows squat.

Huwge 04-24-2008 12:30 PM

Re: MM6 and MM7 Queries
 
Ive switched to a Knight, Paladin (for some extra healing), Cleric and Mage.
Do any of the stats affect Identify etc. Nothing in the manual. I was wanting to give the Pally ID skill...he only has 5INT ?

Thanks in advance

Variol (Farseer) Elmwood 04-24-2008 06:55 PM

Re: MM6 and MM7 Queries
 
Nope, ID is not reliant on any character stats. It's only for spell points. Intell. for mages, Personality for clerics.

Huwge 04-25-2008 12:43 PM

Re: MM6 and MM7 Queries
 
Thanks for that. Game is running ok so far on XP. Is it worth downloading the Mok patch or will I be able to make it through the game without encountering game breaking crashes / bugs?

Bungleau 04-25-2008 03:57 PM

Re: MM6 and MM7 Queries
 
I've played it on XP for a while without any issues (and without Mok's patch), but I downloaded it to play the mod. Your call as to whether you want to hook it up or not...


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