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Re: Arrow Selection
As somebody who has worn all the hats in a NWN's module, I can tell you, development has an order of priorities. First and foremost is bugs. After which you can work on additional content. When you have an idea for your module, and you spend a lot of time developing it, small things, like using the wrong arrows on auto load, can tend to get pushed to the back burner.
I'm not going to presume to say that that's what is going on here, but I can say that there are a lot of things in this module that required a lot of work to pull off, and keeping them running smoothly can be a pain. Now, with the lack of updates, there are a lot of things that don't have to be combed through once a week, however, with the amount of content that's been merely hinted at in the forum, that's not added yet, I can see where a script issue isn't being addressed right away. Get the content done, then worry about oddities. Secondly; do you realize the work entailed to add the scripts? Admittedly, I haven't looked the scripts over. Right now, I'm still in major NWN burnout mode, although it's to a lessening degree now. However, as a builder, what I do know is that special items will need to be created for the script, these items will have to be placed in the module. Then this will need to be tested, to be sure it works. Now, my question is this; who's going to be responsible to check that your bag isn't almost out of arrows? Afterall, if it's a big hassle to check what arrows you're using, won't it also be a hassle to check to see when you need to reload the bags? Will this script make it so that the autoload script won't load arrows straight from your inventory? What other effects can there be? What unwanted side effects? I realize that to look at it, it looks like just one simple little script idea. The thing is, there are a lot of other factors involved in it. For example, some of you have played my module, when I had it online. I don't know how many of you died, and used the portal that returned you to the place you died, but that one little script idea is actually 4 scripts. It took me about 4 days to get them all to work as I envisioned, including destroying the portal on use, so that there wasn't a stack of them waiting for somebody to use. Also, do remember that there is more to tgeweb than Ironworks Forums, and more to Ironworks Forums than EfU. |
Re: Arrow Selection
If you're implying that it's a bad idea to provide feedback and ask for changes then I think you're way off the mark; equally, I believe most people appreciate how much work goes in to a project like this and I think it's unfair to suggest they don't. I'm fairly certain neither was your intention but I feel your comments lean that way. Moreover this is all moot since we all agree that it's not up to us.
Halaster was previewing upcoming areas of EfU last night and I was fortunate enough to have a chance to draw attention to this post and its accompanying PMs. As I suspected, unanimity had reared it's head but Z is now aware and will make a decision as he sees fit. |
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