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Re: DC Tutorial: How to create a combat event
I'm not sure how 'fixed' the help file will end up. There are a ton of links that go absolutely nowhere, as they were ideas for future expansion. I'll probably fill in what's logical, especially if I am going to be covering that in the guides. But, it's too big of a project to handle help files, a F.A.Q. and guides. On that note, the F.A.Q. is actually up at the wiki on SourceForge. That means if you wanted to add to the GPDL section, you could. :D I don't believe I've actually used GPDL in a design, either finished or ongoing.
For the Monster Manual, I'm going to spoof the AD&D books, but with DC stats. :) |
Re: DC Tutorial: How to create a combat event
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Y'know...flip this switch on and then this one off.... |
Re: DC Tutorial: How to create a combat event
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I'd be interested to know if anyone has any experience with the Bard's Tale Construction Kit and how it works. (I guess I could d/l it and see, but I'm feeling lazy. :D ) The other project I'm involved in, RuneSword II, which is also an open source game engine/editor does not use switches, but uses scripting quite heavily, much like NeverWinger Nights and other more modern U.S. RPGs. |
Re: DC Tutorial: How to create a combat event
any chance to allow for Bards Tale conversions?
-SilentThief |
Re: DC Tutorial: How to create a combat event
I've never played it, and I don't know about Tarlanon...probably not much chance.
But, hey. You can always ask. :D:D:D Or at least put in a feature request. |
Re: DC Tutorial: How to create a combat event
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I'm not saying DC is bad, by no means. It's just..different...than what I'm used to. Anyway, what Bard's Tale are you guys talking about? |
Re: DC Tutorial: How to create a combat event
I agree about the perspective you're coming to it with. :) I'm coming to DC from FRUA which is the same type of events, so it all seems natural to me. :D:D:D
The Bard's Tale Construction Kit, came out in the mid-90s, and as far as I know, allows a person to make adventures like the Bard's Tale titles. |
Re: DC Tutorial: How to create a combat event
like the old video game? Thieives? could hide in shadows and sneak attack for HUGE amounts of damage
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Re: DC Tutorial: How to create a combat event
Okay guys, I need some major help here, fact it's driving me nuts!
I'm having a -lot- of problems ith the priority of events. I need to have an event fire most of the time, but I need it not to fire and another event to fire in it's place, in the same location. How do I do that? Now I have two or three events firing when I'm only intending -one- to fire. Yes, I have them triggered for different things but there are times when -all- the triggers are in effect. And, of course, boom, when I hit the event, everything fires at once. How do I stop that? How do I set priorities? |
Re: DC Tutorial: How to create a combat event
What type of events? Step events? Zone events? What are your triggers? :) If these are events tied to particular coordinates, I can help you for sure. But, I'll have to look into step and zone events...
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