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-   -   Why I Hate Pallies (http://www.ironworksforum.com/forum/showthread.php?t=90995)

Kakero 10-24-2006 11:54 AM

LOL, today got 5 hordies who managed to slug their way from stormwind to deeprun tram. They stop for a while to try to kill this one paladin who bubble himself. Make them waste time only as they couldn't kill him. Then in come a whole battalion of alliance reinforcement and whoop these hordies arse. :D

Marty4 10-24-2006 06:33 PM

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Originally posted by SpiritWarrior:
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quote:
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<hr>Originally posted by Marty4:
I don't think that comment was directed towards you, spirit.

Basically, what Kynaeus is saying is that the strength of a paladin is in the defensive capabilities of their class. Saying that this is imbalanced is like saying that the damage output or healing capability of other classes is imbalanced.

However, Kynaeus, I don't think that's the purpose of TL's post. I agree; it's annoying to fight paladins due to the length of the fight, especially if they bubblehearth (fortunately for me, I'm human and never have had that happen).

As for your comment on the use of a paladin in PvP, Spirit, I'll have to disagree with you. Sure, a paladin usually winds up in a support role, but they bring many things to the playing field that a priest doesn't have. Paladins are by far the hardest class to take down, and they have a variety of unique utility abilities to help their team, such as their stuns, BoP, and buffs.

Yes but in Bg's most of their stuff is best used on others (assisting). They can't bubble and claim flags or carry flags, they can't use BoP either for this purpose. All they can do is BoF but one purge from a shammy and they're reduced to bad warriors in plate with no abilities. They can't heal because they have to stop and heal if they have a flag. They have no snares.

They can't bubble with a flag, just like a rogue can't stealth. They can do BoF, which is purgeable. However, they also have the option to
1. Spec for improved movement speed
2. Wear plate+shield
3. Heal (Sure, they have to stop, but what class doesn't? Druids and shamans can insta-heal once per 3 minutes, big whoop).
4. STUN. Sure, no frost shock, but paladins have an instant-cast stun, two if they spec for it. You can also count SoJ's proc chance as a stun, though it's not reliable.
5. Reactive damage. Paladins can do hundreds of damage to attacking melee classes just by recieving hits.
6. JoJ (in expansion) is a pseudo-snare. It's hard to gauge JoJ's effectiveness yet, but with new movement-increasing socketable gems, it may be very formidable.
7. LoH, as a last resort.
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So, I have found that my pallies best role was assisting.
That's what a support class does.
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Sure, some pallies can run flags but any team that can't take one down deserves to lose.
Why? Paladins are tough to take down, even without bubbles.
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The class left me frustrated, and feeling good at nothing despite the hybrid claims. The shaman is IMHO a true hybrid, thus the demands from alliance to have the shaman class. It is a defensive class like you said, and is better served defending teammates rather than anything else.
It seems like you set you expectations too high. Paladins fill a support role, and rolling one with the intention of being a "holy warrior" is a mistake (not sure if that's what you did, but many do).

EDIT: In general, it seems that the two main views in this thread (Minus my own) are that paladins are either annoyingly difficult to kill or pathetically weak. Which one is it?

[ 10-24-2006, 06:34 PM: Message edited by: Marty4 ]

Ivelliis 10-24-2006 07:03 PM

I'll meet you half way...annoying weak and pathetically difficult? :D

SpiritWarrior 10-24-2006 07:09 PM

Well my point was that they are support. You said they have a variety of abilities but in Bg's they can't them to their full extent. So yes, that is what a support class does. You seemed to disagree with that role at first is all and I pointed out how their primary strength is support.

Having played one to 60 and PvPing 'till I basically hated the class, I would say if they aren't supporting they are weak. I mean in Battlegrounds now, not in duels. Most people do roll a Paladin looking for the "Holy Knight". I don't know how long you've been playing but you may recall when WoW went retail that was their description on the Blizzard website. They were pushed as a tanking class and many objected to this. They were said to be able to dish out damage and take much of it. Blizzard later conceded this was inaccurate and changed the desciption on their own site! At the time, they had no burst damage at all. If you think things are bad now imagine playing PvP with one before the paladin review. They didn't have anything on the other classes really. They didn't even have Hammer of Wrath. No range at all. HoW was implemented as a quickfix a few weeks after BG's went live because Blizz realized that they made a horrible mistake. You had to re-buff every 60 seconds and re-bless every 5. Forget about catching flag-carriers. Reason why most people don't know how to play Pallies is because they are wanting to be a Holy warrior but in actual fact are just priests in plate. Minus the range and snares and dots. This is Blizzards fault really since they implemented them alot differently.

burnzey boi 10-31-2006 06:44 AM

Roll a shaman :D Horde needs more people for a better economy. I swear, 68% of players are Alliance and 42% are NE hunters.

I think Horde do better in pvp because we have to cope with the outnumbering Alliance. You attempt to raid SS with 20 people (the others cry about DK's), and soon enough along comes the cries of griphons landing, and soon your battling your way through 40 - 50 alliance at one time. BG ques take less than 5 minutes usually so thats extra practise with PvP. I originally thought shamans were overpowered because of that, so alliance would re-roll horde.

Neo the Warrior Cat 10-31-2006 11:02 PM

Quote:

Originally posted by burnzey boi:
Roll a shaman :D Horde needs more people for a better economy. I swear, 68% of players are Alliance and 42% are NE hunters.

God, that's so true. And it doesn't help that the Horde areas are pretty skint for things like Copper. The copper market on my server Hordeside is HORRID. I could get away with pricing a stack of 20 for 10 gold, that's how bad it is.

Hell, the market in general is horrid. The only thing there's plenty of are low level greens.


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