Marty4 |
10-24-2006 06:33 PM |
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Originally posted by SpiritWarrior:
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<hr>Originally posted by Marty4:
I don't think that comment was directed towards you, spirit.
Basically, what Kynaeus is saying is that the strength of a paladin is in the defensive capabilities of their class. Saying that this is imbalanced is like saying that the damage output or healing capability of other classes is imbalanced.
However, Kynaeus, I don't think that's the purpose of TL's post. I agree; it's annoying to fight paladins due to the length of the fight, especially if they bubblehearth (fortunately for me, I'm human and never have had that happen).
As for your comment on the use of a paladin in PvP, Spirit, I'll have to disagree with you. Sure, a paladin usually winds up in a support role, but they bring many things to the playing field that a priest doesn't have. Paladins are by far the hardest class to take down, and they have a variety of unique utility abilities to help their team, such as their stuns, BoP, and buffs.
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Yes but in Bg's most of their stuff is best used on others (assisting). They can't bubble and claim flags or carry flags, they can't use BoP either for this purpose. All they can do is BoF but one purge from a shammy and they're reduced to bad warriors in plate with no abilities. They can't heal because they have to stop and heal if they have a flag. They have no snares.
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They can't bubble with a flag, just like a rogue can't stealth. They can do BoF, which is purgeable. However, they also have the option to
1. Spec for improved movement speed
2. Wear plate+shield
3. Heal (Sure, they have to stop, but what class doesn't? Druids and shamans can insta-heal once per 3 minutes, big whoop).
4. STUN. Sure, no frost shock, but paladins have an instant-cast stun, two if they spec for it. You can also count SoJ's proc chance as a stun, though it's not reliable.
5. Reactive damage. Paladins can do hundreds of damage to attacking melee classes just by recieving hits.
6. JoJ (in expansion) is a pseudo-snare. It's hard to gauge JoJ's effectiveness yet, but with new movement-increasing socketable gems, it may be very formidable.
7. LoH, as a last resort.
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So, I have found that my pallies best role was assisting.
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That's what a support class does.
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Sure, some pallies can run flags but any team that can't take one down deserves to lose.
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Why? Paladins are tough to take down, even without bubbles.
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The class left me frustrated, and feeling good at nothing despite the hybrid claims. The shaman is IMHO a true hybrid, thus the demands from alliance to have the shaman class. It is a defensive class like you said, and is better served defending teammates rather than anything else.
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It seems like you set you expectations too high. Paladins fill a support role, and rolling one with the intention of being a "holy warrior" is a mistake (not sure if that's what you did, but many do).
EDIT: In general, it seems that the two main views in this thread (Minus my own) are that paladins are either annoyingly difficult to kill or pathetically weak. Which one is it?
[ 10-24-2006, 06:34 PM: Message edited by: Marty4 ]
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