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Oh, for a minute there I thought the points were tied to the ability scores. So basically you're talking about feats, correct?
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<font color="#ffccff">No what I was talking about was for your personal stats...strength, dex, wis, etc.
The CRPG's that use 3ed rules, start the character off with a base score in each (usually around 9 or so) and then give you a few points to distribute as you see fit...which usually leaves you with one or two scores in the mid teens and the rest at 12 or less. </font> |
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no, its just the luck of the dice basically.
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I can give you what I rolled for my halfling rogue a few months back.
**Note, these include racial modifications** STR 11 DEX 19 CON 12 INT 15 WIS 10 CHA 12 Basically, I'm an average roller. Though, I do have some ackward streaks. Rolled a critical miss then immediately after a critical hit. Broke a party member's leg that way.. |
Don't forget to add in your bonous to casting spells with a 18 int, you get to cast an extra 1st, 2nd, 3rd, and 4th level spell. Magic Missle is a must it alloways hits wich is handy and you can sends each missle to a different target if you want as well.
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Yeah, during an ambush in the 1st session, they all keep shouting at me to use magic missle and I said that I didn't have it as I had Mage Armor to improve my AC by 4...
So, how is Thaco determined in 3rd ed, still your AC-the opponents AC? because it goes up instead of down. |
The 3E system is something like 1d20 + your attack bonus must beat (or equal?) your targets AC.
And mage armour isnt the best choice for a level 1 mage - all it will do is make you slightly tougher in melee, whereas the place for a mage is in the back ranks dealing ranged damage. With your attack bonus and HP, you dont want to be anywhere near anything more dangerous that a rat. Not that a level 1 mage can make much use of Magic Missile, but that 1d4+1 damage can be useful at the right time, especialy for spellcaster disruption you dont want to risk on a bowmans accuracy. |
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