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-   -   War/Starcraft? (http://www.ironworksforum.com/forum/showthread.php?t=65772)

Assassin 10-02-2003 08:06 PM

:( I don't have the game, but I played the expansion at my cousin's house, and with using just one upgrading facility using Night Elves, I was able to finish every single upgrade there very quickly. I know that 5 peons won't cut it for gold. However, in Starcraft, you have expansion too, you know. It takes a lot more concentration to built 38 SCV's (32 for minerals, and 6 for gas), then it does to build 16-18 peons (10 for gold, and 6-8 for wood). I know that those numbers are approximate (you'll probably have more in SC for minerals if you have one expo, and you *might* have more for wood in WC3), but that's what it's like.

dplax 10-03-2003 11:40 AM

I have played both of the games (warcraft III and starcraft and even warcraft ii), and I would recommend all of them since all of them are good games.

RoSs_bg2_rox 10-03-2003 12:12 PM

WARCRAFT!!!!

dundee is the challenge for starcraft or warcraft? If its for warcraft then il be on. Il play with/against u! I love the co-op missions, i had to stop playing for a while because i got really addicted and played for hours on them every night.

Xen 10-03-2003 01:28 PM

Quote:

Originally posted by RoSs_bg2_rox:
WARCRAFT!!!!

dundee is the challenge for starcraft or warcraft? If its for warcraft then il be on. Il play with/against u! I love the co-op missions, i had to stop playing for a while because i got really addicted and played for hours on them every night.

Correct me if wrong but i think he was talking about Starcraft. PM him...

SixOfSpades 10-03-2003 02:25 PM

I can't speak for WC3, but WC2 and SC are (were) great games. I can class myself in Guru level for both, happily (Warcraft Brag: Garden of War, 7 enemies. Starcraft Brag (before expansion): Completely fair custom scenario, 7 enemies, 0 kills, 0 razings), so I know what I'm talking about.

Although both games are worth your money, I would still definitely give the edge to Starcraft, since the fact that Warcraft's Orcs and Humans were almost literally identical cut down a hell of a lot on the replay factor. When the only differences are that Paladins have better spells than Ogre-Magi, and the Humans don't have Death Coil, it kinda sucks having 2 sides that are so damn equal. The game also had a few other flaws, such as the inability to repair Ships/Catapults/Ballistae, and the fact that the Griffons/Dragons were essentially worthless.

When you play Warcraft, you learn the Human tech tree, and then discover that the Orc tech tree is just the same. When I got Starcraft, though, I experienced what can only be called "culture shock:" Learning Terran was familiar enough (especially to a Warcraft veteran), but I was simply <u>stunned</u> when I got to the Zerg campaign. ("You want me to send my Farm to go scout out the enemy? And then, I'm supposed to tell my guys to climb into my Farm, and it will carry them across the sea? What the HELL???")

In short, I have nothing but praise for Starcraft's threefold complexity. Each race is completely different, yet very well balanced, and the manifold layering of strategies means that you can go for months without learning all the tricks. I thought I'd seen it all when I found out that EMP Shockwave depletes Protoss shields....but then I figured out how to drop a nuke without leaving the red dot. :D

Dundee Slaytern 10-04-2003 12:01 AM

Quote:

Originally posted by SixOfSpades:
I can't speak for WC3, but WC2 and SC are (were) great games. I can class myself in Guru level for both, happily (Warcraft Brag: Garden of War, 7 enemies. Starcraft Brag (before expansion): Completely fair custom scenario, 7 enemies, 0 kills, 0 razings), so I know what I'm talking about.
Computer or Human? ;) If the former, meh. If the latter, I bow to you. [img]tongue.gif[/img]

Quote:

Although both games are worth your money, I would still definitely give the edge to Starcraft, since the fact that Warcraft's Orcs and Humans were almost literally identical cut down a hell of a lot on the replay factor. When the only differences are that Paladins have better spells than Ogre-Magi, and the Humans don't have Death Coil, it kinda sucks having 2 sides that are so damn equal. The game also had a few other flaws, such as the inability to repair Ships/Catapults/Ballistae, and the fact that the Griffons/Dragons were essentially worthless.
Funny... I seem to recall that Orcs were vastly popular because it was far easier to cast Bloodlust than Heal(on like... 64 units(your units) in the midst of battle). IMHO, Orcs have the better spells, although I think the Humans were cooler-looking. Pity looks account for nothing on the battlefield.

You also obviously never suffered the horror that is known as the Bloodlusted+Hasted Dragons. :D

Quote:

When you play Warcraft, you learn the Human tech tree, and then discover that the Orc tech tree is just the same. When I got Starcraft, though, I experienced what can only be called "culture shock:" Learning Terran was familiar enough (especially to a Warcraft veteran), but I was simply <u>stunned</u> when I got to the Zerg campaign. ("You want me to send my Farm to go scout out the enemy? And then, I'm supposed to tell my guys to climb into my Farm, and it will carry them across the sea? What the HELL???")

In short, I have nothing but praise for Starcraft's threefold complexity. Each race is completely different, yet very well balanced, and the manifold layering of strategies means that you can go for months without learning all the tricks. I thought I'd seen it all when I found out that EMP Shockwave depletes Protoss shields....but then I figured out how to drop a nuke without leaving the red dot. :D

Old news(I can do it without using air units too). ;) I agree though, one can still learn new things in Starcraft. My friend just learned the 2 minute Zergling Rush(meaning, they're in your base by the 2nd minute(GAME TIME)) just the other day.

[ 10-04-2003, 12:04 AM: Message edited by: Dundee Slaytern ]

Assassin 10-04-2003 12:50 PM

*cough* 4-pool? *cough* Meh. I've learnt most of the tricks in Starcraft, I just can't seem to do them. I can macro, but not micro. Ah well. However, can you lockdown 12 floating BC's with 12 Ghosts? I've tried, and I could only get 6. :(

As to the threefold complexity of STarcraft- yes, it is very complex, however, the fact that you have all of those different units makes it harder to balance than something that has all of the units similar. Kudos to Blizzard, though, for making the game more balanced than many a game that has all of same units, just with different names.

Dundee Slaytern 10-04-2003 10:10 PM

Quote:

Originally posted by Assassin:
*cough* 4-pool? *cough* Meh. I've learnt most of the tricks in Starcraft, I just can't seem to do them. I can macro, but not micro. Ah well. However, can you lockdown 12 floating BC's with 12 Ghosts? I've tried, and I could only get 6. :(
Keyboard shortcuts are your friends. :D

Assassin 10-04-2003 10:27 PM

Right, but you still have to try to get every individual Ghost on a different BC, and when they're all mushed together...

Dundee Slaytern 10-04-2003 10:36 PM

Your Ghost can Cloak and Lockdown twice each. Lockdowned Battlecruisers do not move, so only the active ones continue to advance forward. Tis a simple matter of divide and conquer. Besides... unless he has Medics or is feeling suicidal, most sane players will choose to retreat at this point.


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