Quote:
Originally posted by Lifetime:
I've seen the preview movies for Warcraft 3 and I'm very impressed with how far graphics have come in the past few years. Still, I was all excited about the party-system where a hero will gain in skills, experience and all that and recruit units to his cause rather than just being a run-of-the-mill RTS. Its getting old I think. Theres nothing new in the RTS market anymore. Empire Earth, AOE2, Starcraft, Total Annihilation, all follow the same format. There aren't any new tactics, the *tough unit* rush still reigns supreme..
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I would disagree that there's nothing new in the RTS market. I think Starcraft and TA added a lot to the genre.
From TA we got an ever expanding unit list. Sure not every unit got used, or was extremely useful, but you did have a lot of options in terms of strategies to employ. I haven't played it, but I am told that the "uberhack" version address a lot of complaints that players had with various parts of the game. But I the thing I liked most about TA was the renewable resources. No longer could you turtle until your opponent ran out of resources. I have also got to mention the "mostly" 3-D environment. No more of this flat featureless battle field.
Now I have never been a huge fan of the *craft series. Warcraft 2 was cute and fun, but didn't grab me as much as TA. When Starcraft came out I wasn't too excited, but they blew me away with the races. Finally someone was able to come out with sides that were balanced without having the exact same units with different colors. Sure the Arm had the Spider Tank and the Core had the Krogoth, and the Warcraft 2 spell casters had different spells, but for the most part the tech trees and unit lists were very similar. With Starcraft not only did we get truly unique units, we got truly unique races that developed differently, produced units differently etc. To me that was Starcrafts true strength.
I passed up Warcraft III for Morrowind partly for the $10 price difference and partly for the promise of more gameplay from MW, so I don't know if they have broken any new ground. But when I look back to Dune 2 (one of my all time favorites) and I compare it to todays (or last years) games I have to say that there have been significant improvements. Of course the games are basically the same (collect resources, build army, kill) but otherwise they wouldn't be RTS's.
I've gone on long enough, so I will only mention in passing another RTS (Homeworld) that certainly merits discussion.
But
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