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Bozos of Bones 04-24-2006 01:44 PM

I have a gig of RAM and 2.4 gigs of a pagefile.
I've noticed the same trend in alot of the newer games(BFME2, CoD2, AoE3). Yet, somewhat older games still exite just fine(UT2k4, Dawn of War), even some newer(Civ4). The sluggishness gets to me sometimes, I think my PC has about until DX10 comes out, then another month or two at most.

Luvian 04-24-2006 01:56 PM

They're just sellouts in my opinion. I'm not going to guy items and little quests for a game I already bought.

I pretty much lost all respect for that company.

Thoran 04-24-2006 02:16 PM

I think they're hoping the low price will get folks to pay more over time for less content. Instead of paying 20 bucks for an expansion with 50 or 100 new quests they'll sell you 50 or 100 individual quests... at 2 bucks each.

Then once they've fleeced the suckers long enough they'll put out a 'combo pack' with all of em for... you guessed it... 20 bucks. That will suck in the rest of us and allow them to maximize their profit.

Memnoch 04-24-2006 03:10 PM

Quote:

Originally posted by Thoran:
I've never seen the slowdown... but the game does take forever to exit and fairly regularly it crashes on exit. Also, I can't switch to desktop and back... it crashes the game 100% of the time.

This happens to me too. I'm less concerned about this than the slowdown.

SpiritWarrior 04-25-2006 04:51 AM

Quote:

Originally posted by Luvian:
They're just sellouts in my opinion. I'm not going to guy items and little quests for a game I already bought.

I pretty much lost all respect for that company.

I have lost some respect for them too. It's all too "Sony" of them...

Hivetyrant 04-25-2006 07:19 AM

Quote:

Originally posted by Bozos of Bones:
I have a gig of RAM and 2.4 gigs of a pagefile.
Ermmm dude, (im sure you do)you do know Windows cannot assign more than 2gig of memmory to a proccess right? Plus a Pagefile as large as that must cause severe slowdowns ;)

Bozos of Bones 04-25-2006 08:29 AM

Yes, I know the limit, and hate it. I had a bunch of audio editing tools on my machine before(Soundforge etc.) that could do use a large pagefile to it's fullest, so that's what's left over from then. Come to think of it, I think it's time to shrink it down. The pagefile itself doesn't cause any problems, atleast none that I could see. I'll tone it down, see how it turns out.

Hivetyrant 04-25-2006 08:42 AM

Quote:

Originally posted by Bozos of Bones:
Yes, I know the limit, and hate it. I had a bunch of audio editing tools on my machine before(Soundforge etc.) that could do use a large pagefile to it's fullest, so that's what's left over from then. Come to think of it, I think it's time to shrink it down. The pagefile itself doesn't cause any problems, atleast none that I could see. I'll tone it down, see how it turns out.
I just say it becuase often Windows will use it before actual ram, and the speed difference can be.... annoying ;)

shamrock_uk 04-25-2006 09:21 AM

Quote:

Originally posted by Hivetyrant:
</font><blockquote>quote:</font><hr />Originally posted by Bozos of Bones:
Yes, I know the limit, and hate it. I had a bunch of audio editing tools on my machine before(Soundforge etc.) that could do use a large pagefile to it's fullest, so that's what's left over from then. Come to think of it, I think it's time to shrink it down. The pagefile itself doesn't cause any problems, atleast none that I could see. I'll tone it down, see how it turns out.

I just say it becuase often Windows will use it before actual ram, and the speed difference can be.... annoying ;) </font>[/QUOTE]Ouch! Is this mitigated by having a smaller pagefile or does Windows sometimes use it in preference regardless of the size?

Will the 2GB per process limit be overcome in Vista? It's not inconceivable that games might benefit from such in a couple of years...

Hivetyrant 04-25-2006 09:23 AM

Quote:

Originally posted by shamrock_uk:
</font><blockquote>quote:</font><hr />Originally posted by Hivetyrant:
</font><blockquote>quote:</font><hr />Originally posted by Bozos of Bones:
Yes, I know the limit, and hate it. I had a bunch of audio editing tools on my machine before(Soundforge etc.) that could do use a large pagefile to it's fullest, so that's what's left over from then. Come to think of it, I think it's time to shrink it down. The pagefile itself doesn't cause any problems, atleast none that I could see. I'll tone it down, see how it turns out.

I just say it becuase often Windows will use it before actual ram, and the speed difference can be.... annoying ;) </font>[/QUOTE]Ouch! Is this mitigated by having a smaller pagefile or does Windows sometimes use it in preference regardless of the size?

Will the 2GB per process limit be overcome in Vista? It's not inconceivable that games might benefit from such in a couple of years...
</font>[/QUOTE]Well, to be more specific, 32-bit windows can only assign that much ;)
It's a bit different with 64-bit windows [img]smile.gif[/img]

A smaller pagefile won't solve the problem, just decrease the chance that widows will store stuff like game data in there (becasue there wont be enough space)


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