![]() |
Time to tell the skeleton a more intelligent command this time...
|
Larry, could you please find Tavern IV for me? the link is broken on V. THANKS :D
btw, Cyril will be pm'ing you again regarding certain "artifacts" |
|
THANK YOU EVER SO MUCH!!
CYRIL, ANSWER YOUR PM, SO I CAN START WRITING!! LOL gawd, I miss Grounder...... *(laughs at Cyril)* [ 02-01-2005, 02:38 PM: Message edited by: TAOWolf ] |
Quote:
And from the description of giant skeletons <font color=EEEEEE>Giant skeletons do not communicate in any way. They can obey simple, verbal commands given to them by their creator, but will ignore all others. In order for a command to be understood by these animated skeletons, it must contain no more than three distinct concepts. For example, "stay in this room, make sure that nobody comes in, and don't allow the prince to leave,". would be the type of command these creatures could obey.</font> I realise it's a higher hit die skeleton, but it's still a mindless undead automaton. Your current statement should be fine, just don't get too wordy, lol. [ 02-01-2005, 02:57 PM: Message edited by: Morgeruat ] |
Quote:
I realise it's a higher hit die skeleton, but it's still a mindless undead automaton. </font>[/QUOTE]It can still understand attack him, but don't attack him type commands, can't it? [ 02-01-2005, 02:46 PM: Message edited by: dplax ] |
Edited Plaxica post, because I realised that owls aren't too good at throwing nets...
|
Quote:
A note about the skeleton. It will not attack anyone at the moment, mostly because Vincent began dismantling his bow in order to use it as a club on the skeleton before he got stopped by Kynnen. He is now standing there, holding a bow that needs to be put back together. So there are no arrows being fired currently, and since you said, "that fires arrows", he will not attack. He probably did not even see the attack a moment ago...or maybe he can't remember. As for who is moving and who is not...that is conditional to Kynnen being distracted enough for Silt and Vincent to again move from their places after being warned to not move any closer. However, the skeleton would not attack them, since it has been told to kill under two circumstances: Those that attack it and those that fire arrows. Don't you love smart-ass DMs? [ 02-01-2005, 02:59 PM: Message edited by: Larry_OHF ] |
Lol at how the skeleton identifies the commands. (Un)Fortunately for the good guys Andrion shall be casting spells instead of concentrating on the stupid skeleton from now on...
|
Editted my post a bit to make it more clear.
Quote:
And from the description of giant skeletons <font color=EEEEEE>Giant skeletons do not communicate in any way. They can obey simple, verbal commands given to them by their creator, but will ignore all others. In order for a command to be understood by these animated skeletons, it must contain no more than three distinct concepts. For example, "stay in this room, make sure that nobody comes in, and don't allow the prince to leave,". would be the type of command these creatures could obey.</font> I realise it's a higher hit die skeleton, but it's still a mindless undead automaton. Your current statement should be fine, just don't get too wordy, lol. </font>[/QUOTE]{edit} LOL, the people who wrote that bit must be Monty Python fans. (it's almost a direct quote) [ 02-01-2005, 03:30 PM: Message edited by: Morgeruat ] |
All times are GMT -4. The time now is 03:28 PM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved