Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II Archives (http://www.ironworksforum.com/forum/forumdisplay.php?f=22)
-   -   PLEASE EVALUATE MY CHARACTER (http://www.ironworksforum.com/forum/showthread.php?t=55797)

Viking 07-23-2001 03:22 PM

I have an almost identical fighter, with these differences:

Berserker

Has the exp. Cap at 2950 000 xp.

has 5 in long swords, 3 in Two Weapon Style, 2 in War Hammer,

Wielding Crom Fayer in the off hand, giving me 25 in strength, with the best long sword in the main hand.

As for tacho, you don't really need more than -8, do you? Because..with -8, you will ALWAYS hit on a natural 2. (Hits armour class -10 I think..)

So, with these differences, and these stats, what do you give my Berserker of death, with 4 attacks per round (Without the patch)?

Str: 25
Dex: 19
Con: 19
Int: 11
Wis: 15
Cha: 19

Kitty 07-23-2001 08:51 PM

Some people say straight fighters suck in BG II. Considering the kits available in the game, I had also thought about that.
However, in my first game, I went with a human straight fighter, just for roleplaying (I really like pure fighters). I ended up loving my character even knowing he had no racial or kit bonuses. Most people (including me) would think about taking a more powerful race (dwarves or half-orcs) or a better kit, but as I just said, you get somewhat emotionally "attached" to your PC if you are roleplaying-wise.
Anyway, I don't regret being a pure fighter. He had most of the kills in my party.

Jerome 07-23-2001 08:53 PM

Yet you can't help but be attached to your little homegrown gnomish barbarian http://www.tgeweb.com/cgi-bin/ubb/no.../1orglaugh.gifhttp://www.tgeweb.com/cgi-bin/ubb/no.../1grlaugh2.gifhttp://www.tgeweb.com/cgi-bin/ubb/no.../1orglaugh.gif

------------------
http://www.animfactory.com/animation...s/j_md_clr.gif

[This message has been edited by Jerome (edited 07-23-2001).]

DonkeyWan 07-24-2001 09:33 AM

a gnomish barbarian? what the hell, I can picture it, rarrgh I'm gonna rip your spine out and strangle you with it.... right after I dance with these fairies amongst the mushrooms... somehow it doesn't ring right...

btw, has anyone noticed the differing definitions for gnomes throughout the d&d landscape?

Redblueflare 07-24-2001 04:31 PM

7.5 Now that i'm playing TOB I'm realizing that longswords aren't all that powerful. With the equalizer constantly being ineffective, I tossed it and picked up the nifty rune hammer. My fighter is currently weilding the rune hammer and Crom Faeyer with dual weild. Much more effencient than two longswords. (Especially with Crom Faeyer's huge strength bonus!) I also dislike sword and shield style. Fighters should never use sheilds. Either two handed weapons style, or dual weild. Other than that he's pretty darn good.

------------------
Everyone is entitled to their own opinion, I just don't have to listen.
http://train.missouri.org/~prestons/.../flamedrag.gif

Jerome 07-24-2001 09:22 PM

The only incentive to go with the sheild is the AC bonus.....since the Sentinal Sheild gives you and extra -5 to your Armour Class, with the right stuff nearly nothing in the game can hit you http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif

------------------
http://www.animfactory.com/animation...s/j_md_clr.gif

groveguardian 07-25-2001 12:28 AM

I give him a 6. Mainly this is becuase I think that plain fighters are boring. Also, I hate longswords! I have to agree that 2-handed is the best. Being that I play a kensai/mage I don't really need sword/shield so I think that was a waste. I like dual wielded Celestial Furies better!

------------------
"Be wary, child of the Christian god, for you may own the name, but the land is free." What Cathbadh would have said to St. Patrick

Icing Death 07-25-2001 03:35 AM

6.8/10

No Kit
As most have said, Long swords generally aren't as good as most of the weapons. Two Handed swords are good, but dual weilding is jusr as good-more attacks, varied effects- Crom Faeyr + Celestial Fury is niiiiiiiicehttp://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif 25 Str Hard Hitting Beast that quite often will freeze your opponent allowing you to get a possible extra round of attacks inhttp://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif
Celestial Fury would make a good ocmbination with weapons such as Belm.

A Suggestion: If yuo wanted to you could dual class your Fighter into a mage and have a kickass hitting magehttp://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif Dakkon's Blade would go quite nicely into that combo too.

Nolek Psyphon 08-14-2001 01:49 AM

7 out of 10. Could be better with the celestial fury (my favourite weapon in the game).

Aurum 09-03-2001 08:56 PM

Fine

------------------
Principium mors est.
But when the world of the deads comes,
we will already be there.


All times are GMT -4. The time now is 10:22 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved