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i almoust forgott
i like archers too, i think there should be at least one in each party |
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Practicly no one goes with the first roll (except the die-hards) so its not cheating. |
Whats so good about archers?
Give Mazzy a short bow and sheŽll finish off any opponent. |
Nothing beats a dual wielding ranger! http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif and thieves are up there as well, too bad assassins can't be proficient like swashbucklers can...can't beat a good backstab every now and then either... http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif
------------------ Yes indeed... |
Play as stalker, dual wielding ranger+backstab= a lot of damage.
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every few levels archers get +1 to hit and +1 to damage, and called shot is great u should try it
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Kenisi all the way..................
But a mage is very good fun. ------------------ http://www.tgeweb.com/ironworks/bald...w/tge_024l.JPG |
Bard definitely my number one! Any kit will do, they're all great.
Archer comes second. Monk a close third. ------------------ http://www.gldb.com/wayno/epona2.gif Time is an illusion. Lunchtime doubly so. Epona of The Laughing Hyenas and The Ladies Guild. |
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My own personal preference, as I have mentioned several times before, is for a Dual Fighter/Cleric, starting with Fighter and dualing to Cleric as soon as released from the cage. By the time you exit the first dungeon you are lvl7 Cleric, and jump to lvl 8 and get your fighter skills back almost at once... 'course, you have to make sure only to allocate weapons to the Fighter that a Cleric can use, and give 18 Wisdom... http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif ------------------ Smile! Life is too short for bitching! http://www.tgeweb.com/cgi-bin/ubb/no...s/EEhearts.gif Fljotsdale |
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