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-   -   Round Table for warriors (fighters, rangers, Paladins) (http://www.ironworksforum.com/forum/showthread.php?t=51995)

Lifetime 03-29-2001 10:23 AM

Don't rely on Buff spells. They always seem to fail when you need them the most.
Don't rely on super items. They always seem not to work when you need them most.
Don't rely on fire support. It's never on time, especially when you need it most.
and Don't rely on skill either..being cocksure will get you in trouble when the above fail.
Don't you just hate it when you spend several moments buffing your characters with every imaginable buff spell and the first thing your enemy casts is a dispel magic..
And when that party up ahead is just another quick kill, the first thing they cast is something you could have avoided with a few buff spells.


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Why?

250 03-29-2001 10:27 AM

i always buff in the middle of combat

Accord 03-29-2001 01:20 PM

Or taunt.

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Long live H22A1!!!!!

Chaos Weapon 03-29-2001 07:58 PM

An army that plans for victory compared to an army that forsees defeat is like a ton compare to an ounce. (Sun-Tzu: The Art of War)

Aurum 04-05-2001 02:17 PM

Hey, isn't truth, my cavalier can defeat to almost anybody.

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When The world of the deads comes,
we will already be there.

Tancred 04-05-2001 02:29 PM

Scout. Always scout ahead. NEVER run in blindly. If you think you know what you're up against, you can prepare the weaponry you need to defeat it; clubs for Golems, specific protections vs. specific foes, or even running away lots. To quote, again, the Art of War:

'Know the other and know yourself,
One hundred challenges without danger.
Know not the other and yet know yourself,
One triumph for one defeat.
Know not the other and know not yourself,
Every challenge is certain peril."

Never fight where you're supposed to. Tactical fallbacks can allow you to choose where the fight takes place; Careful planning can allow you to lead your opponent into a trap - a narrow corridor, a trap set by a thief, a crossfire. Once you know where the enemy are, figure out where you want them to be. If the enemy have a strong defence, force them to abandon it by retreating, area of effect spells, etc. Again, by Sun Tzu:

"Those who occupy the place of conflict early
Can face their opponent in comfort.
Those who occupy the place of conflict late
Must hasten into combat troubled."

See? This is what comes of a classical education, folks.

Tancred

Now, is it the blue or the brown wire to Earth the plug? (BZZZZZZZZZZZZT!)

Lord Shield 04-05-2001 06:59 PM

And use LOTS AND LOTS of disabling area-effect MAGIC! BWA HA HA HA! Stinking Cloud and Web and Entangle followed by Cloudkill and Abanzzer's Giant Fart
[img]http://www.tgeweb.com/images/forum/icons/fart.gif

Tancred 04-05-2001 07:02 PM

One of the stories from '1001 Arabian Nights' is about a fart. I wish I could remember what it was...

Tancred

'And being so bloated with meat and wine, he did give out a loud and foul-smelling fart.'
- Scherezadhe

Zateel 04-05-2001 11:13 PM

After many long hours of playing, I've discovered a strategy that works best for me: (1)point cursor at bad guy (2) click (3) reload when he stomps me. (4) repeat until otherwise.

You can tell I'm good friends with the CLUA Console

Sir_Tainly 04-06-2001 05:28 AM

In the words of Sun Tzu, You must make your Extraordinary troops seem ordinary, and your ordinary ones seem Extraordinary

Sorry don't know the quote verbatim

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