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-   -   Creating your own party; what chars would you pick? (http://www.ironworksforum.com/forum/showthread.php?t=51844)

Zateel 03-20-2001 11:22 AM

By the way, according to the antique D&D rules (I'm not up on anything post 1988), a Paladin could not travel with evil characters. I'm pretty sure this game does not enforce that though, because I think I let Viconia snuggle with my Cavalier for a little while.

250 03-20-2001 11:28 AM

Quote:

Originally posted by Zateel:
A good (by this I mean well balanced, easily playable) party should have at least one mage, cleric (or druid), and thief. After that, anything goes. If you want to rise to high levels fast, or reach maximum ability (this won't be a problem in throne of Bhaal, with 8 million XP's) a true class is great. My general rule is to always start as a fighter and dual (for hit points, use of bows, etc.) when the class combination allows. My favorite party in BGII
Cavalier (Yes, I'm a goody goody)
Kensai/ Mage (you talkin' to me?)
Fighter/ Cleric (dual, not multi)
Inquisitor or Barbarian
Swashbuckler or fighter/ thief(dual)
Sorcerer

Sometimes I substitute a rabid squirrel(nut biter kit) for the sorcerer.


pure human dual class power gaming freak http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif

one more post to go!!


Hesperex 03-20-2001 02:08 PM

you could have a party of 6 mutant magpies that crap on the enemy and send them fleeing to the bathroom to wash. http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif

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jabidas 03-20-2001 04:35 PM

how about
kesai elf for bonus with swords
monk obvious reasons
dwarf beserker for save vs spell and main tank in the beggining
assasin
conjurer
priest of helm for true seeing
this is perhaps a bit too much offensive but thats the way i play


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