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-   -   POLL: Classes for BG 3 (http://www.ironworksforum.com/forum/showthread.php?t=49121)

Vaskez 05-16-2001 08:47 AM

Actually Memnoch I read somewhere that there may be a BG3 after all. Yes TOB is it for the Bhaalspawn story but there will be a new story (apparently). I can't remember where, maybe PC Gamer. I know they sold the rights to the infinity engine and I can't remember the details but I swear I read it somewhere, I'll see if I can find it again...

[This message has been edited by Vaskez (edited 05-16-2001).]

Lord Shield 05-16-2001 08:55 AM

Dig out Prestige classes and classes from Orientla Adventures (Bushi, Sohei, Samurai, Ninja, Wu Jen) and new races (Hengeyokai, Korobikuru, etc)

WOLFGIR 05-16-2001 09:12 AM

Aasimars and Tieflings could be cool to play, I know that there are only one new class to ToB but but...

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WOLF WINS EVERY FIGHT BUT ONE, AND IN THAT ONE, HE DIES

Throntar 05-16-2001 10:05 AM

Quote:

Originally posted by WOLFGIR:
Aasimars and Tieflings could be cool to play, I know that there are only one new class to ToB but but...

Wolfgir,

What is an "Aasimar"? I know that Haer'dalis is a tiefling, but I'm not sure what an Aasimar is. http://www.tgeweb.com/cgi-bin/ubb/no...iles/frown.gif

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Now where did I leave that doughnut?!

WOLFGIR 05-16-2001 10:35 AM

Quote:

Originally posted by Throntar:
Wolfgir,

What is an "Aasimar"? I know that Haer'dalis is a tiefling, but I'm not sure what an Aasimar is. http://www.tgeweb.com/cgi-bin/ubb/no...iles/frown.gif


Same things as Tieflings but frim the Celestial planes instead of the lower parts http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif

People with part celestial.


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WOLF WINS EVERY FIGHT BUT ONE, AND IN THAT ONE, HE DIES

Memnoch 05-16-2001 10:54 AM

Quote:

Originally posted by WOLFGIR:



Same things as Tieflings but frim the Celestial planes instead of the lower parts http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif

People with part celestial.



Here's some info about tieflings.

<font color="gold">
TIEFLING
In the multiverse, few creatures are of pure lineage, and even fewer are what they seem to be. That's the greatest truth of the tiefling's existence. It's not advisable to ask a tiefling about his or her ancestors, as the answer wouldn't likely be pleasant. Part human and part something else, tieflings are the orphans of the planes. They can be described as humans who've been plane-touched. A shadow of knife-edge in their face, a little too much fire in their eyes, a scent of ash in their presence - all these things and more describe a tiefling. No planar would mistake a tiefling for a human, and most primes make the mistake only once. Tieflings live with both pride and shame of who and what they are. They have no culture of their own, and most are loners, which fits their background. Some slip into the edges of human society, becoming poets and artists who describe the corrupt fringes of the respectable world. Adventurous types often spend their years probing the unexplored edges of the multiverse, be it to survey strange lands or experiment in the forgotten niches of magical science.
Humans don't trust tieflings (and deep inside they fear them), but they remain inexplicably fascinated by tieflings just the same. The plane- touched are often accused of secret plots and awful alliances - mostly without a shred of proof - because of who and what they are. A tiefling learns early that life is unfair and hard. His reaction is to fight back and never let his foes see the pain. Other people, even other tieflings, simply aren't viewed as allies and often are automatically considered ene- mies. A tiefling doesn't take a friend until he learns the measure of his companion, and even then he'll never fully trust anyone. "I watch my own back," is an old tiefling quip. They maintain no hereditary blood-feuds, but tieflings take care of themselves without any thought of others' prob- lems.
Tiefling characters gain a +1 bonus on Intelligence and Charisma scores, but suffer a -1 penalty to Strength and Wisdom. Tieflings can be of any alignment save lawful good. They also gain a number of special abilities, based on their mysterious heritage: They possess infravision to a range of 60 feet and have the ability to create darkness, 15-foot radius once per day. Tieflings suffer only half damage from cold-based attacks, and they gain a +2 bonus to all saving throws vs. fire, electricity, or poison.
Tieflings can be fighters, rangers, wizards (including specialist ma- ges), priests, thieves, or bards. They may also pursue multiclass options, including fighter/wizard, fighter/priest, fighter/thief, wizard/thief, and priest/thief.
Tiefling thieves make the following racial adjustments to their thief abilities:
PP OL F/RT MS HS DT CW RL
- - +5% +10% +10% - - +5%
</font>

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Draggor 05-16-2001 11:33 AM

Memnoch the all knowing arrives again.

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debiler 05-16-2001 12:40 PM

I would like some kind of totemic shaman.

Aurican 05-16-2001 02:42 PM

Hey Memnoch, what about the Aasimars?

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Tom 05-16-2001 04:28 PM

Quote:

Originally posted by Memnoch:
Tom, I hate to be the one to burst the bubble, but there will be NO BG3. ToB is it.

There may be other Bioware games though. Let's cross our fingers.

In case you don't know, the new kit in ToB is the wild mage.


Then why did you answer in five monthes ago?http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif

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Coffee anyone?


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