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-   -   Frustrated with the difficulty of the battles (http://www.ironworksforum.com/forum/showthread.php?t=46139)

allstargoaly 11-12-2003 11:50 AM

Or how about when the Juggernauts come with Siges or Necromancers!!! Especially at a low level, your party is pretty much screwed.

sultan 11-12-2003 05:41 PM

yeah, juggernauts are a real pain if you are playing melee heavy. they have high damage resistance, get tons of swings, and come in large groups (so they can surround you if you arent careful).

BUT, a magic heavy party, that uses stacks (ie multiple casters) of damage spells, or layers restricting spells (eg toxic cloud, sleep, web, etc.), they are hardly more than a nuisance.

that's another great thing about the game - the variety of opponents you face really challenges, in different ways, the range of parties you can produce! :D

babar 11-20-2003 11:40 PM

It's been a while since I played the game, but I'm pretty sure I've had the battle you've mentioned or worse and won it without losing anybody, on expert level (of course I probably had to save/reload a couple of times to do it). I don't remember what level the characters were.

As for there being anything wrong with your party, I don't know. I started a new party and I can't right-click to get mythology readings on monsters (at level 12). If you're level 8 and getting detailed mythologies (how else would you know juggernauts are LVL12?) then maybe you're mis-spending your skill and/or professional points (or it's easier to get mythologies on novice). My max mythology is up to 60 something.

As for tactics, don't fight fire with fire. Fight fire with water. And no I don't mean spell realms. Attack where the enemy is weak. But it's also possible there's no way you're going to win the battle with the particular characters and resources you have on hand. But it's a great feeling when you win an impossible battle. (Let me know if you want to know what specificly I would do in the situation.)

As for running away, I think your party moves at the speed of the slowest character. With a Lizardman, Mook and Rawulf in the party, I don't think you're going to get away most of the time.


I think somebody else said it above, but it seems to be true, once you survive Arnika Road, the game is easier. So hang in there.

dplax 11-21-2003 06:29 AM

Welcome to the boards babar!

Ziggurat 11-21-2003 07:27 PM

Welcome aboard, babar! I agree about the speed limitation and running. Sometimes it is not an option. In my first game I ran into a queen ant and her minions. I tried to outrun them. Wrong! I lost that battle and had to reload after maybe 20 moves in the Swamp. Our stamina was near zero when she came in for the kill.

Scatter 11-21-2003 07:37 PM

To get away from the more tenacious and speedy opponents once in Combat mode, you have to get out of sight. That's hard in open spaces like the Swamp--you have to get around a couple corners or get some rock formations between you. Then they'll break off and start retreating.

grimstyle 11-22-2003 12:07 AM

my my, wait till you get area attack spells, ur gonna love it when those horde of 10+ monsters are surrounding you.

Holywhippet 11-22-2003 02:52 AM

I started a new game the other day and ran into some heavy problems today. I'd finished looting stuff in Arnika and went back to the monastary to use the circle key to get the special weapons (they aren't that great IMO). On my way back out I ran into a half dozen pestilant (IIRC) rats who diseased two of my characters. I got out of the monastary and tried to head back to Arnika for a cure. Along the way I ran into some crabs which took a few tries to beat, then some plants which took some more tries to beat.

Finally I got near the map edge, unfortunately guarding the way out were three bandits and two cultists (level 10 sorceresses). All my characters were level 8 and I had Vi with me. My only main spellcaster was a bishop (who'd changed from a psionicist at around level 4), I did have a gadgeteer with the lightning rod and jack in the box. There was no way I was going to beat these guys. I'd been avoiding resting to avoid permanant losses from disease. Even if I was fully healed I didn't have elemental shield or magic screen and those cultists kept casting either summon elemental, freeze flesh or fireball. They alone would be nearly unbeatable let alone the three bandits with them. I ended up using a scroll of magic screen I happened to have and after a few tries managed to run past them without getting killed. Especially annoying is that I did try having my bishop cast silence on the cultists but it failed completely.

Loudhy 11-24-2003 05:24 AM

Hi Holywhippet,

if your mages can't cast healing spells like cure disease or others, IMO it is sometimes useful to spend some money in arnika for the special healing potions.
Lord Braffit sells them and there is a potion of cure disease in the crypt.

Greetings

Holywhippet 11-24-2003 05:55 AM

Quote:

Originally posted by Loudhy:
Hi Holywhippet,

if your mages can't cast healing spells like cure disease or others, IMO it is sometimes useful to spend some money in arnika for the special healing potions.
Lord Braffit sells them and there is a potion of cure disease in the crypt.

Greetings

I have some cure disease potions in reserve now. But at the time I wasn't expecting the high level rats or the high level magic users. On their own I could have taken out the two cultists but the bandits get in my way, not to mention the elementals. They were between me and Arnika (and thus Lord Braffit). My only other option would be to have tried to make it to the Umpani fort and I didn't think I could take the Hogar in my condition.


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