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Bungleau 05-20-2003 10:52 PM

I am also impressed... only one other thing occurred to me: teleporting Freyedies to Signor Pastor-oleo's area and exiting the mines. He might come up the elevator with you... or maybe not.

What about teleporting him under an elevator shaft? Different means of death... do they still get agitated?

Great work, great work... [img]graemlins/thumbsup.gif[/img]

LiOnHe@rT 05-21-2003 01:50 AM

Quote:

Originally posted by Radek:
No, I haven't tried it. Also, I've never been able to pickpocket Krakoendon, even with Pickocket 14. Well, I have thought so far that it's me who is the expert for getting crazy ideas and realizing them with stubborness typical for me here. No! I was defeated! I was shattered! I was smeared on a wall! [img]graemlins/hehe.gif[/img] A fantastic work, Bsftcs!
i also have not been able to pickpocket the hammer out of his hands, i guess it cant be taken from him unless u kill him..... :(

[ 05-21-2003, 01:50 AM: Message edited by: LiOnHe@rT ]

bsftcs 05-21-2003 02:56 PM

Quote:

Originally posted by Bungleau:
I am also impressed... only one other thing occurred to me: teleporting Freyedies to Signor Pastor-oleo's area and exiting the mines. He might come up the elevator with you... or maybe not.

What about teleporting him under an elevator shaft? Different means of death... do they still get agitated?

I have tried teleporting the king to the exit room and leaving it. It is the same case with him as with any item one leaves on the floor: It only exists in that one "version" of the room, in which they have been placed there. That is: if one places a sword on the floor of the room when the room is a part of the map of the Wilderness of Ishad N'ha the sword will not be there anymore, when the room is switched to being part of the Stout Mines Map. If one places the king in the room and gives the writ to Signeur Pastollio the map of the Wilderness of Ishad N'ha will load and once it has been loaded the king just disappears. Actually it looked rather amusing: One second he was there. The other he was gone.

Killing him under the elevators... Good idea, Bungleau. I will try it next time. But I do not think I will have any luck.

By the way, does anyone have an idea which error in the programming makes the squixes reappear in their chests when one steps close to the chests?


Edit/ Thank you for your credits, Wyvern. I will add my findings to the best tips page once I finish the last couple of experiments.

[ 05-21-2003, 03:01 PM: Message edited by: bsftcs ]

bsftcs 05-25-2003 02:13 PM

Not to much surprise, killing Freyedies under an elevator also upsets the guards.

However... using an indirect approach to kill a guard or a miner does NOT result in the Stouts' becoming angry.


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