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-   -   items (http://www.ironworksforum.com/forum/showthread.php?t=19715)

Dundee Slaytern 02-19-2003 08:05 PM

Another vorpal weapon? Why not Save vs Death at -4 penalty or suffer 20 points of poison damage, 1 per second? Save for half?

[ 02-19-2003, 08:08 PM: Message edited by: Dundee Slaytern ]

Gangrell 02-19-2003 08:18 PM

Quote:

Originally posted by Link:
When do you find the Big Metal Unit.. You cannot 'find' the Big Metal Unit. You either need BG1 and or you need Shadowkeeper to get it.
SPOILER!!!
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The Big Metal Unit is by far the strongest armour in the game, but you need three (weird) components for it.

Bronze Pantalettes - Obtainable in BGI (in the Friendly Arms Inn, on the third floor)
Silver Pantalooons - Obtainable in BGII : SoA (involves the live burying)
Golden Pantaloons - Obtainable in BGII : ToB (in Abazigals Lair)

Ohhh, that's why he gave me the underwear in Abazigal's lair, I was wondering what that was for. But, when you get all three, then what?

Imrahil 02-19-2003 09:05 PM

Quote:

Ohhh, that's why he gave me the underwear in Abazigal's lair, I was wondering what that was for. But, when you get all three, then what?
yet more spoilers...
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Take them to Kerrick the Smith in Amkethran, on top of the houses, in the shop where you can re-meet Lazarus in the relocated Arcane Archives. He'll know what to do with them.

- Imrahil

Alson 02-20-2003 10:41 AM

Quote:

Originally posted by SixOfSpades:
Out of curiosity, Alson, what'd you think of one of my upgrade ideas?

WYVERN'S TAIL+4
(Wyvern's Tail+2, Wyvern Head, scroll of Wyvern Call, misc. gems and gold)
Morningstar+4, casts Wyvern Call once per day, slays Wyverns instantly on hit. 10% chance each hit that victim must Save vs. Wands with a +4 penalty or die.

Personally, I'm thinking the +4 penalty might be too much, as most enemies don't have very good Wands saves. But it's nice to see a Vorpal weapon that Clerics can use. (I'm also thinking of a Vampire-slaying weapon for Druids, either a Dagger or a Scimitar, made of wood.)

Hmmm... Save vs. Wands at +2 would have been better -- Clerics normally have only 1 ApR, so the chances aren't as high as it may seem. True, Fighter/Clerics (or late-dualed Swashbuckler/Clerics) can have (Greater) Whirlwind, but by the time you'll have it, you'll probably want a different weapon -- say, Ages +5. The components and the other abilities are perfect. [img]smile.gif[/img]

SixOfSpades 02-20-2003 07:30 PM

Hmmm....Save vs. Death or suffer poison & 100% Spell Failure for 1 1/2 rounds....yeah, that could work too. I'm wavering between the Wands save (get hit, the wand/weapon hits you with its spell) and the Death save (get hit, the big pointy bit on top might puncture your skull).

I also might need to fiddle with the components--As it is, it gives players a +4, Stoneskin-piercing, Vorpal weapon in Chapter 2, and there's nothing that says only Clerics can use it.

Gangrell 02-25-2003 03:49 PM

Quote:

Originally posted by Imrahil:
yet more spoilers...
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Take them to Kerrick the Smith in Amkethran, on top of the houses, in the shop where you can re-meet Lazarus in the relocated Arcane Archives. He'll know what to do with them.

- Imrahil

Wow, talk about a waste of time trying to find something for him to make on my part [img]tongue.gif[/img]


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