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If you do that you wont get anything but another battle. Demogorgan and his Mariliths Drop nothing. Though the false Helm guys that u lured down to his lair has some minor trasueres that can be lotted after the battle.
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Dundee:
"To say it one more time, Pierce Magic does lower Magic Resistance, but since Demogorgan is immuned to level 1-6 spells, it will bounce off him." I wish the game would kindly *tell* you these damn things. Instead, it has a variety of cryptic "Spell failed" messages. Pah. Liches immune 1-5. Rakashahs-whatevers immune to, what is it, 1-6? Demo imm 1-6? Sometimes I feel like I need a copy of the "Monstrous Manual" just to not look like a complete dunce. Infinity Explorer can only help so much if you don't know what "Immunity to Effect: (random string of digits)" is. I mean, would it be so hard to incorporate hints into the game *other* than in the form of "(Name)- One of the spells has failed." messages? Note how it says "one of THE spells" not "YOUR spell failed" so as to remain completely cryptic and non-helpful; leaving you to wonder whether the Lich's spell fizzled or yours did. Is it (Name)'s spell that failed, or did a spell fail against (Name)? For all I know one of the things Lichy cast during his time stop didn't work. That sort of thing. Now, as for incorporating little "hints" into the game, take Demogorgon as an example. If you don't attack him outright and get the Helmites to go into the Keep, you'll talk to that ghostly Helmish priest woman. She could *easily* make a point to say, "But if you decide to kill Demogorgon, you'll need spells of at least 7th level to do anything to him." Lesson learned: Never trust ghosts. Which brings rise to a new party idea: Bill Murrary, Harold Remis, Dan Aykroyd, and that other guy - The Ghostbusters. 4 Undead Hunters wreaking havoc upon *ALL* annoying spectres (Watch out, Wellyn!). No proton packs, but Carsomyr can chunkify ghosts all the same. (What's with being able to *chunk* ghosts, anyway?) Whoops, digressing. Revenge on Helmish clergy later. Late now. Must sleep. -Lem |
The game does tell you, but you need to make sure that you did not disable combat feedback. When an enemy does not have Spell Immunity and you get the message, <font color="white">Spell Ineffective</font>, then it means that that particular enemy is immuned to spells of that level.
Rakashas are immuned to spells of level 1-7 by the way. |
Dundee:
"The game does tell you, but you need to make sure that you did not disable combat feedback." It isn't disabled. It's enabled and, insofar as this goes, non-helpful. That's the problem. "When an enemy does not have Spell Immunity and you get the message, Spell Ineffective, then it means that that particular enemy is immuned to spells of that level." "Spell Ineffective" is not the same as saying "Monster is immune to spells of that level." "Spell Ineffective" could mean the given monster is immune to that *particular* spell. The game doesn't specify that "Spell Ineffective" applies to a group of spells. "Spell Ineffective" is a cryptic hint; the game isn't telling the gamer much at all. -Lem |
Generally, Spell Ineffective means that the target is immuned to spells of that level. If the target is immuned to just that particular spell, the game usually uses "Monster is immuned" text instead. Spell Immunity is a special case though, as it means that the target is immuned to spells of that particular school.
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