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-   -   Clerics just as powerful as mages (http://www.ironworksforum.com/forum/showthread.php?t=18400)

Yggdrasil 12-10-2001 03:41 PM

Miscast magic is a favorite of mine...right up there with doom and summon insects, for those particularly pesky magic users. But I have a question:

Is the cleric 'magic resistance' spell still limited to 40% in ToA?

Thrawn 12-10-2001 10:30 PM

LOL clercs can be powerful esp with demons and undeads, after all those two are their main foes, then mages are even more powerful with nearly every creature in the game the mage can open a can of whoopass

however in tob there is a cap on spell casting level, so my favorite thing to do is muli class a clerc/mage and do it CORRECTLY unlike aerie with her crapular health, heh my fav thing to do with clerc/mage is to fry demons [img]smile.gif[/img] i love summoning a couple of pit fiends then use chain conguegicity, holy bolt or whatever that demon killing spell is, earns me some safe ep :D if the protection from evil go bye i whamp another one on so fast with robe of vecona [img]tongue.gif[/img]

if you want to see SERIOUS carange, do a clerc/mage muli with the cap removed and get both to 40/40, don't forget to add the druid spells to the clerc, then eeeee you got an nasty thing on ur hand :D

i mean with that thing i love to summon hundreds of high level mages etc.. then unpause the game cast instect plague, now all the mages are dead meat [img]smile.gif[/img] i then procedded to nuke em all for huge xp, lol i'm boried very boried [img]tongue.gif[/img]

its very powergaming but bleeding ive played lots of rgp game but rarely an power game so i want my fun! :D

Dundee Slaytern 12-11-2001 12:24 AM

<blockquote>quote:</font><hr>Originally posted by toriuxik:
LOL! Stoneskin doesn't help very much when a cleric is beating the crap out of you with Flail of the Ages now does it? ;)

Protection from Magical Weapons, look who's laughing now.

Clerics can summon serious stuff... Earthquake is a hilarious spell, and oh, don't be forgetting the wonderful, WONDERFUL spell called Miscast Magic. Sorcerers aren't very useful with 75% spell failure now are they?

A Spell Sequencer filled with 3 Flame Arrows to disrupt your spellcasting and cause some serious pain. A Mage/Sorcerer can cast Time Stop faster than your Earthquake by the way.

IWD clerics are better than those of TOB by alot though, as they have FAR more powerful spells... Still, a cleric alone is the easiest solo there is. Clerics also have Finger of Death, can use shields, have magic resistance spells to help or hurt, spell abosrbers, ect....

Mage/Sorcerers have Spell Shield, Spell Deflection, Spell Turning, Spell Trap, Lower Resistance, Pierce Shield, etc... who do you think has the better selection of spell protections and spell counters? Have you tried soloing a pure Cleric in SoA-ToB?

Also, clerics can get beefed up with spells... Oh, and a first level insivisibility is just MEAN!

How about free unlimited invisibility? [img]tongue.gif[/img] <hr></blockquote>

Dundee Slaytern 12-11-2001 12:27 AM

<blockquote>quote:</font><hr>Originally posted by Yggdrasil:
Miscast magic is a favorite of mine...right up there with doom and summon insects, for those particularly pesky magic users. But I have a question:
Is the cleric 'magic resistance' spell still limited to 40% in ToA?
<hr></blockquote>

You cannot cast Summon Insects/Insect Plague if the Mage/Sorcerer is invisible; and yes, the Priest spell, Magic Resistance is limited to 40% in ToB. Have fun against Magic Resistant monsters.

Grindar Silvermane 12-11-2001 02:11 AM

Power playing huh?

Never met a mage who could hold out against my dual classed fighter specialty priest (Battleguard = s.p. of Tempus) This character totally rocks the world, both in offensive and defensive spells and battle prowess.

Lucre 12-11-2001 02:49 AM

One thing, i don't usually play Clerics but i will back them up here.
Why would Mage need magic resistance if his head was being smashed in by a warhammer wielding fighter/cleric?

Dundee Slaytern 12-11-2001 03:12 AM

<blockquote>quote:</font><hr>Originally posted by Grindar Silvermane:
Power playing huh?
Never met a mage who could hold out against my dual classed fighter specialty priest (Battleguard = s.p. of Tempus) This character totally rocks the world, both in offensive and defensive spells and battle prowess.
<hr></blockquote>

You have not met a Mage/Sorcerer controlled by a Human.

Oh, and if you want to talk about dualclassed characters, welcome to the world of the Kensai->Mage.

Dundee Slaytern 12-11-2001 03:16 AM

<blockquote>quote:</font><hr>Originally posted by Lucre:
One thing, i don't usually play Clerics but i will back them up here.
Why would Mage need magic resistance if his head was being smashed in by a warhammer wielding fighter/cleric?
<hr></blockquote>

I am not talking about magic resistant Mages, I am talking about magic resistant monsters. I know Mages are scarier than most monsters, ;) but there is a difference.

How will a pure solo Cleric deal with Improved Demogorgan? [img]tongue.gif[/img]

Yggdrasil 12-11-2001 09:50 AM

<blockquote>quote:</font><hr>Originally posted by Dundee Slaytern:


You cannot cast Summon Insects/Insect Plague if the Mage/Sorcerer is invisible; and yes, the Priest spell, Magic Resistance is limited to 40% in ToB. Have fun against Magic Resistant monsters.
<hr></blockquote>

Regarding invisibility: that's what True Seeing is for.

Yggdrasil 12-11-2001 09:52 AM

<blockquote>quote:</font><hr>Originally posted by Dundee Slaytern:

How will a pure solo Cleric deal with Improved Demogorgan? [img]tongue.gif[/img]
<hr></blockquote>

How will a Mage hold together a six person party without a Cleric?


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