Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Universal Melee Weapon (http://www.ironworksforum.com/forum/showthread.php?t=14712)

Dundee Slaytern 01-13-2004 10:11 AM

Quote:

Originally posted by Malavon's Rage:
Has everyone forgotten the sling and bullet?
Quote:

Originally posted by Ironbar:
Is there a <span style="color:#00FF00">melee weapon that can be used by every class? or at least Fighter, mage, thief and cleric?

Ny'irilit 01-13-2004 12:04 PM

ehem ehem the fist, i win :/

Illumina Drathiran'ar 01-13-2004 12:55 PM

Excellent!

Ironbar, the people have spoken. Put ALL of your proficiency slots into the fist. Right now. And I don't want to hear another word about it.
(I'm such a harpy...)

Ironbar 01-13-2004 01:57 PM

My character dualed after reaching level 9 fighter, she is currently a lvl 7 cleric with prof slots in mace, whammer and flail. Currently dual wielding flail of ages and whammer+1 from keep quest (not putting points into qstaff 'cos i'll have ***** when i get fighter skills back-in theory).

illumina - where is 'the fist'? Are you playing with a funky mod?

Illumina Drathiran'ar 01-13-2004 03:12 PM

Unarmed Strike... In these games, you can't put slots into Unarmed Strike. Not sarcasm exactly, more like a tongue-in-cheek thing to say, it was.

masteraleph 01-13-2004 10:59 PM

Quote:

Originally posted by SixOfSpades:
Sadly, Wizards cannot use Clubs. Which makes no sense at all, really--if they can use a stick that's 6' to 10' long and requires either a good STR or lots of DEX to use effectively, they should be able to use a stick that's only 3' long and requires neither.
It's a stereotype. Blame it on Gandalf ;)

Dundee Slaytern 01-14-2004 12:54 AM

Quote:

Originally posted by Ny'irilit:
ehem ehem the fist, i win :/
Too late. ;) Look above.
Quote:

Fists. It's melee, and everybody can use it.

Link 01-14-2004 06:09 AM

And that's below [img]smile.gif[/img] Dundee, our BG2-guru, makes mistakes as well so it seems :D

Dundee Slaytern 01-14-2004 06:16 AM

Quote:

Originally posted by Link:
And that's below [img]smile.gif[/img] Dundee, our BG2-guru, makes mistakes as well so it seems :D
Eh? Wha-? I meant above as in above his post.

Gor 01-14-2004 08:38 AM

Ironbar:
1. If u dualed from Fighter - it would better to dual from Berserker due to Berserkers ability
2. Im playing Staff B/C right now and i like him a lot.
I have grand mastery in Quarterstaff, one point in LFail and Hammer, 2 points in 2handed weapon and one in sword/shield...

Basicly QS covers both crash and pierce types of damage - and it is usually anough (at least till chapter 6) to cover almost all enemies. Also it easy to buy QS of Rhymes (+4 weapon) early in the game and to be comfortable with killing all creatures (havent seen any of them which require better weapon till now [img]tongue.gif[/img] )
Also a lot of QS have nice charges [img]smile.gif[/img]


All times are GMT -4. The time now is 10:55 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved