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-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Annoying early plothole (http://www.ironworksforum.com/forum/showthread.php?t=14654)

Link 01-04-2004 05:38 AM

But the problem is: Imoen uses a Magic Missile spell, even if you erased it from her spell slot (or used up all her MM spells). Why she does it, that's legitimate and no big deal. How she does it, however, is what was bugging Cerebrodragon

Dundee Slaytern 01-04-2004 07:23 AM

Sudden Surge of Bhaalspawn Powers. ;)

Jerr Conner 01-04-2004 01:55 PM

Good point Dundee, makes sense considering her heritage.

atolly1244 01-05-2004 02:15 AM

So, as i know Imoen casts the missiles, gets taken away. When i first played i put leather on Imoen and thus taking away her magic ability, yet she still fired. By the way, whay happened to her unremovable belt after the protagnist saves her? I also been thinking lately. If you cast to much magic in Althlakla, could you not just be sent away without finding a way to where Imoen is? I got a warning once about using magic. hehe, i used a shadow door spell in the opening. I suppose i need to try this.

Aelia Jusa 01-05-2004 02:28 AM

No. If you keep casting magic cowled wizards will just attack you.

Link 01-05-2004 06:18 AM

Which they did with Jon Irenicus as well, but he was so powerful, they dared not approach. "This mage's power is immense" Jon Irenicus, seeing the opportunity, said they could take him but they would have to take the girl as well: in that case the protagonist was forced to follow.

Dundee Slaytern 01-05-2004 09:23 AM

However, if you beat up their sorry butts long enough, they too will concede that your power is immense and leave you alone.

Link 01-05-2004 09:27 AM

Well.. they do send a couple of their powerful goons, Dundee [img]smile.gif[/img] (.. worth some decent XP ;) )

Dundee Slaytern 01-05-2004 09:34 AM

Well...
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Some Tactical Spoilers
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... the fight is easily won with traps, and it is justifiable too; because

1) They warn you of "serious consequences"
2) You know they teleport in when you cast a spell

So a bevy of traps laid around your Mage and some summons from a Priest; and voila! You have set up an ambush to beat the tar out of the Cowled Wizards.

Calaethis Dragonsbane 01-05-2004 11:51 AM

By that logic, surely, your own "mage" would get the "offer" to be "escorted" to spellhold... Of course, that'd screw up the plot further, but it'd be interesting [img]tongue.gif[/img]


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