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A brief visit to IMPSAHA.ITM reveals that his Swallow Whole effect (implemented via Imprisonment) has a 25% of firing on any given hit, bypasses MR, and allows a save vs. death/poison at -8. A potion of +20 saves should suffice. Good luck.
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ADD]Ducks for cover! [img]graemlins/hidesbehindsofa.gif[/img] [ 11-10-2003, 05:02 PM: Message edited by: Xen ] |
So the CORRECT answer is: Nerf the weapon, not even Irenicus has such dumb powers. I for one have uninstalled some of the tactic's components and nerfed some items simply because you can make gameplay TOO unfair as well.
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Or perhaps do the same thing with the sword used by the Dwarven Kensai in Improved Kangaxx--the one that forces victims to Save vs. Death (-8 penalty as well, I suppose) with each hit, or be instantly chunked. I wonder if making that item droppable would swing the odds dramatically in my favor? Funny how that one little box can tell you so much about how overpowered something is. :D Quote:
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SoS, would it be fair if you got Ilasera's bow in Ascension?
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Would it be fair? No. Is it fair that Illasera has it to begin with? No.
I'm not sure exactly what her Bow does, all I know is that I never ever want to be on the recieving end of it again. But look at Illasera, character-wise: Is she very powerful because she's the child of a god, and can use her strength and skill to hunt down the mightiest creatures in the Realms? Or is she very powerful because she happened to pick up this incredibly kickass Bow? How would we feel about a character who hacked himself the KILLSW01 the instant he left Candlekeep? In short, are you fighting her, or her [/i]weapon?[/i] The fact that it's Undroppable is another issue. In my opinion, the only items that should be undroppable are the ones that confer innate properties of that creature type (such as a Troll's Regeneration) or that specific creature (such as the Chinchilla's really high Resistances). *ALL* other items should be Dropped--Zhivago's Full Plate+2, the Minor Avatar's Spear, Illasera's Bow, all the crap that Kuroisan carries, etc. (Well, maybe Kuroisan is an exception, since Weimer made him in response to "Well, a Kensai->Mage with all the best equipment is <u>unkillable!</u>", and not out of some sadistic perversion of his own.) As for the response of "Being able to use the Avatar's Spear and Illasera's Bow would make the PC overpowered," just tone down the weapon, and improve the creature itself to compensate. Give the Avatar the ablity to cast Maze (duration: 300 hours, ignores Magic Resistance), and give him a droppable +4 Spear of Bleeding. Boost Illasera's melee skills (so she won't be rendered impotent by Physical Mirror), Resistances, and Saves, and tone her Bow down to the level of things like the Runehammer, or Gram the Sword of Grief, or whatever. [ 11-12-2003, 04:25 PM: Message edited by: SixOfSpades ] |
Hmm Six,are you willing to prepare something similar? [img]graemlins/1ponder.gif[/img]
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Hmm....well, since Item Rebalancing just might contain things such as Illasera's bow and the final Boss's Spear, it's definitely a possibility. (But, of course, it's irrelevant if the Spear is droppable or not, because--who would you use it on? ;) )
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You are fighting Ilasera and the Bow. I mean, if she was a puny thief, then it wouldn't be that hard; she wouldn't have any fighter HLA's, and she's have less HPs. But the Bow makes her harder. What's the difference between upgrading the enemy and upgrading the weapon? Well, if you upgrade the enemy, and downgrade the weapon, even if Ilasera drops every single last thing down, at the end of the day, you get a Gram-equivalent Bow. I mean, the creature isn't any harder, but you get a pretty darn good Bow, even if you downgrade it.
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