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Another theory is that SI: - protects you from spells targeted at you.
Timestop however, targets time [img]tongue.gif[/img] |
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[img]graemlins/offtopic.gif[/img] Welcome daan! [img]graemlins/thewave.gif[/img] [ 07-20-2003, 04:31 PM: Message edited by: Xen ] |
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Basicaly, it takes a near-god to get round timestop. Most of the entities in BG2 that are immune to it have no business being immune to it. |
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Basicaly, it takes a near-god to get round timestop. Most of the entities in BG2 that are immune to it have no business being immune to it. </font>[/QUOTE]Thanks! |
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be completely blocked by any Combat Protection that grants immunity to whatever level of enchantment that the weapon in question happens to be. This is what I think is causing you to err, Raistlin, because the MoD+2 may be called the Mace of Disruption+2, it may grant a -2 bonus to THAC0 and a +2 to Damage, but in terms of what it can hit, it actually strikes as a +5 weapon, which means it will penetrate Mantle and Improved Mantle. The MoD+1 strikes as a +3 weapon. |
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what level is time stop? and it is a mage spell right?
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Time Stop (Alteration)
Range:0 Savingthrow: None Castingtime: 9 Area of Effect: Special Duration: 6 rounds Upon casting a time stop spell, the wizard causes the flow of time to stop for one round in the area of effect. Insided the sphere, the caster is free to act for six rounds of apparent time. The wizard can move and act freely within the area where time is stopped, but all other creatures are frozen in their actions, for they are literally between ticks of the time clock. (The spell duration is subjective to the caster.) Nothing can enter the area of effect without being stopped in time also. When the spell duration ceases, the wizard is again operating in normal time. **This being the case wouldn't the caster age six times faster than those who are forzen? Or would the frozen ones only age at 1/6 the rate of all those outside the spell.** Chain Contingency (Evocation) Range:0 Saving Throw: None Casting Time: 1 turn Area of effect: The caster Duration: Special Chain contingency channels some of the magical energy of the mage and releases it only under certain circumstances. Basically, the mage chooses three spells, which will be released under certain conditions such as being hit by an enemy. When this condition occurs, all three spells are cast immediatly. Spells of any level may be used n the Chain contingency. (These are the spell descriptions as given in the Instruction Manual.) |
Doesn't timestop just make the caster go super fast rather than stop time?
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