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Party lineup for a Solo NR Party:
Self made MP game: Ranger/Cleric Archer Sorcerer Fighter/Mage Swashbukler Cleric/Mage That's just my suggestion, of course. Or, if you want some NPC's, try this out: PC: Swashbuckler Mazzy Anomen Kelsey Solaufein Aerie Meh. Good job, though [img]smile.gif[/img] Congrats. Thinking of solo'ing Ascension, on Insane, with that F/M/T now? |
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I don't use it much, either, but I'm certainly aware of its potential - Improved Invisibility is mighty. I prefer the "buff with long duration spells up the wazoo" modus, but both are solid. Quote:
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My current plan: </font>
(1) I *really* don't like using summons. Really. (2) I'm trying your arcane philosophy for once - as in, Kelsey is a buffer/disablers rather than a deliverer of mass destruction. I'll see how that goes. [img]smile.gif[/img] Feedback is appreciated. Quote:
Thanks for the informative reply, by the way. [img]smile.gif[/img] [ 06-19-2003, 06:21 AM: Message edited by: Alson ] |
what components of the tactics mod did you use?(basically: did you use the "always toughest spawns", improved MF's and Smarter beholders?
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Many thanks Quote:
Like those better too. I guess the real reason I only began using it now is that it's just about the most fail-safe mage counter there is, and one really can't afford to let a mage run loose in a NR game. Quote:
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Both are as good a reason as any, and I'm sure the Ranger/Cleric will be able to be of a lot more use than that ;) Quote:
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Yep, even more so because they see the invisible and the only way to escape their spells once they begin casting them, is to exit the whole area. Spellcasters immune to illusions were overall the biggest pains in the early/mid game. Quote:
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Two of the restarts were caused by me managing to get someone hostile in the Thief Guild complex. Back then I didn't know that Mae'Vars guild hall was connected to the main guild, so I didn't think it'd do any harm to pick-pocket anyone there. As you know, the entire thief underworld turns hostile after doing something like that, including Aran. The second time I accidently( :mad: ) used the "steal" option when I was going to buy a scroll from that black market dealer in the guild. It failed, and the whole guild turned hostile again. The third time was in Brynnlaw, I had already managed to get the town boss hostile and killed him, so getting the Wardstone was my only shot. He's a pretty dangerous mage though, and I run back and forth through his front door a lot, then all of the sudden he just disappeared! I do hate that bug! No mage, no Wardstone, no Spellhold, no plot progression :( Quote:
Well my party was of good alignment. I tried to roleplay a little even in this type of game, helping him to clear that thing with his great, great, great, great, great grandfather seemed like the right thing to do ;) Can't say it cost me much in terms of XP. He got permafragged quite early on mostly, as the numbers show. Quote:
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[ 06-19-2003, 08:21 AM: Message edited by: Rataxes ] |
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[ 06-19-2003, 10:08 AM: Message edited by: Alson ] |
Just wonderin alson. What level wer u when u finished soloin?
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