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A draft.
<a name="#dualclass"><font color="#00FFFF">Dualclassing Information, v1.2</font></a> With thanks to SixOfSpades and Arquendil Lorigollo. Kudos to Alson and Pirengle for chipping in as well. Dualclassing enables you to add a second class-type to a character and hopefully gain the benefits of both class-types, with minimal penalties from either class-types. The following is a general guideline for dualclassing, with a few exceptions which will be further discussed afterwards. </font>
Fighter When you dual from a Fighter class-type, you are able to retain the Grandmastery ability for your second class. You are also allowed to wear all types of armour that a normal Fighter can wear( with the exception of the Kensai). All weapon-types are available to you as well( unless you dualled to a Cleric, whose weapons restriction holds higher priority). Certain fighter-only items are open to you. Kits like the Wizard Slayer and Kensai will transfer their equipment restrictions over to the second class. Berserkers and Kensais cannot use certain ranged weapons. This restriction is transferred over to the second class if you choose to either dual from a Berserker or a Kensai. Cleric When part of the dualclass is Cleric, you are automatically forbidden to use non-blunt weapons. You gain the ability to use cleric-only items though, and certain spellcaster ones if the other half of the dualclass is a non-spellcaster. Mage When part of the dualclass is Mage, you gain the ability to wear robes, even if you have armour restrictions from the other class( for example Kensai). Mage-only items become available for your usage, as are all spellcaster items. <table align="center", border="1", width="500"><tr><td align="center", colspan="3">Valid Combinations</td></tr> <tr align="center"><td width="100">1st Class</td><td width="100">2nd Class</td><td width="300">Requirements</td></tr> <tr align="center"><td width="100", rowspan="4">Fighter Berserker Kensai Wizard Slayer</td><td width="100">Cleric</td><td width="300">15 STR, 17 WIS</td></tr><tr align="center"><td width="100">Druid</td><td width="300">15 STR, 17 WIS, 17 CHA, True Neutral Alignment</td></tr><tr align="center"><td width="100">Mage</td><td width="300">15 STR, 17 INT</td></tr><tr align="center"><td width="100">Thief</td><td width="300">15 STR, 17 DEX</td></tr> <tr align="center"><td width="100", rowspan="4">Cleric Including the kits</td><td width="100">Fighter</td><td width="300">15 WIS, 17 STR</td></tr><tr align="center"><td width="100">Mage</td><td width="300">15 WIS, 17 INT</td></tr><tr align="center"><td width="100">Ranger</td><td width="300">15 WIS, 17 STR, 17 DEX, Good Alignment</td></tr><tr align="center"><td width="100">Thief</td><td width="300">15 WIS, 17 DEX</td></tr><tr align="center"><td width="100", rowspan="3">Mage Including the specialist kits except the Wild Mage</td><td width="100">Fighter</td><td width="300">15 INT, 17 STR</td></tr><tr align="center"><td width="100">Cleric</td><td width="300">15 INT, 17 WIS</td></tr><tr align="center"><td width="100">Thief</td><td width="300">15 INT, 17 DEX</td></tr><tr align="center"><td width="100", rowspan="3">Thief Including the kits</td><td width="100">Fighter</td><td width="300">15 DEX, 17 STR</td></tr><tr align="center"><td width="100">Cleric</td><td width="300">15 DEX, 17 WIS</td></tr><tr align="center"><td width="100">Fighter</td><td width="300">15 DEX, 17 STR</td></tr><tr align="center"><td width="100">Ranger Beast Master</td><td width="100">Cleric</td><td width="300">15 DEX, 15 STR, 17 WIS</td></tr><tr align="center"><td width="100">Druid Including the kits</td><td width="100">Fighter</td><td width="300">15 WIS, 15 CHA, 17 STR</td></tr></table> [ 04-24-2003, 11:34 PM: Message edited by: Dundee Slaytern ] |
<font color=white> Nice work Dundee, it was alot of work wasn't it (pointing at the HTML coding needed for that table)?
I like it, its a good right to the point tutorial... Great work ;) </font> |
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[ 04-22-2003, 10:31 AM: Message edited by: Alson ] |
Dundee, the table is great, but I have 2 nitpicks: Posting the CHA requirement for the Druid->Fighter seems irrelevant, since all Druids have at least 15 CHA anyway. Unless fooling around with the Rod of Terror will actually prevent your Druid from Dualing, I would drop that requirement from the list. Also, I was under the impression that Beast Masters could Dual, but Archers and Stalkers could not.
[ADD:] Oh, and one more thing. Given the frequency with which newbies seem to forget these things, certain factors such as "temporarily lose the abilities of the first class" and "exceed the level of the first class" should be highlighted. Also, you should hammer into people's skulls the fact that you can NEVER AGAIN gain levels or skills in your first class. [/ADD] Quote:
[ 04-22-2003, 01:29 PM: Message edited by: SixOfSpades ] |
Excellent work!
Yours is much more to the point than mine, but then again I was trying to eliminate ANY question on Dual-classes. I only have one tiny nitpick: You might want to mention that Wild Mages can't dual and, as SixOfSpades correctly mentioned, neither can Archers or Stalkers. All-in-all a great FAQ with something that I lack, brevity [img]smile.gif[/img] |
Edits:
---- Corrected the Ranger kit issue Corrected the requirements for Ranger->Cleric Corrected the fact that Wild Mages cannot dual Edited comment about ranged weapons restrictions Bolded comment about need for 2nd class to exceed 1st class Added comment about 1st class not advancing anymore Issues: ---- Triple-multiclassing not mentioned, since only those with the IQ of a rock( and I may be insulting rocks here...) will bother to ask about it. I still have some faith in humanity. UAI exception not mentioned since it is only a minor one-off occurance. Unless other examples can be given. CHA requirement for Druid->Fighter remains if only to drill in the fact of minimum requirements. |
Maybe I'm being a rock here, but my recent Kensai=>Druid dual could use WW and GWW and Hardiness while still a level one druid. Is this what you wanted to know?
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Looks like HLAs are excluded from the rule. Can somebody please confirm this?
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I can confirm. My Wizard Slayer->Thief had 5 Hardinesses all through her Dual.
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<font color=white> What about class abilities? like the Kensai's Kai abilitie?
Are those still open when you, lets say dual to a mage (IIRC, yes)? </font> |
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