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Originally posted by Klutz:
Imrahil: The Elder Scrolls: Daggerfall [...]
Unfortunately, it's also probably the buggiest game I've ever played (especially related to the 3-D graphics, movement, and combat), and the bugs simply were too much for me, so not only did I never finish it, I can't even say I got that far into it.
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I don't think I ever got into it far enough to run into any major bugs (other than, IIRC, I was able to design some utterly devasting spells which took out most anything I encountered - I liked the "design-your-own-spell" idea but they needed some sadistic players like myself to test it before they released it [img]smile.gif[/img] )but still, I would guess the more recent Elder Scrolls games (Morrowind, I believe - never played it, just seen it) might suit your tastes.
Quote:
Originally posted by Klutz:
I'd prefer state-of the art immersive (or 3rd person / overhead) 3D graphics with richly detailed environments, good sound and voice-acting, etc... but I'll still play with pixelated low-res 2D (Wizardry, Bards Tale) or even text-based if the game is good enough. As long as the bugs are ironed out and the game and environment is presented clearly, either way is fine.
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Ah... memories of Bard's Tale... I agree totally. I'd pick up Bard's Tale IV (heh - yes, I played I-III) today if they came out with one even if it were still the old "hit the Up arrow to advance one square" just 'cause that was a totally immersive story with great characters. Thinking back on that convinces me more than ever that Storyline (& I include character creation in this - although maybe, given the topic, we need to differentiate between Storyline / Battle System / Character Creation, rather than just the first 2), is the most important aspect of a game that will "hook" me.
A good example to bring up would be Pool of Radiance I vs. II. 'I' was one of the best games I've ever played, because it had a great storyline, a cool combat system (for the time), & D&D character generation (which is always a plus, unless it's 3rd [grade] Edition). 'II' had a dull story line, much improved graphics/inventory/NPC-interaction/scenery, plus an "advanced" (though I hated it) combat system, yet it loses by far in any area you care to name to BGI, BGII, PoRI, IWDI, ToB, poker, spades, Uno, Solitaire, watching paint dry, etc... [img]smile.gif[/img]
Which would seem to me to show that a storyline can hook you, but a horrible combat system can just as quickly un-hook you.
- Imrahil