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-   -   Sorcerer spells and game questions (http://www.ironworksforum.com/forum/showthread.php?t=12110)

Athranq 03-16-2003 09:44 PM

SixOfSpades <<<=>>> spoilsport

SixOfSpades 03-16-2003 09:58 PM

(somewhat confused about the precise meaning of and motivation behind the previous post, but decides to leave such imponderables for a more ponder-friendly time.)

Just a little note: The most powerful Stoneskin I ever had was when I forgot I was in one of the Wild Magic zones in WK. Luckily for me, it was a Wild Surge: Spell cast at double level, so my Blade was protected from the next 32 physical attacks. Wheeee!

super_smasher3 03-17-2003 02:19 AM

LOL SixofSpades. Wheeeeee! Thanks (again) for the input. That's a good point that you made about getting overconfident too.

Dundee Slaytern 03-17-2003 03:53 AM

Dry fact of the day:
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Stoneskins do not stack. Neither does Ironskin.

Athranq 03-17-2003 08:02 PM

Quote:

Originally posted by SixOfSpades:
(somewhat confused about the precise meaning of and motivation behind the previous post, but decides to leave such imponderables for a more ponder-friendly time.)
Heh, sorry about that, the comment was purely in jest. In skimming the posts, I saw super_smasher get all excited about the possibility of wading invulnerable into battle only to be shot down, sliced and diced by cold, hard facts.

Such heavy demystification amuses me. ;)

'Ranq

super_smasher3 03-17-2003 11:38 PM

Hehe Anthranq. Yes I was exited. Whoohoo! I'm invincible!!!!.....

OR NOT. Dang you SixofSpades LOL

By the way, thanks for the input Dundee. Now I know that it wouldn't have worked anyway. Oh well. That's what I though.

Hey I have another question. Yipee!
*jumps up and down screaming "WHAHOOOO!!!!*

I was just wondering how hard it is to play a solo sorc game. I was planning to play a party game, but I was thinking, if I played a solo game, then I could become way powerful, and I could go on multiplayer and brag about how good I am. =) But, the problem is, I haven't even played through BGII once yet, and I'm not very good or experienced at it, and I was wondering if I should go for the solo sorc, or save it 'till I'm better.

Also, how does multiplayer usually work. Do you usually just try and zoom through the game and see how far you get, or do it over multiple sessions or what. I've never done it before, and I was just wondering how it usually goes.

Thanks!

Dundee Slaytern 03-18-2003 12:56 AM

I generally refuse to encourage people to solo if they have not completed the game yet. I did not solo until I had played through the game several times with a party.

Soloing is only 'easy' if you have foreknowledge of what to expect next. Stumbling through blindly is going to cause a lot of grief and reloading. As for first solos... Sorcerer is kinda advanced for a first solo attempt. I soloed with a Cavalier first to get a feel of what soloing will be like.

In addition, you need to really know your spells if you want to solo with a spellcaster successfully. A pure spellcaster especially. Lacking indepth knowledge on how spells work, and what spells work best in different situation will only serve to cripple you. This is why I always encourage people to experiment with spells when they are playing with a party.

A multiclass will most probably serve you better, since it eases the pain of suddenly losing the services of 5 potential party members. Pureclassed solos are generally much harder than multiclassed solos.

super_smasher3 03-18-2003 09:09 PM

Ok Dundee, thanks. I guess I'll play a party sorc first, and after I played through probably 3 times (my current fighter game, my sorc game and an evil thief game: those are the ones I'm planning to do) I'll do a solo. I was thinking a good-aligned Ranger-Cleric, maybe dualing with Imoen w/Imoen Romance installed.

super_smasher3 03-30-2003 10:16 PM

Ok, I have some MORE questions now...

1.Improved Aclarity: What is it? What does it do? I have heard a lot of people talking about it, and it's NOT listed as a spell in the manual. Is it some sort of special ability or what? And what does it do? From what I've heard about it it SOUNDS like it decreases casting time, but that's just a guess.

2.Sanctuary: Is there any way to dispel it? It seems like a really good level one spell if there isn't. You can cast that as soon as you see an enemy and just buff yourself up like heck. Especially for a solo character.

SPOILERS INVOLVING THE DAYSTAR
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3.Daystar:Why would a lich be guarding it? It's a weapon that has incredible power against undead creatures. There could be a theory that he's guarding it, so that it didn't fall into the *wrong* hands, but wouldn't he just destroy it? I suppose you also could say that it's indestructible unless you take it to the fires of Mount Doom or something, but it seems like then he would just try to hide it or something. It seems like he would want to be as far away from it as possible. Just wondering if anyone had a good reason for this, or is it something that probably should have been changed?

Thanks!

Pirengle 03-31-2003 12:07 AM

Quote:

Originally posted by super_smasher3:
Ok, I have some MORE questions now...

And it's okay to make an entirely new post for new questions instead of casting "raise dead" on a week-old post. [img]smile.gif[/img]

1.Improved Aclarity: What is it? What does it do? I have heard a lot of people talking about it, and it's NOT listed as a spell in the manual. Is it some sort of special ability or what? And what does it do? From what I've heard about it it SOUNDS like it decreases casting time, but that's just a guess.

Improved Alacrity is a level 9 spell that speeds up casting time by 4 rounds. (Confirmation?) Like Dimension Door, Imp Alac appears in the game but can't be cast by a mage/sorcerer by normal means. A limited wish (level 7 spell) can grant you time stop + improved alacrity if your wisdom is high enough (and you pick the right wish, that is). ;)

2.Sanctuary: Is there any way to dispel it? It seems like a really good level one spell if there isn't. You can cast that as soon as you see an enemy and just buff yourself up like heck. Especially for a solo character.

I think Sanctuary can be brought down by dispel magic. (Confirmation?) And it's not that much of a spell. You can only cast minor defensive spells and healing spells on yourself. I know invisibility brings it down, but I'm not sure if PfNW or PfMW will cause the Sanctuary to cease (for all you cleric/mages out there).

SPOILERS INVOLVING THE DAYSTAR
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3.Daystar:Why would a lich be guarding it? It's a weapon that has incredible power against undead creatures...Just wondering if anyone had a good reason for this, or is it something that probably should have been changed?

I hypothesized in another post the reasons why Bob would be guarding Daystar. I figured that a really powerful undead critter would be hiding a really powerful anti-undead weapon to make sure that its power didn't fall into wayfaring adventurers' scabbards. I think the better question is why Bob of all liches is guarding it! Compared to the other liches, Bob's nickname is Speedbump.


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