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-   -   Sorcerers! (http://www.ironworksforum.com/forum/showthread.php?t=11970)

Dundee Slaytern 03-07-2003 12:38 PM

daan, hate to burst your bubble... but... boasting to a Sorcerer on how your Wild Mage can have unlimited level 9 spells, is like boasting to a Formula One Driver that your Ford can hit 100 miles/hour. ;)

Even with the NRD's Tactic, a Wild Mage cannot output spells as fast as the Sorcerer.

----

Annater, yup, it was to close your HTML tags.

daan 03-07-2003 03:01 PM

[img]tongue.gif[/img] I ride a bycicle

But besides that... why not ?

The dweomer takes no casting time at all ( instant ) and then lets you select a spell. Which means (all level one spell -1 ) level 9 spells.
Which means more level nine spells before having to cast a wish-version than the sorcerer.

Besides, the Wild mage's way of replenishing spells is fullproof while the sorcerer depends on chance ( about 12.5 - 15 % .. per wish IIRC ).

The only reason I can think of, which makes the sorcerer cast his spells faster is human error. The dweomer doesnt pause the game automatically ( even with the option to pause after every spell cast on ) .. which means that the speed is mostly affected by your hand hitting the pause button.

So I guess you have a point with the sorcerer being faster.. but not that much, and it is sort of balanced with the wild mages more stable ( now that sounds pretty weird for a wild mage ... ) way of repleneshing his spells and the amount of high level spells.

And offcourse the wild mage can pick any spell he wants for any situation, just like the sorcerer .. even have more variety ( although its not necessary, I know ).

A Wild mage does require a fair bit of cheese to get to this tactic .. but its well worth it ;)

Anywayz .. I propose a tie
Your miliseconds of faster casting time for my extra level nine spells and more stable repleneshing method :D

EDIT: I have extra thick wheels and spray-painted it metallic, beat that ;)

[ 03-07-2003, 03:03 PM: Message edited by: daan ]

Dundee Slaytern 03-07-2003 03:17 PM

You forget the integral part of the Sorcerer's strategy...

... Project Image.

Thanks to Project Image, a Sorcerer is more or less 100% guaranteed to replenish his/her arsenal of spells. Another speed bump in the NRD tactic is that you need to periodically cast Limited Wish and wait for the Genie to slowly spiral up and talk to you, by which time the Sorcerer has already nuked one town and have people begging for mercy in the next.

Okay, that was exaggeration, but you catch my drift.

You need to do this after casting all your level 1-4 spells. A Sorcerer can cast all his/her level 1-9 spells as he is replenishing his/her spells at the same time. Project Image after Project Image... he/she never stops casting.

Talking about reliability... consider the fact that you need to cast Improved Chaos Shield first, before you start using the NRD Tactic, and that very first step can literally blow up in your face. ;)

Sythe 03-07-2003 04:04 PM

why did you pick a sorceror you shoulda picked a MAGE a necromancer anything any of those are better than a puny sorceror I would go on and on but I don't want to start the argument Mages V.S. Sorceor for the 4th time.

P.S. The new smiles are nice but I can't find any real new ones on the graphics libary if they are and I have not searched enough which smiley page is it on?

EDIT: SNICKERS I made that picture too big can someone tell me a way to make it smaller. I would do it from my own file just that I do not know how to.

[ 03-07-2003, 04:06 PM: Message edited by: Sythe ]

Rataxes 03-07-2003 04:06 PM

Uh, Sythe, that sig might just be a tad too big, don't you think? ;)

Edit: Nevermind the post
Edit2: Don't have a sig myself but I'm guessing all you have to do is open the image in an image editor of some sort, like Paintshop Pro or Photoshop, resize it and upload it anew.

[ 03-07-2003, 04:08 PM: Message edited by: Rataxes ]

andrewas 03-07-2003 04:13 PM

Quote:

Originally posted by Sythe:
why did you pick a sorceror you shoulda picked a MAGE a necromancer anything any of those are better than a puny sorceror I would go on and on but I don't want to start the argument Mages V.S. Sorceor for the 4th time.

Besides, youd lose for the 4th time. Sorcerors sole weakness is that if he isnt built right, hes screwed, whereas a mage can recover from mistakes. But thats not going to help much.

Rataxes 03-07-2003 04:17 PM

Shrank it to the max allowed sig size myself Sythe. If you give me your e-mail adress I can send it to you if you want.

Xen 03-07-2003 04:23 PM

<font size=10><font color="yellow">

Sorcerer beats a Mage any day.Sorcerer is a God.
Xen
</font>

daan 03-07-2003 05:31 PM

But the wild mage has a Simulacrum that can cast at the same level he can .. and the project image trick works for him too, if he abuses chain-contingency to create three.
You'll have 4 wild mages all of the sudden .. and only one has to summon a Djinni once in a while.

I'm not budging any further than an incredibly close second [img]tongue.gif[/img]

jamalez 03-07-2003 06:40 PM

it also help for a sorcerer when you equipt them with boots of speed [img]smile.gif[/img]


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