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-   -   clerics suck (http://www.ironworksforum.com/forum/showthread.php?t=11386)

Djinn Raffo 01-25-2003 02:11 PM

Right after you come in from the sewers into the Slavers lair. Captain Haegan (i believe) and his crew are all their. Wiped the floor with them and then started up the stairs of that first room where they all are. That's where the trap was.

And good eye there.. her equipment was still there on the floor.

Grojlach 01-25-2003 02:19 PM

Quote:

Originally posted by Djinn Raffo:
Right after you come in from the sewers into the Slavers lair. Captain Haegan (i believe) and his crew are all their. Wiped the floor with them and then started up the stairs of that first room where they all are. That's where the trap was.

And good eye there.. her equipment was still there on the floor.

LOL. So either it was another spell bad enough to make her portrait disappear (but I doubt it was a Flesh-to-Stone or Imprisonment spell - and even then retrieval of your character is still possible with the right spells) or just some really messy application of the official rules.
But like I said, I'm unfamiliar with the 2nd edition core rules, on which BG2 is based.
Or perhaps items aren't supposed to disappear with a disintegrate... Pfft, I'm confused myself now. Anyone? :confused:

[ 01-25-2003, 02:22 PM: Message edited by: Grojlach ]

Rataxes 01-25-2003 03:21 PM

The trap in the stairs in the Slaver Stronhold is an Acid trap. As such, it deals massive Acid damage (in the 20-60 range on Core) and holds you for a few seconds.

Grojlach 01-25-2003 03:45 PM

Quote:

Originally posted by Rataxes:
The trap in the stairs in the Slaver Stronhold is an Acid trap. As such, it deals massive Acid damage (in the 20-60 range on Core) and holds you for a few seconds.
Oh wait... I'm getting it now, I believe. When a character dies with too much damage at the same time and immediately drops below -10, they're permanently dead, under certain rules and difficulty levels. But I thought that only happened in IWD1... Still slightly confused, but less than before. Sorry for mixing the green spell up with a disintegration. [img]smile.gif[/img]

[ 01-25-2003, 03:49 PM: Message edited by: Grojlach ]

Raistlin Majere 01-25-2003 04:47 PM

In 2nd edition rules, items dissapear when disintegrated and you cannot be resurected. in 3rd edition, the items dont dissapear, and i think youre character can be raised.

Quote:

Sure, a Priest of Talos turning into a Storm Elemental would be a little overpowering, but, name something in game that is not overpowering in some fashion. We have an all the cheese you can eat buffet, but, bring on the CHEESE FIESTA!
Dragons Breath is, in my opinion, WAAAAY overpowered. if they add a mage spell of that caliber, then i see absolutely no reason why a cleric shouldnt have at least one overpowered abilitie. i cant think of too many overpowered abilities for the cleric. the deva sucks compared to the planetar. they should like be able to summon lesser solars(if there are any. read the description of the real solar. sheesh, thats all i can say.) or something. the dragons breath used within time stop, using improved alacrity and abi-dalzim's horrid wilting and comet. man, that finishes nearly anything.

Buster_Wiz 01-25-2003 06:42 PM

well, let me say that if they added avatar, they need to add in the downtime after the spell is used (1 week IIRC?) as I remember, that ability was a *touch* overpowered

Butterfingers 01-25-2003 10:26 PM

I agree. If we had something that powerful, I think the Cleric should feel fatigue for a week. I could live with that.

However, on the same hand, I think they should bring back spell components for mages. For balance reasons of course. But then, everybody would hate mages. Sorcerers would be even more popular. However, that would be fixed as well if all sorcerer spell selections were randomly selected by the computer.

Somebody should work on a Balance Mod :D

Olorin 01-25-2003 11:06 PM

If you combine a cleric with a mage, you can get some really powerful spell combos.

You can put holy smite into sequencers, heal into contingencies, or to kill anything:

Time stop, cast harm (reduce target to one hp with successful hit--no saving throw), attack (hit is guaranteed by time stop), attack with any weapon for the last point of damage.

The other great thing about combining the cleric and the mage; they will be able to cast more spells per day than any other character.

Buster_Wiz 01-25-2003 11:55 PM

yeah, spell components were such a huge pain in the butt, thats why I always prefered a good ol fighter to be honest

Djinn Raffo 01-26-2003 12:01 AM

Straight up fighter is one of my faves! Great fun.. Lots of great items to play with! [img]smile.gif[/img]


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