![]() |
Don't waste your slots on other weapons - there are other good Flails besides Ages. Wyvern's Tail +2 and The Sleeper +2 are two decent examples - they can serve you well until you obtain the Flail of Ages.
|
Quote:
I went ahead and tested it. I created 2 exact characters with one slight difference - one had 10 WIS, and the other had 18 WIS. Out of relevancy concers, both were female elven F/M/T. ;) Lo and behold! Both had the exact same saves scores, including save vs. spells! :D [img]tongue.gif[/img] I even took two screenshots of their respective Records screens if you want to see it for yourself - but i'll need to host them somewhere. So the final answer is NO, Wisdom does not affect a character's saves. It is a manual typo, and nothing more. |
actually I just remembered mulit-class fighters can't be more than specialised in any weapon anyway, so I'm going to have to spend points on other weapon types soon. So the question still stands I guess (actually I think this one should go on bows, just picked up Tuigen's bow)
ps where do you get Wyvern's Tail and The Sleeper ? I always come across Wyverns tail sooner or later but I can't think where EDIT: I'm lvl 8-9-10, should I just try for either FoC or CF now ? (oh... fighter and mage are waiting to level up while I decide what to do so it's actually 9-10-10) EDIT 2: Just remembered why I wasn't going to get them yet, don't have any magic weapons I'm proficient with) currently have Katana, Arbane +2, B.Sword +1, Mace +1, Tuigan bow. also using a med shield until I get weapons worth swapping it for. using mostly Katana and swapping to Arbane +2 when I need a magic weapon (stupid rakasha in the sewers was a pain). I *could* just go buy a katana +1 but I have some unexplainable dislike of buying non-unique weapons [ 01-06-2003, 09:34 AM: Message edited by: karlosovic ] |
There is no rule for soloing, you do what you want. Personally, when there is a central plot point centered around an NPC, or when refusing an npc break the storyline and roleplaying, I take him along and then drop him after the event.
Just like Imoen. If you are good, you would most likely not abandon her there alone, she is your childood friend. So I take her until I leave the dungeon. I just tell her. "Stay behind, I'll call you when the way is clear". When I look back on my game, I want to remember my pc as the guy who traveled the sword coast helping people in need, not the anti-social guy who rejected everyone. Don't let people dictate how you should play. This is all about having fun. If a player-made rule seem silly or anoying, then don't use it. |
Quote:
Now I feel a dunce, knowing that I've spent so much time in the past rerolling stats just so I could have a few extra points in WIS what a waste of time. |
Wyvern's Tail is found on the hostile party in the first level of the Temple District sewers. Great flail... only +2 but has +5 poison damage! You'll also get loads of cash selling all the other weapons and armor on everyone in that party. The Sleeper is either sold by Bernard (bartender, if here probably post slave quest) or Joluv (bonus merchant) in the Copper Coronet. Joluv also sells Defender of Easthaven, a +3 flail that is great as a secondary weapon. And speaking of bonus merchants, the one in the Adventurer's Mart (Dierdre?) sells Dakkon's Zerth Blade, a +2 Katana that grants extra spell slots and an AC bonus. Between all those you should be able to equip yourself with weapons you are proficient in pretty quickly. Also, don't forget to use Friends spell + Ring of Human Influence to lower vendor prices.
Minor nit: I would have put the second * in Flail before putting the 3rd in dual wield. Going from ** to *** in dual wield only adds +2 THACO to a single secondary attack each round, but going from * to ** in Flail adds extra +1 THACO, +2 damage, and +1/2 attacks when using a Flail. In fact, it might have been better to hold off on getting *** in dual wield until not only getting ** in Flail, but also * or ** in a missle weapon, assuming you are interested in a missle weapon. If you don't have an XP cap remover, you'll have to ration your weapon proficiency points pretty sparingly with a triple-class character, even solo. I don't have any of the tables in front of me, but if 12/12/14 is the max levels under the SOA XP cap, I think that means you'll only get 7 *'s for the whole game. |
thanks Klutz for the locations of those weapons. (ps i feel stupid now forgetting about the bonus merchant items, especially Dakkon's Zerth Blade which is a favorite of mine from my kensai/mage).
You also right on the 3rd * on dual-wielding, I'm not even doing that yet until I get enough weapons ! so it was stupid to use it on that, might shadow keeper it over to something else. 1-thing though, I have both ToB and exp cap remover, so no worries there (plus I don't think I'll even take her to ToB) |
oh one other thing, I posted this in another thread but I'll put it here as well. Do I need valaygar with me when I do the planer sphere if I want it as my stronghold, or can I just use him to open the door and then boot him ?
|
Yes, you can use Valygar and then kick him out.
|
All times are GMT -4. The time now is 08:12 PM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved