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Close fight, but Crom Faeyr still defeated the Equaliser.
ADD] Oh yeah, I forgot to mention it. You are right Alson, with regards to the way off-hand hits work. The 2:1 ratio is only for the Blades' MMM Exploit. [ 11-29-2002, 01:46 AM: Message edited by: Dundee Slaytern ] |
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This must be one of our longest discussions! Crom Faeyr offers +0.25 damage per round and Electrical damage, while Equalizer offers Mental Shield. I say - lets call it a tie. [img]smile.gif[/img] On the other hand, if the Strength was 23 or the Fighter was under the influence of a Haste effect... ;) [img]tongue.gif[/img] Lovely writeup, BTW. [img]smile.gif[/img] [ 11-29-2002, 06:54 AM: Message edited by: Alson ] |
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I thought you meant average physical damage, and then (6+13)/2 = (5+14)/2. But if maximum is what you're after, than Hindo's Doom is indeed better. [img]smile.gif[/img] |
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I think our longest discussion was the one where we debated how to achieve the maximum average damage per round. Crom Faeyr will lose if the STR is 23+, but then... if you had a STR of 23+, you would want to use some other weapon already, like the Purifier +5. Crom Faeyr is for characters that do not want to wear STR Girdles. What happens if the character is Hasted( not Improved Haste, or the Boots of Speed)? Do his off-hand attacks double? [ 11-29-2002, 09:44 AM: Message edited by: Dundee Slaytern ] |
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I think that if you have 4 attacks, then someone hastes you, the game will act like you have 5 attacks - 4 Main Hand, 1 Off Hand. If you have 5 attack, however, and someone hastes you, the game will act like you have 3 attack and you are Improved Hasted - 2 Main Hand, 1 Off Hand, 2 Main Hand, 1 Off Hand. I'm going to the beach now - i'll test it when i'll come back. So tie it is? |
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How Haste affects off-hand hits will be quite decisive. In any case, have fun at the beach. |
Thanks. [img]smile.gif[/img]
I tried to run some tests, but i got some VERY wierd results... Would you mind? |
My head hurts ;)
Seriously, though - it's interesting stuff [img]smile.gif[/img] |
Interesting, interesting... I wonder, however, how would a base STR of 22 be acquired? By base STR, do you mean with or without items? Because at the moment I'm assuming it's from one the belts of giant strength, since I can't remember enough stat boosts in the game to get to 22 in a stat (I might be wrong, of course)... and if it is indeed the Belt, then with Crom Fayer the Belt can be given to another character, thus increasing their damage as well. Of course, if this is based on the assumption of a lone character... that's not very important anymore.
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22 Strength is conferred by the Belt of Fire Giant Strength in ToB, or indeed Angurvadal (upgraded) but that's irrelevant when talking about two weapon combinations. There is actually 2 ways to legitimately get 22 ST:
Spoilers (small ToB) ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ 1) Any character save halfling (18 ST): start in BG1, use Tome of Strength, get the +2 St bonus from being evil, use MoLTM. 2) Start as half-orc (19 ST): start in BG2, get +2 St from being evil, use MoLTM. Probably more ways too, but that's what I can think of now. [img]smile.gif[/img] |
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