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-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   AI scripts (http://www.ironworksforum.com/forum/showthread.php?t=10423)

Dundee Slaytern 11-15-2002 08:30 AM

Quote:

Originally posted by Alson:
Dundee, check out Weimer's link.
IIRC, GB's scripts handle Projected Images.
They can be the only source of information you need. [img]smile.gif[/img]

Hmmmm... but it is handled not through the NPC AI Script, but a general game script that goes into the game override directory. Oh well, it should be fun just going through the AI script.

Alson 11-15-2002 08:34 AM

Tiring is the word you're after. ;)

The scripts are about 700K in their BAF form.
Just imagine how long they are... :eek:

Radek 11-15-2002 08:42 AM

The enemies. I meant the value of CombatCounter(0) - TRUE or FALSE.

Alson 11-15-2002 08:47 AM

That makes more sense. ;)

Though i fail to see how it makes a trap detecting character "a monster" - it just saves a few mouse clicks, that's all.

Dundee Slaytern 11-15-2002 08:50 AM

Quote:

Originally posted by Alson:
Tiring is the word you're after. ;)
The scripts are about 700K in their BAF form.
Just imagine how long they are... :eek:

Pfft, by my estimates, that will be how long my Mage script will be as well when I am done with it... ... :eek:

My Warrior scripts will not be as long though, since I was perfectly happy with them just hacking and slashing, with the occasional potion drinking in between.

The NIGHTMARE is when I want to compile my Mage AI Script. On my trusty old 266 MHz, it can easily take minutes... ...

Alson 11-15-2002 08:56 AM

You think that compiling long scripts on a 266 MHz computer takes time?

Try being an active forum user with a humble 56K modem! :(

andrewas 11-15-2002 09:02 AM

Quote:

Originally posted by Dundee Slaytern:
The NIGHTMARE is when I want to compile my Mage AI Script. On my trusty old 266 MHz, it can easily take minutes... ...
Minutes? And your worried?

If you ever start compiling somthing non-trivial (IE scripts are trivial in the sense that they are not optimised, and are handled in a single pass) then hours are standard.

Or anything in 3d. A c-strike map I once worked on (never released, HDD died and I just coudnt face restarting) was taking up to 72 hours to compile. Yes, thats 3 days.

And that was with a 450Mhz.

Dundee Slaytern 11-15-2002 09:06 AM

Quote:

Originally posted by Alson:
You think that compiling long scripts on a 266 MHz computer takes time?
Try being an active forum user with a humble 56K modem! :(

Dude, join the club. [img]tongue.gif[/img] ;)

In other news... I finally realised why my Archer failed to use her Call Shot ability... it was 4121... not 3121! ARRGGGHHHH! Hmmmm... wonder what else I can dig out of this script... ...

Dundee Slaytern 11-15-2002 09:08 AM

Quote:

Originally posted by andrewas:
Minutes? And your worried?
If you ever start compiling somthing non-trivial (IE scripts are trivial in the sense that they are not optimised, and are handled in a single pass) then hours are standard.
Or anything in 3d. A c-strike map I once worked on (never released, HDD died and I just coudnt face restarting) was taking up to 72 hours to compile. Yes, thats 3 days.
And that was with a 450Mhz.

I know how long 3D FPS maps take to compile. I have heard the stories of Quake maps taking weeks to compile. Oh well... it is a good excuse to take a break. ;)

Alson 11-15-2002 09:23 AM

Quote:

Originally posted by Dundee Slaytern:
Dude, join the club. [img]tongue.gif[/img] ;)
You... You too?
Oh, i had no idea!! :D [img]tongue.gif[/img]

[ 11-15-2002, 09:26 AM: Message edited by: Alson ]


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