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Tiring is the word you're after. ;)
The scripts are about 700K in their BAF form. Just imagine how long they are... :eek: |
The enemies. I meant the value of CombatCounter(0) - TRUE or FALSE.
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That makes more sense. ;)
Though i fail to see how it makes a trap detecting character "a monster" - it just saves a few mouse clicks, that's all. |
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My Warrior scripts will not be as long though, since I was perfectly happy with them just hacking and slashing, with the occasional potion drinking in between. The NIGHTMARE is when I want to compile my Mage AI Script. On my trusty old 266 MHz, it can easily take minutes... ... |
You think that compiling long scripts on a 266 MHz computer takes time?
Try being an active forum user with a humble 56K modem! :( |
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If you ever start compiling somthing non-trivial (IE scripts are trivial in the sense that they are not optimised, and are handled in a single pass) then hours are standard. Or anything in 3d. A c-strike map I once worked on (never released, HDD died and I just coudnt face restarting) was taking up to 72 hours to compile. Yes, thats 3 days. And that was with a 450Mhz. |
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In other news... I finally realised why my Archer failed to use her Call Shot ability... it was 4121... not 3121! ARRGGGHHHH! Hmmmm... wonder what else I can dig out of this script... ... |
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Oh, i had no idea!! :D [img]tongue.gif[/img] [ 11-15-2002, 09:26 AM: Message edited by: Alson ] |
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