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Re: Fall 2009 Design Contest
We, and the others, mustn't forget that not all of the levels need be 15x15. Perhaps your garden level is 15x15 and your others are 10x10. :)
I think I will need a lot of new portraits/sprites/NPC Walls. :D But, I'm not going to do anything as complicated as walkable battlements, though I do plan to have windows that can be looked through. :) |
Re: Fall 2009 Design Contest
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I will make all levels the same size (although of course, not the complete area will be used then), because it is easier to keep track of the transfer modules this way... |
Re: Fall 2009 Design Contest
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I will also make all of my levels the same size, for the same reason. :D I think I need to make more walls... |
Re: Fall 2009 Design Contest
Well, in Die Hard, for example, Mr Willis "uses the window with a machine gun", so to speak (write). I was just thinking about what windows in DC may be used for... :D
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Re: Fall 2009 Design Contest
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Windows in DC are used to show many things, like perhaps a hidden garden, or perhaps someone looking back at you. ;) |
Re: Fall 2009 Design Contest
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I have more or less built 5 levels and set up a secret passage (logic blocks en masse :D, although it is still relatively simple compared to some riddles in classic games like LoL, DM or EoB). Now, I need to draw the NPCs and some special monsters... I hope it is okay that I use simplefied event-based combats, and not the default combat system. |
Re: Fall 2009 Design Contest
Wow! It sounds like you've got a lot done already. :)
I have one level with the outlines of buildings...but I did finish my 2-story wall last night. :) A mirror would be interesting but a lot of work, unless it wre integral to the story. Ooh, a story - I should get one of those for my contest entry. ;) |
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Re: Fall 2009 Design Contest
Hmmm... Looks like you guys are busy working! :D (Methinks some nice example mods would be useful here...)
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