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Gradient colours...I'll get back to u on that one... |
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Hmm, why don't u use one of the colouring effects in IEEP like strong/dark colourisation. Then set the RGB values to like 10, 10,10 whihc should be black if I remember from art lessons back at school! http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif Cos white is like 255 255 255 so lack of colour should be black, hehe. |
Mmm? I'll give it a go Vaskez.I've used shining colours before but not this.I guess i'll go have a look http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif
I tried a few numbers yesterday but ended up with a green Halberd,blue,yellow,LOL. -I'm itching to make some cool shiny black full plate too. |
As a side-note people keep asking about editors, which ones are good, what to use etc. Here are the full contents of my BG2Utils directory (all u need for editing http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif ):
Teambg scriptor Scriptw BAM workshop BG1 creature editor Teambg Dialog Utility Hextool ICM IEEP IE Near Infinity MOSWorkshop Shadowkeeper Sound converter (acm2wav) TBG Mass converter TISUtil hmm, actually I'm still missing a few programs like the info extractor....better go download them http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif |
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effect 7: colourchange 8: colourglow_solid 9: colourglow_pulse 41: sparkle 50: single colour pulse all 51: colour tint solid of course TL has named them differently in IEEP but I can't be bothered to look all around IEEP for them all http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif |
Out of 300 op codes, IEEP lists 256 of them (not suprising). Why there are some gaps between op codes is anyone's guess. There are about a dozen codes for which the parameters/effects are currently unknown (like "duration modifier", the one I'm currently investigating).
btw, 7 = set item colors, 8 = change colors by RGB, 9 = shining colors by RGB, 41 = sparkle, 50 = character colorization, 51 = strong/dark colorization, and 52 = very bright colorization. ------------------ An intelligent mind is the key to the universe. The most distressing thing about practicing magic is the fact that even the most learned sorcerers cannot accurately describe what magic *is*.... |
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Hmm, yeah I don't know why there are gaps, maybe there are some obscure effects that they took out at the last minute or are there, but were never used. Good luck with the duration modifier thing, it's good that so many ppl are contrubuting to the effort to discover all the effects and then telling TL about it. The only contribution I've made so far is the 9 timimg mode which TL has named "Permanent after bonuses" although that is not quite the right name for it. It should be something like "Permanent applied continuously". Oh well it's a lot of work finding out new stuff and then testing it, that's my excuse for not having discovered more....http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif |
Hey ,strong/dark colorisation did the trick, in fact 10/10/10 was perfect.heh.
Whats the secret to having a 3D effect play at the same time as the relevant strike,sure there's save vs spells and % ,but it's not working for me ,Will using the 'power' field help here. What does the 'power' field do? For instance i made a 'Blackjack' for my thief to clobber people with.It would knock people unconcious and confuse them however the 3D effect for confusion would play long after they my victim was dead.Really i need to know how to use the Timing mode correctly for 3D effects.Any explaination MOST welcome! http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif thx |
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Seriously, the power field is usually set to the level of the spell so I think it has to do with ease of dispelling it etc. The 3d effect should either have a duration of permanent or for say 3 seconds, depending on the effect. Set the effect state parameter to 1 as well. If u want confusion to play when u hit someone, u gotta make sure it has the same probability and saving throw details as the effect u wanna play it with, ie. the confusion effect on the blackjack. The target should be pre-target. In the case of confusion, put the 3d effect duration at the same as the duration for the confusion. |
Thanks. Well,everything you've said makes sense and is the way i generally do it? Wierd? I guess i need to look at that item.
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