Re: BEST TIPS!
I will have to look into that tomorrow. What I will do is give a PC one artifact spell at a time and see what the effect is. I may only need to alter the last of the three PC records in the save game file.
Edit: As far as I can tell, the Stone Bless for Armor is unfortunately correct. I altered a save game to give Johne, the first PC, five spell books. He already had Artifact of Spirit. Then I made sure that he had at least 8 in all six spell skills. One book at a time he gained each of the five other artifact spells. My methodology was: visit the Temple and see what Blessings were available for armor and what were available for weapons. Then visit the Magic Shoppe and see what Enchants were available for armor and what were available for weapons. Then invoke another spellbook and repeat the above process: I was looking for any change in the available options. By all means try this for yourself! Hex editing in spell books is easy, the first two places are the item numbers, see the first two columns below. Place 5 is the number 4. The name starts at place 11, see D6Item.dat for the exact spelling of the names. 4C 01 332 Book ArtifactOfSpirit 5D 01 349 Book ArtifactOfFire 63 01 355 Book ArtifactOfIce 7E 01 382 Book ArtifactOfVines 88 01 392 Book ArtifactOfStone 92 01 402 Book ArtifactOfFiends |
Re: BEST TIPS!
Page Numbers given on page 1 of this post are not accurate, some of the things listed for page 2 are in fact found on page 4.
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Re: BEST TIPS!
You can get the Evil Eye trait for more than one character. After the first character has invoked the Evil Eye's power, insert it into the eye-shaped slot that is used to open the path to the Idol of Aku in the Boogre Caves. When you take it back, it has been recharged and you can use it again. Repeat until everyone has the trait!
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Re: BEST TIPS!
If you haven't got the manual (one pdf is on disk one and in the install folder there is the same manual in HTML format though!), you can download the pdf version from those friendly folks at replacementdocs....
http://www.replacementdocs.com/download.php?view.6196 |
Re: BEST TIPS!
Oh, and by the way, people may not be posting, but I bet there are a lot of people like me that will come back to it time and time again as they play through the game, which I have only just been able to get working by upgrading to an ATI card from a NVidia card!
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Re: BEST TIPS!
I have just discovered that various team-mates in your party will pick up dropped items after battles as you walk over them - I have been using the cursor to pick them up individually! :)
Don't be too hard on me - I have only been playing the game for about 5 hours! :) |
Re: BEST TIPS!
Quote:
Once it was "used" three times it disappeared even if it was transferred into someone else's inventory directly or by picking it up off the ground at any time. I guess this could be listed in the patch post under "The patch taketh away". Bummer... +Dr.Pick |
Re: BEST TIPS!
In my investigations with the Jinni of the Lamp, I checked to see what he offered since it's not already in this thread. He offers several choices, and the following are those choices with what they actually are so you can make an informed decision. Note that they are not in the same order as the game presents them in the dialog list.
Power: Arm of Argus- increases damage to enemies with hand weapons- amount is unknown. Ability: +1 to each and EVERY Attribute! Health: adds 25 hit points to character(good for weaker spell casters) Ward: Amulet of Argus- AC +2, 20% protection from Fire, Mind, Paralysis, Death, Cold, Poison, Elements, Silence, and Light. Merlin's Shield Spell with 5 charges. Wgt.= 1/2 lb. Weapon: Sword of Argus- Min. Str.= 12, Dam.= 6-20, Spec. Death Strike, Enchant +2, Hit +2, Tough 75%, wgt.= 10 lbs. Armor: Chain of Argus- AC 4.80, Tough 75%, Regeneration +1, wgt.= 12 lbs. Nothing: As far as I could see, that's just what you get. Pretty impressive list of choices! It's too bad I could only get three this time around. Oh well. +Dr. Pick |
Re: BEST TIPS!
Six choices for three wishes. I went for the Sword, the Armor and I think the Amulet.
+1 to every attribute for only one person is nice but it is too spread around for only a +1 increase. |
Re: BEST TIPS!
In the prepatch days, I always chose the Arm of Argus for each and then swords and armor- some of which I used for fighters and extras were sold.
This time, I chose Ability for my two spell casters who already have high stats and the Amulet for my Gnome(I think). I might have been better off with Health for my Wizard who only had 34 HPs, but I kind of discounted the 25 HPs because it didn't seem like much, but it really is significant to a Pixie spell slinger. Oh well, they are still quite powerful now, and they've hit level 14, so I'm going to make them Warlocks now. +Dr. Pick |
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