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manikus 03-05-2008 08:37 PM

Re: New Art for default DC
 
I would have gotten to another one today, but I've been spending the afternoon trying to get a new power supply into my linux box. The hole is off by a fraction of a millimeter, which is just enough to make the screw not want to thread straight down. :( I think I've got it worked out now, just need to make sure and reconnect everything. ;)

Glad you like the short folk, as I've decide to work on them for a while. :D Nothing says AD&D like dwarves. (Except maybe for dragons...)

Uatu 03-05-2008 10:02 PM

Re: New Art for default DC
 
They should have called it, "Dungeons and Dwarves!" (Or maybe "Dwarves and Dragons?")

SilentThief 03-07-2008 04:58 PM

Re: New Art for default DC
 
Quote:

Originally Posted by Dinonykos (Post 1201056)
Don't expect too much.
So far, it is a combination of a few Logic-Blocks (and text events). It works like this:
Player is asked whether he wants to attack "berserk-style", normal or "defensive-style".
Party's total Thaco is checked, a random value is substracted (and a bonus or malus depending on the chosen attack style).
If Thaco is lower/equal than a specific value for the opponents, the party wins one round. If "berserk-style" (Thaco is reduced) was chosen, the party members lose a random amount of HP based on the specific AC.
If Thaco is higher than a specific value, the party members lose random amount of HP based on the specific AC. If one party member dies, the battle is automatically lost.
The number of rounds varies with the specific monsters. I thought of including a HP-system for the monsters, but that is too complicated for me right now... :(
After a lost or won battle, the party (pre-generated characters) is shown either happy or sad and beaten... :)

If you wanted to include a creatures HP, you would have to set them up ahead of time with a quest and use utilites to subtract the damage done. How to subtract a variable amount? use a loop outside of the "battle loop" that subtracts 1 from the creatures HP quest AND a quest that represents the damage done and ends when the damage quest is zero, then returns to your choices of action.

I've played around with variable amounts from quests becuz I was trying to make it so you could have Food and Water displayed in the bottom two slots from your currency (and wouldn't convert to the next highest currency, like copper pieces; until you had a million foods). I had to come up with a way to "buy" variable food amounts.

-SilentThief

Dinonykos 03-10-2008 08:55 AM

Re: New Art for default DC
 
Once I finish this tutorial (demanded by Manikus :D ) on how to use logic block events for comparing the Thaco and changing PCs HP (with considering AC), perhaps you could add this concept of adding hitpoints via quest values. Or - since it is basically the same thing - you could do a tutorial for the Food and Water-concept. Ah, wasn't it you who was working on a kind of tutorial anyway? Perhaps I confuse something. :confused: :D

manikus 03-10-2008 09:29 AM

Re: New Art for default DC
 
He's the one. :D:D:D
As soon as he gets moved in to his new place...

Dinonykos 03-10-2008 09:42 AM

Re: New Art for default DC
 
Yep, that is certainly taking time, as well as looking for a new job.
Florida may also be inspiring for DCing with all those crocodiles around (as Uatu mentioned). If Silentthief starts a swamp adventure during the next months, we will know the reason why. :)

Uatu 03-10-2008 10:58 AM

Re: New Art for default DC
 
Ha ha... we will need some swamp druids as well to preserve the ecosystem! Can't let the shambling mounds take over (again)...

Don't play golf in Florida...

manikus 03-10-2008 07:36 PM

Re: New Art for default DC
 
1 Attachment(s)
Here's another Player Character, nymber 18. :) This is the second of six short folk. ;)

To view my ArtZone gallery, follow this link.
http://artzone.daz3d.com/index.php?m...4915&p_id=4325

Uatu 03-10-2008 09:40 PM

Re: New Art for default DC
 
Oo, is that a halfling or a gnome?

(I think one needs a password or username to get into the gallery of yours...)

manikus 03-10-2008 11:28 PM

Re: New Art for default DC
 
Though perhaps thin for a member of her people, she is not a gnome or a halfling... ;)

Hmmm, I thought the galleries were public. :( I keep trying to log out of the site and then follow the link (or naviage throught the site) but it just automatically logs me in. Well, there are a few pics that I haven't posted here and likely won't, but they will likely show up in a design or on my site. :D (Eventually - whatever that means)

Uatu 03-11-2008 01:56 AM

Re: New Art for default DC
 
Ah - browsers will do that...

Hmm - a dwarf, eh? :D Guess she shaved, then... ;)

manikus 03-11-2008 07:44 PM

Re: New Art for default DC
 
I am not of the persuasion that gives lady dwarves beards. :) Plus, the Monster Manual isn't explicit about facial hair for both genders. ;)

SilentThief 03-12-2008 12:56 AM

Re: New Art for default DC
 
I agree. I once had a boxed set of the RPG RuneQuest, and they had pictures of various races that you could draw a character pic with on the player character sheets. The female dwarf may have looked like a pudgy midget, but she had no beard. That is the mental image of a female dwarf to me. Also there was a smallpic of a female dwarf with a big nose in FRUA that had no beard (I wanna say the pic name was "Grunshka" or something like that).

-SilentThief

manikus 03-12-2008 01:00 AM

Re: New Art for default DC
 
Good ol' Grunschka. She was one homely lady. :) No wonder she became an adventurer. ;)

Uatu 03-12-2008 04:56 AM

Re: New Art for default DC
 
I think that, in general, fantasy dwarves are all basically derived from Tolkien's works. That said, many people are psychologically against females with beards :D so people tend to break this rule here and there (especially in the CRPGs of Japan and such, but also in America/UK).

Still, I have noticed bearded female dwarves in various AD&D supplements (notably Forgotten Realms), including notes about female dwarves who want to hide their sex from male dwarves (by growing long beards and wearing male clothing) and pictures of dwarven priests (priestesses tend to have beards/moustaches, although many of them had at least the top or bottom shaved off).

My favorite fantasy artist, Larry Elmore, doesn't seem to have drawn any female bearded dwarves, though :D

Dinonykos 03-12-2008 08:35 AM

Re: New Art for default DC
 
Although we talk about fantasy, considering the evolutionary aspect I would state that some hominide species should have females with beards.
Uatu is probably right that there is a psychological barrier preventing us from imagining bearded woman. Fantasy artists (at least the well-known) generally tend to draw beautiful women rather than ugly (just look at Uatu's and Manikus' character pics :D ). Thus the (probably repulsive) bearded female dwarf is seldom depicted.

Uatu 03-12-2008 10:04 AM

Re: New Art for default DC
 
Well, gotta say that drawing something beautiful is much easier on the hands and eyes than drawing something repulsive (sorry, Dinonykos, but I am probably not going to draw that penanggalan since I have reviewed it and found it to be horrifyingly repulsive :D ).

That said, a bearded dwarfette is probably not THAT bad - but there are only a few images I have seen so far (AD&D supplements).

Larry Elmore's female dwarves were far more comely - and completely shaved! :D

manikus 05-02-2008 09:13 PM

Re: New Art for default DC
 
1 Attachment(s)
I got motivated yesterday, so now we an all say hello to spic9.
Everybody now, "Hello spic9!"

Uatu 05-02-2008 10:54 PM

Re: New Art for default DC
 
Helloooo spic9! :D

Very nice work, manikus! Nice and woodsy.

manikus 05-02-2008 11:07 PM

Re: New Art for default DC
 
I've got one more woodsy one to do - the female druid. I might re-do the male druid pic as well...I think if the wolf were darker it would look better, I also thought about using a different animal (or animals), but maybe I'll just do that with his female counterpart instead.

I really want to do the gnomes. :) I've got some ideas, but they'll have to wait until Sunday - homework and family stuff (plus class tomorrow morning).

How do you think the halflings should look? I'm kinda predisposed to make them look hobbitish...but I kinda like the idea of a buff fighter, too. :D:D:D I guess I'll just have to go with something and see if it works. :)

Uatu 05-02-2008 11:44 PM

Re: New Art for default DC
 
I like hobbit-ish halflings :D Buff, eh? Kind of like Sam? ;)

Female druids sound nice (kind of like PETA girls?)...

Make sure you give those gnomes really big gnoses! :)

manikus 05-02-2008 11:55 PM

Re: New Art for default DC
 
I think I'll probably go the hobbitish route. :) Buff would be wrong - I was picture a pint-sized Conan the Barbarian with hairy-feet. :lol:

Mmmmm, pita bread. ;)

Gnomes with big noses, big ears and small chins. shorter than dwarves, but with the same armspan. Skinny little buggers that can slip away into the shadows. :)

Uatu 05-03-2008 11:40 PM

Re: New Art for default DC
 
The same armspan?! Gee, gnomes must be pretty wide, since dwarves are pretty wide already, too!

manikus 05-04-2008 01:48 AM

Re: New Art for default DC
 
There not wide, they just have longer arms. :)

I recall reading somewhere an article about the different body types in AD&D. Compared to typical human ratios, dwarves' arms were only 85 to 90% as long, halfings were 90 to 95%, elves were at 100 to 105% and gnomes were 105 to 110% So...if a typical 6 foot tall human has a 6 foot armspan, a typical 4 foot tall dwarf would have a 3'6" to 3'9" armspan and so would a typical 3 foot tall gnome.

Or as Lisa Simpson said, "Like, you know....whatever." :D:D:D

Uatu 05-04-2008 01:51 AM

Re: New Art for default DC
 
Really? Do you remember the source to that? (The various companies who owned D&D changed things from time to time, I think...)

I guess it would sort of make sense, but dwarves would have really stubby arms as a result...

manikus 05-04-2008 02:03 AM

Re: New Art for default DC
 
I don't recall off the top of my head, but I will try and find it this weekend.

I've never really thought about how it must be for them, as it would be like my arms being 3 to 5 inches shorter (each). I could still function, but I wouldn't be able to reach a lot of things. I'll think about this tonight. :)

SilentThief 05-06-2008 09:48 PM

Re: New Art for default DC
 
Quote:

Originally Posted by manikus (Post 1200314)
Thanks :)
Lord Killjoy (back in the day) was doing the same thing, but his graphics were more character study than scene. ;)
Perhaps, with some prodding, SilentThief will start to use Studio to give us some 3D art...

Oh, for the love of a computer I only have for playing on. Unfortunately, B4 I can take this on I have to get a play computer becuz I saw the size of the manual alone, and that was a huge stack of paper printed out. Not to mention the fact that I cannot load up the laptop with stuff to play with. However, as I am now working I can devote a portion to the "toys" fund. A laptop or desktop for $150 is not out of the question and it might even be a better machine than this laptop. So this is still labelled "in the works" :(

Quote:

Originally Posted by Dinonykos (Post 1201873)
Although we talk about fantasy, considering the evolutionary aspect I would state that some hominide species should have females with beards.
Uatu is probably right that there is a psychological barrier preventing us from imagining bearded woman. Fantasy artists (at least the well-known) generally tend to draw beautiful women rather than ugly (just look at Uatu's and Manikus' character pics :D ). Thus the (probably repulsive) bearded female dwarf is seldom depicted.

Yeah, and I've never seen a obese Elf. I thought about having one in a mod that was humorous in design, but I really haven't done even the first steps of making this idea into a mod.

Quote:

Originally Posted by manikus (Post 1204422)
I think I'll probably go the hobbitish route. :) Buff would be wrong - I was picture a pint-sized Conan the Barbarian with hairy-feet. :lol:

THAT would make an awesome pic LOL

SilentThief

Uatu 05-06-2008 10:07 PM

Re: New Art for default DC
 
Ha ha - you're right, I've never seen an obese elf, either!

(For fun, maybe I will create a new spell for my AD&D campaign (Level 3: Obesity) to use against elves...)

manikus 05-06-2008 10:09 PM

Re: New Art for default DC
 
You should check out Craigslist. You can pretty regularly find pentium 4 desktops running at 1 ghz with decent hard drives and ram for under $50 (or at least you can in Portland).

I never bothered to read the manual, and have only used it as a reference work. :) This certainly saved me from printing a couple hundred pages.

manikus 05-09-2008 12:13 AM

Re: New Art for default DC
 
3 Attachment(s)
I haven't been working on gnomes or halflings, but I did finish the icon for #10. Since I'm keeping all of the new icons under wraps for now, I guess I'd better show you something else.

For your viewing pleasure, I present to you #9, #11 and #12.

Uatu 05-09-2008 07:24 PM

Re: New Art for default DC
 
Nice work! Are these guys humans, I guess? The armor and clothes is nice and detailed. :)

manikus 05-09-2008 08:40 PM

Re: New Art for default DC
 
I"ve left the ears covered so you could use them as half-elves, or dare I say, fat elves. :)

Uatu 05-09-2008 10:06 PM

Re: New Art for default DC
 
Ha ha ha... They're not that fat, even for elves, I think ;)

manikus 05-12-2008 09:19 AM

Re: New Art for default DC
 
Maybe not, but the guy is kinda hairy. :)

I've always gone by the rule the elves have no facial hair...of course half of the pictures of male drow have them with mustaches...
:D:D:D

Uatu 05-12-2008 10:35 AM

Re: New Art for default DC
 
Hmm - you're right! I never thought about that... Hey, they DO have facial hair! (Oh - and sometimes old elves get to have beards, I think, even if they are fair-skinned)

manikus 05-12-2008 10:45 AM

Re: New Art for default DC
 
This is the logic that I use to not give female dwarves beards. :) All elves lack facial hair except when they don't, all dwarves have beards, except when they don't. :D:D:D

Uatu 05-12-2008 08:09 PM

Re: New Art for default DC
 
Hmmmm... I guess that works. :) The many well-known fantasy artists out there seem to have used that same logic, I guess :D

manikus 05-12-2008 09:11 PM

Re: New Art for default DC
 
My hands are tied... :D

manikus 05-27-2008 12:57 AM

Re: New Art for default DC
 
#14 and 16 are almost ready to see the light of day. Actually the figures are ready and lit properly, I'm just filling out the scene for each a bit. (That and I don't like the pose for #14 - it's alsmot right, but not quite.)

P.S. #14 = female druid, #16 = male gnome :D:D:D

Uatu 05-27-2008 10:00 AM

Re: New Art for default DC
 
Yay! (Ed likes females and short bearded guys)


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