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-   -   100% spoken dialogue. Yay or nay? (http://www.ironworksforum.com/forum/showthread.php?t=63978)

Sever 11-08-2005 11:53 PM

Oh. In that case, that makes two of us. [img]smile.gif[/img]

JrKASperov 11-09-2005 05:42 AM

This'll make you think twice about not enough lines:

http://www.elderscrolls.com/forums/i...owtopic=185906

Sever 11-09-2005 09:09 AM

Quote:

Originally posted by JrKASperov:
This'll make you think twice about not enough lines:

http://www.elderscrolls.com/forums/i...owtopic=185906

Erm, i posted that link four spots up mate. ;) But, yes, it has calmed my procrastinatin' self. Part of it at least. I aknowledge that it is highly unlikely that Oblivion is going to be worse than Morrowind in terms of generic npc dialogue. But that's not my only beef.

TheCrimsomBlade 11-09-2005 10:14 AM

I don't care if It's all going to be spoken in Chineze by spanish sailors with hair lips.
I'm getting the game to play it not to sit down and talk to cartoon characters all day. If you don't want to hear any talking unplug the speakers and click the deaf player function then you can read until your eyes dry up. This thread has become retarded and not worth the web space it uses so I plan to just wait until the game comes out and consider this thread Dead.

Brayf 11-09-2005 01:57 PM

http://www.ironworksforum.com/ubb/no...ons/icon37.gif

SpiritWarrior 11-09-2005 08:07 PM

I've no idea what happend either.

Sever 11-09-2005 11:21 PM

Quote:

Originally posted by Sever:
...there are plenty of fans who are easier pleased and don't quite enjoy roleplaying the social elements of the game...

CerebroDragon 11-10-2005 10:52 AM

Amen, brother.

In the words of Richard Garriot, "Roleplaying games at least in my mind are essentially social experiences".

I suggest you keep your petulance to yourself, in future MrCrimsoNblade, if you're angry or annoyed it is much easier to vent it elsewhere in a FPS or something rather than denigrate yourself publicly.

Ironically, I'm glad Oblivion has been delayed as it will give me a chance to save up some more for the relative uber-machine I'm going to need to run it. :D

In the meantime, I'm even tempted to play Morrowind again...though it only took me a month to complete it and both expansions, I didn't do any of the thieves, dark brotherhood or Cammona Tong quests (practically wiped them all out in fact, hehe). There's always the possibility of trying a mod or two also.
However, knowing just how strong the game can pull on one's brain has me a bit reluctant to start it. :D
Incidentally, did anyone actually get my referrence earlier to Patrick Stewart? He did some great voice work in a classic old school rpg that won my heart. I completed it with all the characters. Double thumbs up to the person who gets it right and has played it too! ;)

[ 11-10-2005, 10:53 AM: Message edited by: CerebroDragon ]

Sever 11-11-2005 11:11 AM

Quote:

Originally posted by CerebroDragon:

Incidentally, did anyone actually get my referrence earlier to Patrick Stewart? He did some great voice work in a classic old school rpg that won my heart. I completed it with all the characters. Double thumbs up to the person who gets it right and has played it too! ;)

Search me. But i'm gonna go out on a limb here and say Bard's Tale III. :D

CerebroDragon 11-20-2005 11:27 PM

Haha, no, there's no speech in the classic Bard's Tale games, though that might have added a nice dimension to them, since all dialogue is text. Even combat descriptions are written. Perhaps if they were made a little later on and not during the classic early period of 1980-1990. ;)

I'll give a couple of clues (not to turn this thread into a trivia based one, but here goes.)

The particular game I'm referring to was often considered by fans to be an "unofficial" Eye of the Beholder IV due to its similarity to that series. Does that help? It also spawned two sequels in its own right, but the classic elements from the original all but disappeared.

Surely someone out there has played it and is also a fan of the Elder Scrolls. (or even a part time Partick Stewart fan might know) :D

Betelgeuse 11-22-2005 08:29 AM

what? noone remembers lands of lore? that game was great.
as for full speech, i'm still undecided. i still haven't played any of the es games yet even though i own most of them.
repetition is always going to be there, text or speech. it often tells you you've exhausted the dialog options for this npc at this tie and its time to move on.
i like being able to listen to what people have to say, speech helps me immerse in the game when its done well. however, sometimes i want subtitles too when the accent is strange or they are talking fast for example.
as for the lack of pc speech, i believe many games leave it out for you to read in your head with your voice. the pc is you a lot of the time so it should sound thus.
jedi academy, a shooter not an rpg, had a voice for the player character. it was american no matter what race you picked. hearing this coming out of the weird looking kel'dorr just sounded wrong (not to mention that any character you make can understand wookiee - but that's a different story). and there's a similar thing, is speech better for fps (or tps)? having a text box pop up when you're haring around can be distracting.
kotor had full npc speech. not all of them spoke basic, there were many aliens using their own language and subtitles. most of this was established phrases from the movies. certain strings get repeated a lot. i remember hearing puudu (sp?) many times as just a word, not used in the cursing context as it was in the phantom menace.
but i really don't know. i kinda agree with the dumbing down suggestion. pre-speech there seemed to be a lot more text - in conversation and out. its not a book, we've established that but it helps build the story nonetheless.
but when the writing is good and you get professional actors then it makes for quite an enjoyable experience. more lucasarts examples - dominic armato is the perfect guybrush threepwood. doug lee does a good indiana jones. then you get the regulars who often do cartoons too, jennifer hale, nick jameson, michael bell (transform and roll out), frank welker (woof), kath soucie, phil lamarr, steve blum.
tommy (your player character) from vice city was mentioned in the first post. that game has good acting b/c it's chock full of hollywood actors. ray liotta voices tommy.
text can be beneficial when you want to skip over dialog you've seen before, for example if you had to reload a game. not all speech can be skipped with the click of a button, nor can text for that matter but text usually passes by faster than a lot of speech does. text can also be good when there's a lot of information to digest. being able to read it more than once is handy.
can't think of more arguments for the text side at this stage. but as you can see i'm rather undecided. think i'll just sit on the fence for now and say give me a mix of both.


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