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-   -   Latest news on Throne of Bhaal -updated regularly (http://www.ironworksforum.com/forum/showthread.php?t=52821)

John D Harris 05-04-2001 10:20 PM

bump

Accord 05-05-2001 09:36 PM

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Long live H22A1!!!!!

Memnoch 05-06-2001 03:20 AM

Today's info. Some interesting points about multi- and dual- classing.

<font color="orange">
Throne of Bhaal
David Gaider (Senior Designer)
Being multi-class: I think the ability to go up in more than one class at the same time is pretty special, regardless of whether it's a normal ability of demi-human characters or not.

I wasn't being flippant. My answer was short, but I thought I was still giving an appropriate answer. Since you perhaps misinterpreted my intent, let me take the time to give you the long answer.

Multi-class characters do get plenty of advantages as it is. You will also still get access to at least a couple of the high-level abilities, as well...but the splitting of your XP between your classes is part of being multi-classed. You knew that when you became multi-classed, and personally I don't see much use in saying that it's unfair now that you're at higher levels when it probably benefited you plenty at the lower levels.

But, again, while you won't get access to all the high-level abilities like a single-class character would, you will get access to a few. A multi-class character reaches levels they never could have, before, and with a couple of high-level abilities is certainly not being 'excluded' from some of the new features in the expansion.

As for dual-class characters, I agree that they can be very prone to min-maxing by power gamers. But this is the way dual-classing is set up in the D rules. How would you propose we limit them?

A dual-classed character can't ever go back and get some more levels should they want to later. Imoen and Nalia can't ever go back and get more levels in Thief...even though some of the traps and locks are tougher at this point. When facing the toughest opponents, are the abilities given to say a Magic User by also being a 9th level fighter all that useful?

Maybe, depending on the play-style, I guess. One should probably keep in mind that they had to go through the entire leveling-up process in their new class without the benefit of their old class's abilities, as well...not the easiest task in most cases.

Triple classing: Unfortunately, it really can't. The reasoning is the same that various other combinations of classes for MC or DC aren't included...each class combination requires its own entries on every item and spell for whether or not that item can be used by that class-combination.

I'm not sure of the specifics, programming-wise, but waaaay back when this subject came up on the original boards I talked briefly to Mark Darrah about it and the problem seemed to be that the files were simply not formatted in a way to allow us to expand the 'usable by' selections indefinitely. Regardless, each new combo added would require us to go back through all the items and spells all the way back to BG1 to mark them properly.

I remember that an easier solution was to find those class combos that mimic already-existing combos' item and spell usages exactly and have them use the same flag. But there aren't many that do that...certainly not enough to make the effort worthwhile.

Besides all that, could it still be done? Probably...with a significant amount of effort. While I wouldn't mind seeing the dual-classing rules allowing for more progression (although the capacity for most characters to have ridiculous stats makes the supposed limitations to dual- and triple-classing fairly moot...there are many who argue that the DC class situation can be incredibly abused), I think that's probably something that's beyond the scope of a simple expansion.

Non-offensive attributes conferred by a weapon to be limited to primary hand: The program isn't set up, currently, to do this sort of thing, no...weapons either have their bonuses or they don't. Mind you, I can't imagine it would be very difficult to hard-code certain restrictions on a weapon when it is placed in the off-hand slot...but only Mark would know for sure.

As to whether or not it would be a good idea, that's a completely different question.</font>

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Halbred 05-06-2001 05:11 AM

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Accord 05-07-2001 04:01 PM

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Long live H22A1!!!!!

AzureWolf 05-07-2001 11:40 PM

whoa cant let this go off the pagehttp://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif
bump!

Memnoch 05-08-2001 04:09 AM

Today's information. Thanks again to Magedragon from PlanetBG.

<font color="yellow">
Throne of Bhaal
David Gaider (Senior Designer)
Updating the NPC voices after they change: We weren't able to script changes to the NPC voices until later in development, and at that time we were only able to do it with Edwin (who uses an entirely new voice in his female form) as opposed to Anomen and some of the others who change...their VO was already recorded.

That said, Anomen does have new VO, now, for when he's CN. No need to spaz.

As for Edwin, no he won't be changed. Those are the bonuses a wizard of Thay gets (and regardless if he's not a member anymore, he still has their training). </font>

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Cayle 05-08-2001 09:00 AM

Bump!

just to keep it on the first page!

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- Cayle

Wizbane 05-08-2001 10:32 AM

I don't like much the TOB trailer just released and you?


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Wizbane

Accord 05-08-2001 07:19 PM

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Long live H22A1!!!!!

Memnoch 05-09-2001 05:24 AM

Here's today's info.

<font color="red">
Throne of Bhaal
Kevin Martens (Lead Designer)
Add In and Add On sections: To start - here's a brief explanation of the Add-On and Add-In sections.

The Add-In section is a massive dungeon complex called The Watcher's Keep. When you install Throne of Bhaal (TOB), the area is added to your existing Shadows of Amn (SOA) map. You can play it whenever you have access to it (Chapter 2,3,6) although you should have an average party level of at least 10 to venture in. The Watcher's Keep makes up approximately half of the expansion and can be accessed from both Shadows of Amn and Throne of Bhaal. The area is on both maps.

The Add-On section continues the main story after the final confrontation in SOA. An Ill-wind sweeps across the Sword Coast and the party drives southward in an attempt to learn more about the Prophecy of Alaundo and to find his or her place (as a Child of Bhaal) in that prophecy. We give you an entire new WorldMap with tons of stuff to do. This new map is made up of Southern Tethyr and Northern Calimshan. Just like the transition from BG1 to BG2, everything is new.</font>


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Cayle 05-09-2001 09:05 AM

Just to keep it on the first page!

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- Cayle

AzureWolf 05-09-2001 09:17 AM

yay we got some tethyr in TOB and calisham to hmmmmmmm so many possibilities

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"I was born of darkness. My fathers eyes closed before mine opened. I am not of this world or the other, and I have the right to be what I am..."

Accord 05-09-2001 06:53 PM

*BUMP*

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Long live H22A1!!!!!

Accord 05-10-2001 11:58 AM

*BUMP*

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Long live H22A1!!!!!

Bahamut 05-10-2001 12:03 PM

meaning they like making a bg3. they are just adding up the already used up great ideas of bg2... now i know why they only made an expansion.

the infinity engine is limited. and in my opinion, they have already pushed it to the limit. the ideas are all used up in bg2. bg was an overhaul of bg1. and it would be virtually impossible to create a bg3 that will kick bg2 and bg1s btt. great stuff. thats why its only expansion thingees... http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif

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http://www.123imagehost.com/images/s...y/chiharu1.gif
I am Bahamut... and this Chiharu.

Accord 05-10-2001 05:19 PM

*BUMP*

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Long live H22A1!!!!!

Cayle 05-11-2001 01:34 AM

bump

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- Cayle

Throntar 05-11-2001 01:19 PM

Here's the link to the latest ToB "Item of the Week". The item is called the Darksteel Shield. Pretty cool background story on the item, if you ask me...and no one did...so I'll shut-up now. http://www.tgeweb.com/cgi-bin/ubb/no...iles/frown.gif

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Now where did I leave that doughnut?!

Avatar 05-11-2001 03:20 PM

Monster of the week has to be Undead Beholders...are they shadow or skeletal?

ED: I removed a spoiler reference to the new NPC. Even though it seems like everyone knows who it is, I'm trying to keep this thread free of that. http://www.tgeweb.com/cgi-bin/ubb/no...miles/wink.gif

[This message has been edited by Memnoch (edited 05-12-2001).]

Avatar 05-12-2001 09:02 AM

What level does Mage spells go to?
What level does Cleric spells go to?
I hope its not to high because 3 of my party members are multiclassed

AzureWolf 05-12-2001 09:30 AM

Quote:

Originally posted by Avatar:
What level does Mage spells go to?
What level does Cleric spells go to?
I hope its not to high because 3 of my party members are multiclassed

Mage spells cannot go above level 9 because of mystra forbidding it to all except occasionaly 10th L spells to her chosen. But priests spells have been changed to include L8 and 9. Look at the updates through this threads and it should have some good info about it

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"I was born of darkness. My fathers eyes closed before mine opened. I am not of this world or the other, and I have the right to be what I am..."

AzureWolf 05-12-2001 02:38 PM

bump almost saw this fall off the page cant let that happen

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http://www.tgeweb.com/cgi-bin/ubb/No.../azurewolf.gif

"I was born of darkness. My fathers eyes closed before mine opened. I am not of this world or the other, and I have the right to be what I am..."

Dreamer128 05-12-2001 02:52 PM

Quote:

Originally posted by AzureWolf:
Mage spells cannot go above level 9 because of mystra forbidding it to all except occasionaly 10th L spells to her chosen. But priests spells have been changed to include L8 and 9. Look at the updates through this threads and it should have some good info about it


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I have heard that you will be able to use level10 spells in TOB.

Bahamut 05-13-2001 05:58 AM

bump

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http://publish.hometown.aol.com/tobb...es/bahamut.gif
http://www.123imagehost.com/images/s...y/chiharu1.gif
I am Bahamut... and this Chiharu.

AzureWolf 05-13-2001 06:06 AM

Quote:

Originally posted by Dreamer128:
Quote:

Originally posted by AzureWolf:
Mage spells cannot go above level 9 because of mystra forbidding it to all except occasionaly 10th L spells to her chosen. But priests spells have been changed to include L8 and 9. Look at the updates through this threads and it should have some good info about it



From what i have heard from memnoch and others the only way you can use 10L spells is by doing quest spells and you can only use them once a week but i dont think that even that is definate. Remember you are only a demi-god and if mystra forbids u using above 9th level she canhttp://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif

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"I was born of darkness. My fathers eyes closed before mine opened. I am not of this world or the other, and I have the right to be what I am..."

Memnoch 05-13-2001 07:58 AM

Today's latest, again courtesy of Magedragon and PlanetBG. Read below for the lowdown on the story of Dradeel the elven mage.

<font color="gray">
Throne of Bhaal
Kevin Martens (Lead Designer)
Monk's cap for magic resistance: It slows down in Throne of Bhaal and caps in the 70s. As always, it can be altered by items.

Possible scenario,

With a natural MR of 84%, you can sell all of those items and buy that super sword you've had your eye on. Or, you could give the items to other party members so that everyone has some sort of MR.

Yes, nothing will happen to existing characters. Monks slow down starting at the first level in TOB. It will not retroactively change any monks that have already leveled up.

Monks are still frickin' powerful.

Tracking ability for Rangers: It must be revelation day. Tracking is in.

High level abilities for Thieves: We're releasing High Level Ability info pretty slowly but I'll give you something special here.

Evasion
A rogue's natural sense of preservation becomes heightened with the use of the Evasion ability. Evasion gives a bonus of 4 to AC and 2 to all saving throws. The effect lasts for 3 rounds.

This is one of the High Level Abilities in the Rogue Pool. Many of the High Level Abilities have more powerful versions, as well. Evasion is one of the base Abilities and has a more powerful form called Greater Evasion.

I think this is the most info that anyone has ever gotten out of me about a High Level Ability at one time. </font>

<font color="yellow">
Throne of Bhaal
Charles Deenen (Director of Audio - Interplay Entertainment)
Audio update for Throne of Bhaal: Good news !

All audio got completed early this week for this title, including all of it's movies. I hope you'll have fun playing it once it hits the stores ! Please shoot me an email if you feel we could have done something better (or worse), and if you like what we did.

Thank you for all your interest in this exciting title !
Kevin Martens (Lead Designer)
Wizard slayers: We've made 2 minor tweaks to Wizard Slayers that make a huge game play difference.

1) Magic resistance is significantly increased. At 40th level, a Wizard Slayer will had 84% MR. Yikes!
2) They can now use healing potions. Simple change, major difference.

Nope, Monks are capped lower to avoid ludicrous power levels. 120% MR? That's just too much. Wizard slayers have the best MR in the game.

Once again, add-on and add-in sections: TOB has 2 parts, an Add-In section and an Add-On section.

The Add-In section is a massive dungeon called the Watcher's Keep. When you install TOB, this dungeon appears on your map. All of the new items, new creatures, and so forth can, of course, be used in Shadows of Amn areas.

The Watcher's Keep also appears in the Add-On section, which continues the Child of Bhaal storyline. This uber-dungeon can played at any time in the Add-In or Add-On sections.

The Add-On happens shortly afted the end of Shadows of Amn and takes you to a brand new area map that encompasses Tethyr and Norther Calimshan (all of this is just south of the SOA map).

The Add-On is the epic conclusion to the Child of Bhaal saga.

Starting a new character: You can start a brand new character in TOB and gain access to all of the SOA characters almost immediately. All of the characters have new interactions.

If you want to try some different party setups without playing all the way through SOA again, I would suggest starting a new TOB game. Perhaps, after you've finished the game with your SOA party, try a completely different party makeup at the beginning of TOB.

Bard tidbit: Okay, Bard Tidbit:

Bard Song can be significantly enhanced, for example.

Magical hammer and others: We have a very cool new, artifact level hammer. It starts off strong and can be upgraded with a missing piece to make it even stronger. Nuff said.

All in good time. I'll let a few teasers now and then.

The hammer is called Runehammer

Let's cover all of the bases in one post.

All weapon types have something new.

The Dradedl story: The whole sordid Dradeel story:

Relevant Parties:
1) Dradeel - Elven Mage, first met on the Werewolf Isle in TOSC
2) Golodon the Unmanned - mortal enemy of Dradeel and a former employer of Jan Jansen's
3) The Gibbering Twelve - mysterious brotherhood of mages, not affiliated with the Purple Brotherhood (Socerous Amin and Sorcerous Amon - they're brothers)
4) Buffy - Golodon's pet mastiff
5) Golodon's Wife - never named, excellent resistance to mandrake poison.

The tale - Dradeel and Golodon, as young mages, made a raid on the HQ of the Gibbering Twelve. They stole numerous powerful and valuable magic items. They got away with it but were hunted for years by the Gibbering Twelve and their agents. Eventually, Golodon betrayed Dradeel, black-jacked him, took the stuff, and left him in the then town of Baldur's Gate to get picked up by the agents of the Gibbering Twelve.

Dradeel, on the run, managed to convince the great hero, Balduran, to allow him on his ship which was about to set sale on a grand adventure in the western seas.

The ship never returned. When you reach the Werewolf Isle, you find Dradeel, the only crew member of Balduran's ill-fated ship to not get infected with Lycanthropy. He's gone mad out of paranoia over teh werewolves, wolfweres and the Gibbering Twelve. You help him escape, after hundreds of years of being trapped on the isle.

In the meantime, Golodon used the artifacts and became a very powerful mage. He got married and eventually had a falling out with his wife, a powerful mage in her own right.

A few centuries later, a young Jan Jansen was hired as a house gnome for Golodon. It was his job to clean up after Buffy and to take care of the daily attempts at poisoning Golodon's ex-wife. The wife also had Jan on her staff. He was to attempt to poison Golodon every morning as well. This was where Jan began to learn magic.

Later, long after Jan had departed, Dradeel returned to the mainland after being freed by the player. Quite mad, he immediately killed Golodon and was captured by the local authorities. He was then sentenced to a life of imprisonment in the Asylum, where the player finds him in SOA. </font>

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Draggor 05-13-2001 10:23 AM

Wizard slayers are sounding a bit more useful now. I like the note that characters will have more interactions too. More Minsc and Jan Hilarity. Yippeee. Please hurry up and make this game Black Isle. New Hammer mmmmmm. I'm gonna have to dual wield Crom Fayr and this new RuneHammer.

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Just when you thought it was safe to visit this board.

Accord 05-14-2001 12:37 AM

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Long live H22A1!!!!!

caleb 05-14-2001 02:54 AM

So is balduran a werewolf now?

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http://members.aol.com/lasttrueprinc...ages/sign2.gif Welcome to hell.

Accord 05-14-2001 04:19 PM

Quote:

Originally posted by caleb:
So is balduran a werewolf now?


Me thinks he died many years ago on that island...

*BUMP*

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Long live H22A1!!!!!

caleb 05-15-2001 01:21 AM

A guy with such good gear and reputation got jacked by some chump werewolves. Thats just sad.

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http://members.aol.com/lasttrueprinc...ages/sign2.gif Welcome to hell.

Draggor 05-15-2001 01:49 AM

\Give balduran a break. It was a whole island of werewolves and wolfweres. There's two different groups.

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Just when you thought it was safe to visit this board.

caleb 05-15-2001 04:43 AM

Im just saying for a guy with such a reputation it seems like he should have puree'd the werewolves. Since the pc can walk all over more powerful things then werewolves people should be bowing at your feet.

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http://members.aol.com/lasttrueprinc...ages/sign2.gif Welcome to hell.

Floraowe 05-15-2001 06:07 AM

Quote:

Since the pc can walk all over more powerful things then werewolves people should be bowing at your feet.
Maybe that'll happen in ToB? http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif

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ShadowUK 05-15-2001 02:54 PM

There's that damn cow again

*bump*

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Larry_OHF 05-15-2001 03:27 PM

I just now downloaded and listened to the Producer (or whoever) of the BG series, and he said two very interesting things, that I took note of.<font color="silver">
1. He said that any future Baulder's Gate game will not focus on the Bhaal series, yet that means he is leaving it open as to the chance of making similar games, based on the Forgotten realms series.
http://www.tgeweb.com/cgi-bin/ubb/no...iles/smile.gif
2. He said that whether you play a Good, Evil< or True Neutral Char...everyone will be pleased with the ending. </font color>

That is some information that I had not previously known.
If you already knew that...well good for you!...

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Larry, a Loyal Guardian of the OHF

merc widowmaker 05-16-2001 03:43 AM

bump

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Nobody tells me what to do, not even me !

Killer 05-16-2001 05:58 AM

bump

ED - Edited all your spam out, and I'm getting sick of doing it.

Memnoch

[This message has been edited by Memnoch (edited 05-22-2001).]

Accord 05-16-2001 05:09 PM

*BUMP*

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Long live H22A1!!!!!


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