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-   -   BEST TIPS for Wizardry 8 (http://www.ironworksforum.com/forum/showthread.php?t=42747)

Case00 11-30-2001 10:02 AM

Another sweet spot.

The Swamp is your friend. If you want a place to just wander around a eat up exp, the swamp is it. You can kill brekkek(?) over and over for the 75k reward, and the creatures there are generally worth good exp, even though they are pretty easy to bring down (killing a single golem thingy nets you over 20k, and they travek in pairs). I leveled my guys 2 or 3 times one evening by just going back and forth killing all the red and yellow dots on the map (X-Ray goes a really long way here).

steelcow 11-30-2001 06:25 PM

Something I've found very helpful is to experiment with using the right-mouse button ...

During battle, if you don't know what those three numbers (x/w/z) next to the monster's name during a battle are ... Right-click on it!

When sharing items across characters in the inventory screen, ever wonder if you can simply /give/ an item to a different character without having to select that character first? Right-click on the target character instead of left-clicking!

There's a lot of polish that went into Wizardry 8. So make sure you exploit it at every opporunity! Cheers!

Jerry Austin 12-02-2001 01:40 PM

Hello All,
Here's a hint:
when picking up stuff off the ground if you right click on any person it'l go right into party inventory i stumbled on this by experimenting
saves alot of time then having to go into every ones inventory then moving it into party inventory.
qwert

Jerry Austin 12-02-2001 04:39 PM

Hello Again,
Well heres something cool i found out by a flook,when your in the inventory screen try holding down the control key......a nifty thing added i must say myself.
qwert

vesselle 12-02-2001 05:09 PM

WOAH!!!

V***V

DigitalDaemon 12-02-2001 10:28 PM

I noticed someone posting about bishop specialization. They suggested specializing in three spell areas out of the four available (wizardry, divinity, alchemy, and psionic), and adding points to these with each level raise. While this could work, I don't think it is wise. Just two areas brings in plenty of spells, and the extra points can help a lot going into a realm. It takes a long time to develop a realm otherwise, and the points help a lot from level advance. This is also suggested in the manual - when it described the bishop in the manual, it suggests specialization in two areas rather than three.

Perhaps at the higher levels, when you have selected all the spells you want from the two areas you have chosen, you can begin entering a third area, and even later the final fourth.

Digital Daemon

Thol 12-03-2001 12:27 AM

When a battle starts, *always* go into walk mode the round before the monsters charge into melee range. Even though you don't need to move even one step, turning to the left or right will allow a Valkyrie or other character in the side or back row to use their polearm rather than their ranged weapon. Just turn until the weapons switch, then exit out of the walk screen.

Also, the previous tip for bishops will get you up faster in the two magic disciplines, but it is entirely possible to get up to 100 in all four by the low 20's by placing 3 points every level up into wizardry, psionics and alchemy. Just grab a heal spell and heal constantly and divinity will go up on its own. It isn't easy.

Last tip: Damage spells are overrated. Concentrate on incapacitation effects when possible.

-FF

Astral 12-03-2001 03:00 AM

Regarding the above tip on choosing "walk" every round, remember that you move only at the initiative of the slowest member of the party, so in case you need to kill off something immediately, you might not want to move.

Amaron 12-03-2001 12:21 PM

I posted this in a thread where people were discussing motion sickness in games and I've gotten a lot of feedback about it so I figured I'd put it in the tip section here for any future people suffering from this.

-----------------------------------------
Hey guys I just wanted to say don't loose help yet . I've a lot of info for you here. Let me go into the full disertation because I can't imagine something more horrible than not being able to play a great game simply because it made me sick.

Here are the basics. First off motion sickness is not what we're talking about here most likely. Motion sickness is usually due to your eyes telling you something different than your inner ears are feeling. It happens when for instance you sit in a car reading and not watching the road. This CAN happen on a computer but it usually dosn't unless your sitting WAY to close to the monitor or the monitor is the size of an IMAX screen . In other words because you see the stuff isn't moving around the monitor your brain isn't telling you to puke because your ears and your eyes agree. This is why you don't hear much about people getting sick watching tv car chase scenes too. But it can happen so make sure your not sitting to close and make sure there is a lot of clutter around your monitor like cups, numerous game magazines, books, diet coke cans...oh wait thats my desk come up with your own set of junk! Hehe seriously though with all this extraneous STATIONARY info coming into your eyes it helps your brain figure it out a lot easier. Some people say put post it notes on your monitor also for example. The reason this helps is as long as most of the stuff you see looks stationary your brain classifies the monitor simply as a moving object.

Unfortunately if this sickness only happens to you with certain games its most likely that what your suffering from is called simulation sickness. The main difference is your getting sick in this case not because your ear and eyes arn't jiving but because your FINGERS and your eyes arn't jiving. This is analogous to the fact that some people get sick being a passenger in a car but it's much rarer for someone to get motion sick when they are the one driving the car. If you ever puked watching someone else play 3d games this is what im talking about and prolly what your suffering from. If your computer isn't doing what you want it to reliably when you tell it to do it then you'll get sick. Your brain wires pathways to do things automatically whenever you learn some new method of motion. For instance when you turn right in the game you think about turning right and your brain kind of subconciously pushes the right key. Your brain has this sort of set expectation about WHEN the screen is going to change in relation to when you push that key. So if your eyes dont' tell your brain what it expects to see it gets confused . This is why some games can cause more problems than others. If a game dosn't give you reliable reaction time due to somewhat sloppy codding or memory leaks or whatever then you can get simulation sickness quickly. Unfortunately it's not as simple as getting your framerates up . My advice to you is try the following.

Put a buncha stuff around your monitor and push it back for starters. Don't let it sit in front of a beige wall that fills up your main cone of vision. If you have an LCD monitor with a very very thin border put post it notes ALL around it so the border looks much bigger. Perhaps try not to run in wide screen mode let the char portraits show etc.

Now if your still having problems start changing settings. The first thing to try is change video modes. I've met people who can simply switch between directx and opengl and it all the sudden dosn't make them sick anymore. Try software rendering too. If the screen is jerky make sure you turn down the resolution the game runs in or the bit depth. I can't say for certain but I'd bet my apples turning off anti aliasing might help a lot due to the way it alters the screen to make it look so smooth. Change mip maping options as well to see if that helps. It's hard to know what will work due to the nature of how a screen refreshe's itself. The best analogy I can think of is this. All those options are apples and every drawing to the screen requires set amount of apples for each option. Now the screen refresh's are like buckets. You want to get all the options to add up right so that the bucket never overflows. This makes the whole process of drawing and refreshing happen steady and reliably and lets your brain get used to it. Basically screw around with the video till you get something that works. If you have spare video cards plop them in and try them out too. If none of that works you might still have one option left even if it's not the most plesurable option.

Basically for those of us who actually know what a cramp is we've got to admit our brains don't work as well as they used too. Teenagers can handle 3d easily because their brain rewires so quickly. If your old enough to have actually seen star wars the first time though your not so lucky. What that means basically is you might get some luck by sitting down dropping some motion sickness drugs and grinning and bearing it for a couple days even if you do get drowsy. After a while your brain might get used to it and you'll find it goes away. Try watching tv while playing to look away ever 2 minutes and not get bored possibly.

I really really hope this helps some of you I had this problem once with quake 2 and I know how much it sucked. I wish you good luck and don't give up if this dosn't happen to you with every 3d game you know of then chances are you will be able to change something in such a way that the game works out for you. Please lete me know if you can get past it I'll cross my fingers for you till then .

-----------------------------------------

Someone on another board this got cross posted to asked about how the inner ear feels and I thought I'd explain that quick to to clear any problems up. Your ear has a kind of set of bubbles in it with fluid in them. In a way they work like a carpenters level. When your body shifts the fluid shifts. Your inner ear detects the shift by thousands and thousands of microscopic hairs along the wall of the bubble. The shifting hairs tell your body which way its leaning kind of like how you feel which way the wind is blowing over your skin.

Anyways sorry for the uber long post [img]smile.gif[/img] .

Jerry Austin 12-03-2001 06:43 PM

When deal with stacked items in the inventory screen try holding down the shift key and clicking on it takes 1 item out,2 fir 2 clicks,3 for 3 clicks,etc.
qwert

Tholarion 12-04-2001 09:48 PM

Telling us to cheat is a tip? [img]smile.gif[/img]

*\Conan/* 12-05-2001 11:21 AM

Formations; Use careful planning in this area. Not only will this benefit you in attacking, and fighting but also in certain terrain or other obsticles. Your movements in different formations should always be considered priority.</p> *\Conan/*

yoodaa 12-05-2001 09:29 PM

small tip: when being surrounded and all you have is a flat wall to your back, walk and turn your facing so that only the front and one flank is exposed. Then change formations to move the character from the inside flank to the outer flank. I run a 1-3-1 (left-front-right) formation, so switching to a 3-2 formation prevents monsters adjacent to the flank from concentrating on the lone character there.
.
better tip: Holy water -- both the spell and item -- is the ultimate Eye for an Eye disabler. This area-effect spell is cheap to cast and most importantly, will not harm you. After a few HW throws and casts, your offensive casters will be of use again.

Feanor 12-06-2001 10:06 PM

This strategy will only work where the terrain allows and is good for groups with a close combat orientation...

If there is a group of monsters with spell casters in it wandering around, and you don't want to have to charge the group and take bloody heck from the spell slingers the whole way there, try the following. Get the group chasing you (but not in combat mode yet) or go to a spot on the map that they are moving towards. Get your back against a wall, preferably one with a crevice. Hit the camp button. If the monsters ambush you, they'll be right up in your face and the spell caster will be right there too, ripe for a good thrashing.

Jerry Austin 12-07-2001 10:11 AM

Having tried an editor{hangs head in shame}i have come up with theres other ways to get what you want by the replace order,want to start a new party with a ninja who has 2 swords create a samurai go into game give swords to ninja replace sam with what you want...chances are you wont have the gold to buy the new equipment but he'l live and its easier on the conscienceness.....plus at least sir tech will help ya out if your in trouble long as you been legit.
qwert

SeiCair 12-07-2001 06:33 PM

This is my first post to the board...

Use Pipes of Piercing on Savant Guards/Troopers/Henchmen. They have a lot of resistances, but they seem to take pretty nice damage from Sound.

SeiCair

scooby 12-08-2001 11:42 AM

Seems to me that those houses you can't get into on Arnika road and Arnika Trynton Road are safe havens for resting up.

Also, they're perfect for attacking enemies dues to it's wall configuration.


If only I knew how to get rid of those damn leaf sprites!!!

scooby 12-09-2001 12:16 PM

I am still sticking with my views that a bard or gadgeteer in your party are extremely valuable by even lvl ten.

My gadgeteer has only two gadgets right now. But they become more powerful over use. I can only assume the bard is just as deadly.

Feanor 12-10-2001 04:17 PM

You can get your Alchemist to make different potions when you camp if you save right b4 you camp and then reload the game and camp again. So if you didn't want that potion of light healing, just reload and try again.
I haven't experimented with it too much so I don't know how much is based off you character's Alchemy skill, in terms of how powerful of a potion he can make. Seems pretty random though.

~l8er

Jerry Austin 12-10-2001 07:26 PM

I dont know if its just me or people aint aware of it but potions can be merged with others to make different types after looking around this is some of the recipes i've found:

Light Heal + Mod Heal = Heavy Heal (L15 Alchemy)
Mod Heal + Mod Stamina = Pickmeup (L20 Alchemy)
Stink bomb + boom bomb = acid bomb
Poison Reduction + Light Heal = Cure Poison(L30)
Hv Heal + Cure Light Cond = Cure Disease
Restoration + magic nectar = res dust
Boom bomb + stink bomb = acid bomb
Ice bomb + fire bomb = canned elemental
Light Heal + Bless = Guardian Angel
Sneeze Powder + Flash Powder = Pandemonium Powder
Dust of Desication + Concussion Powder = Skeleton Powder


powders can also be merged though i dont know how many.
qwert

[img]graemlins/bart.gif[/img]

Davrem 12-12-2001 05:18 PM

Here's a tactic for those of you wanting to reach ahead and tackle mobs that are of a higher lvl.

You need two things for this tactic:
1) Someone who can cast elementals or a canned elemental
2) A corner

This has proven to be a beautiful thing for me, and I've lvled hardcore using this tactic. Come as close as you can to seeing enemies that lurk around a corner (obviously you know they are there) start combat early, summon up the meanest elemental you can but summon him in the same room as the enemies. Once you've done this cast 1 AOE (Area of Effect) spell minimum. This will ensure that the elemental will hold the mobs agro when you end the turn, and not simply end combat and waste the summon. Back down the hallway on your second turn, or path depending on where you are, and blast away with AOE's and non-sightline spells like Psionic Blast (targets party no visual component). Everyone dies...and if your lucky you don't see a lick of damage, unless they beat your ele down and come gunning for you.

madmarcos 12-13-2001 12:04 PM

how to get more than 3 people in your front rank:

***this tip was suggested in a different thread by someone else but it absolutely belongs here***

i verified this last night and it works.

dont use the front most rank. put your melee'rs in the middle and side ranks. put your rear guys (ranged only and casters) in the back rank. the flanks wont be able to hit mobs on the opposite side (understandable) but all 5 (3 middle and 2 sides) will be able to smack mobs dead-ahead of you, which is normally where you place your frontal assault mobs.
this is such a wonderful tip. now my monk, lord, samurai, and the cane-of-corpus faerie ninja can all melee the same badguy.

thanks to the person who originally suggested this.

Davrem 12-15-2001 05:02 AM

Priests?! We don't need no stinking Priests! A bard with the dulcimer of mending and an alchemist to cast stamina is a never ending supply of group heals. Ever since the discovery of the Dulcimer of Mending and the abiblity to use it of course I have yet to see a death.
1) Bard chain casts group heal every turn
2) Alchemist casts stamina when needed
3) All the tanks live to fight another day [img]smile.gif[/img]

[ 01-06-2002: Message edited by: Davrem ]</p>

fable 01-03-2002 07:54 PM

One excellent way to maximize a character's teleport ability is to set a beacon down right in the T'Rang teleport room. Since the T'Rang teleportal lets you choose one of four locations, that spell in effect can send you to five separate locations for the price of one. And in addition, it's a safe place to rest when you teleport out of nearby trouble (always assuming the T'Rang still regard you as a nice guy, of course).

Myles can be very effective as a substitute for buying goods. In other words, use him to steal merchants blind. I don't invest my party members' skill points in that, since their combat skills are arguably more important. You can grab Myles in Arnika.

Gilrad 01-03-2002 11:45 PM

A REALLY helpful hint that I haven't found mentioned by anybody (could I be the only one who knows about this?), is that for you phased combat goers, instead of pressing enter to start your turn, you press the '\' button twice. This way, if you want to make a change, you can just enter continuous and change it. Also, if you for some reason started the turn normally, if you keep on switching, you will eventually reach the continuous mode where you can change your actions.

Also, the Valkryie's cheat death is stamina feuled. If you'r valkryie is getting low on life, but you don't have healing abilities available to you/your healer doesn't have high enough initiative, then go ahead and have her take the hit; she will fall unconcious for a few rounds, but will have quite a bit more life than small healing abilities could do.

*slight item spoiler*

Ninjas aren't just useful for the CoC. Of course it would only be smart for anybody who knows of it to have the appropriate race associated with the Ninja, they also deal damage unhindered by armor class. That means, that unless the enemy has damage resistance (like several adamant creatures do... *groan*), your ninja will do the amount of damage listed on the character profile.

Warhammer 01-04-2002 08:16 AM

<blockquote>quote:</font><hr>Originally posted by madmarcos:
how to get more than 3 people in your front rank:

.

dont use the front most rank. put your melee'rs in the middle and side ranks. put your rear guys (ranged only and casters) in the back rank. the flanks wont be able to hit mobs on the opposite side (understandable) but all 5 (3 middle and 2 sides) will be able to smack mobs dead-ahead of you, which is normally where you place your frontal assault mobs.
this is such a wonderful tip. now my monk, lord, samurai, and the cane-of-corpus faerie ninja can all melee the same badguy.

thanks to the person who originally suggested this.
<hr></blockquote>

I agree with the tip, but have an improvement to it, instead of:
1 left flank, 3 in the middle and 1 in the right flank, try:
2 left flank, 1 in the middle and 2 in the right flank.

All 5 can STILL assault the front, BUT you now have two guys for each of the flanks.

yoinkdersplat 01-04-2002 08:31 AM

You do not have to level up just because you are able to...

When your character gains enough experience to level, there is nothing requiring you to use that level up right away. Don't forget that monsters level with you. If you are not prepared to face monsters of higher strength, wait to level your characters until you have gotten some practice in. You can train your skills by fighting monsters near your current level and practicing spells in and out of combat (see previous tips in other posts).

NOTE: Don't worry, if your character has enough experience to gain multiple levels once you do decide to "hit the plus sign" to gain (a) level(s) you will go up a single level at a time, so 1) you will not lose out on anything and 2) you can stop/exit out when you feel the character(s) is/are at a good stopping point.

yoinkdersplat 01-04-2002 09:33 AM

Regarding damage vs. disabling spells (in response to Thol's tip)...
(Note I don't know if this is spoilish or not, so I'll just take the precautions anyway):
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I've actually found that many people prefer disabling spells over damage spells in this game, because most of the parties I see are heavily melee-oriented. In a melee-oriented party part of the goal is to get close to the enemy to beat them down. Because of that goal, disabling spells are almost always a better option as they make situations safer, faster and more reliable

Damage spells tend to do much better when you have all spell-casters in your group (or very close). I've found that then and only then do these types of spells REALLY shine (multiple casters can use spells to lower enemy resistances and the whole group is focused on ranged killing). Disabling spells seem to be better for most parties, because most people seem to have very melee-heavy parties. I know the mage-party works from experience (albiet annoying when starting out). Keep in mind that mythology is EXTREMELY important as stated in a previous tip (especially so for this type of group).

Have fun...

DraconisRex 01-04-2002 07:07 PM

Want a powerful Bishop? Start him/her as a mage. Put your 15 points (5 each) into Wizardry, Water & Air (or any other mage power of your choice). Change classes at level 2. When you change-over you keep your points in your magic types and add the other spell books. You lose nothing as your Bishop class will give you "start up" levels. You put points into areas you'll use a lot.

DraconisRex 01-08-2002 08:23 PM

Ninja tip: Get a Wazakashi. Equip it in you SECONDARY weapon. Keep the PRIMARY weapon hand empty. You're still at two attacks. The Wakashi CAN raise your SWORD skill. The UNARMED skill can still rise, too.

DraconisRex 01-08-2002 08:27 PM

Don't immediately forgo "negative" bonus classes. I've a party which has a Faerie LORD that, at times, is DUAL WIELDING two FEARIE wands. Yeah, not a lot of damage, but that Samuri can really make sushi out of those sleeping foes.

DraconisRex 01-08-2002 08:31 PM

Moving characters in combat is a life saver. Get flanked? No need to move/re-orient your party via the movement icon, thus moving at your slowest person's initiave turn.

Have the vulnerable character switch places with a heavier-duty character.

I usually flank with rouge classes and keep a tank with polearm skill and heavy armor in the middle/center group. If we get flanked, I'll pull in the (switch) the characters. That way only TWO of the party lose a combat turn and my Priest/Bishop can heal the weakened character.

jfunk 01-09-2002 08:32 PM

Tip for people just starting:

When you get to Arnika, the groups of savants and rogues can be tough for a young party.

Find the partrolling guards and follow them around...they will kill the baddies for you and you get the EXP anyway.

j

SpinyNorman 01-17-2002 05:49 AM

Saw one post about merging potions/powders but it didn't mention all the money to be made!! There are two things that I know of which can make you a LOT of money very easily. You need someone with a moderate alchemy skill. Item 1: mix "sneeze powder" and "flash powder"; this makes pandemonium powder which sells for about 2900, for a profit of of something over 2500 for each potion. Even better, mix "Light Heal" and "Moderate Heal" to make "Heavy Heal", then mix "Heavy Heal" with "Cure Light Condition" to make "Cure Disease". Finally, mix the "Cure Disease" with "Heavy Heal" to make "Renewal". He'li is buying my "Renewal" potions for 4840, which gives me a profit of about 3600 each. My cost for ingredients varies depending on who I buy them from. The light and moderate heals and the cure light condition seem to be readily available from the temple in Arnika, and sometimes He'li has some of them even cheaper. I made over 500,000 in just a few minutes real time (maybe 1/2 hour). My alchemist turned priest has a decent alchemy skill, but by no means maxed out. This may be an overlooked method to make money, especially early in the game. You just need a moderate alchemy skill and a little starting capital - ( or none, if you've saved some of those potions and powders)...Of course I'm one of those packrat types who saves EVERYTHING - I HATE to use my potions and such... not sure exactly what I'm saving them for, but I found out last night when I got around to trying to mix potions and sell them!!! Instant Riches!!! ( Very different from what my Broker promises and fails to deliver .

Quick update: Looks like the Alchemy skill must be 50 or more to mix the Sneeze + Flash powder and the Heavy Heal + Cure Disease. Also, AND THIS IS IMPORTANT - You can't mix unidentified items - ( you could sell them, but you won't get anywhere near their actual value. Therefore, you will need either someone with the Identify spell and reasonable skill/spell points or you can buy ID scrolls and just make a little less money on each potion - ID scrolls cost about 280-290 at the temple or Anna's - Fuzzfas also has them as well as some of the other ingredients. Even buying the scrolls, you should still make a sizeable profit on the renewal potions and over 2000 on the sneeze + flash powders... This sure adds up in a hurry [img]smile.gif[/img] !!!
[ 01-17-2002: Message edited by: SpinyNorman ]

[ 01-17-2002: Message edited by: SpinyNorman ]</p>

Professor 01-17-2002 12:42 PM

Not all is lost if a merchant catches you pickpocketing.
Often, you can return to his/her good graces with a small gift.

Professor 01-18-2002 12:22 PM

I have found so many more items by keeping the Search option on.

Be careful, though-- monsters are more likely to surprise your party (especially when entering a new room).

yoodaa 01-19-2002 06:01 PM

You can use the renaissance lute (restoration) instead of potions for your stamina hungry bard.

An easy way to raise up your magic and combat skills is to go into continuous combat mode, then summon a low level elemental and target it before the round is over. If you have multiple people that can summon elementals, you can continuously go through many elementals [img]smile.gif[/img]
This is also a good way, if you have the Might to Magic spell, of regaining mana (the elementals have low divine resistance).

BTW, earth elementals sometimes leave stones behind [img]smile.gif[/img]

[ 01-19-2002: Message edited by: yoodaa ]</p>

elbarono 01-22-2002 04:20 PM

If you have a Psionic or Priest and Alchemist in your party, get Soul Shield and Element Shield as soon as possible. These two spells are among the most important defensive spells of the game, and having them on can mean the difference between a very easy battle and an entire party death.

--Adam

Nightowl2 01-26-2002 12:20 AM

I put this up in another topic, and someone suggested I post it here, too.

When shopping, often the store lists become disordered. You can fix that by simply selling a single item. The list is back in proper shape after the sale.

This trick is especially useful when you're doing multiple purchases, sacking out 24 hours to refresh the list.

I caught on to this several (or more than several) games back, and these days, I never sell all my trash items right away.

<center>Nightowl2</center>

SledgeHammer 01-28-2002 08:48 PM

If you have an Alchemist or Ranger you can make money by purchasing cheap potions/powders/bombs, mixing them and selling them again.

eg.
Purchase the following items:
Sneeze Powder (5) @ 5gp
Flash Powder (5) @ 79gp
Get your Alchemist to merge the two...
Sell the following item:
Pandemonium Powder @ 2300gp


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