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if it's exactly like d&d (classes + races) i'm going what my character for my d&d group is.. Dwarven Cleric/Fighter (Male) ugh everyone in my group was human except 1 elf. he is our dm right now so the former dm is a gnone fighter/rouge. and since they were 2 barbs, 1 ninjas, and 1 fighter/rouge i had to be cleric or we wud be screwed. and i wanted to be "different" from the group and not "go w/ the in crowd" so I chose to be Dwarven even though my name is Elven...
[ 06-14-2002, 02:27 PM: Message edited by: KAR_MOD1 ] |
Why is everbody going for multiclass? Surely you advance more quickly in single? I am going to be a plain old human paladin.
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I've been thinking and thinking... and my suspicion is that, no matter how much I plan ahead and try to come up with the best possibility I'm probably going to end up playing something totally unexpected like a bard or fighter. Although all of my plans will EVENTUALLY come out (such as Wizard/Sorceror :D ) I tend to play something solid and powerful my first time just to get a feel for the game. I might go with paladin, they're easy for me to roleplay for some reason. Who knows. I'll probably continue to speculate until there's only one possibility I didn't even consider... and I'll probably end up playing that LOL
-Jafin |
I'm gonna play as a drow elf rouge, or ranger. "In the name of Lolth I will kick your @$$".
[ 06-16-2002, 12:45 PM: Message edited by: Triconan ] |
<font color="#0099cc">Can anyone explain this recent fanatacism over drow characters?
Whats wrong with regular elves? High, Gold, Moon and Forest?</font> <center> :confused: :confused: :confused: </center> |
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I would like to be an CN Elven Mage. Not a stupid drow elf which is NOT a choice. You could just have a purple elf with gray hair but i find that foolhearty. Also...are there specialist mages? if so I may decide to be a necromancer but loosing illusion spells may be a problem for defences. But i suppose if everything is already dead that wont be a problem.
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Careful before you multiclass,
NWN and 3rd ed work totally different than many of you are used to. First of all you are limited to a grand total of 20 levels of classes. This is the Experience table. 1st 0 2nd 1,000 3rd 3,000 4th 6,000 5th 10,000 6th 15,000 7th 21,000 8th 28,000 9th 36,000 10th 45,000 11th 55,000 12th 66,000 13th 78,000 14th 91,000 15th 105,000 16th 120,000 17th 136,000 18th 153,000 19th 171,000 20th 190,000 Each time you gain an Overall level you can take a separate level in any Class with the exception of certain classes like Paladin and Monk which have special limitations. Your character is considered the Overall level... Not the Level of your highest class + 2 like in 2nd ed. Thus a 6/6 Fighter/Mage is considered at 12th level character and earns experience at that level on the EXP table. When he gains an Overall level he can advance one of his two classes. He casts spells as if a level 6 Mage (6d6 fireballs) with the same spell selection a 6th level mage would have. However each class also has hit points and what is called a Base Attack Bonus or BAB also special Bonuses to Saves. The BAB and Save Bonuses stack togather while multiclassing, but the spell effects do not. Thus you can safely multi-class any melee class without ill effects. Multiclassing any spellcaster seriously depleats his effectiveness. If you are going to Multi-class a Spellcaster its now recommended that you take uneven levels. Like a ratio of 3 to 1 mage to fighter or 2 to 1 so you dont lose the casting effectiveness but still get a better Base Attack bonus from the Mage table as well as his save bonuses. Only Elves, Half Elves or Humans can do this as a Wizard. Only Humans and Half Elves can do this with a Sorcerer. Any other race must take the levels as an even split because any class which gets more than 1 level apart in their case causes a 10% earned experience penalty per class that is not within that range as a spellcaster. The other races have other classes that they can advance unevenly with.. they are called a Favored Class. With Humans and Half Elves their highest class is considered their favored Class. Hit points for the total level of the Character are all added togather unlike in 2nd Ed where you only got 1/2 the hit points for each class. Thus you get 6d4 hit points for the 6 mage levels and 6d10 hit points for the fighter levels in a 6/6 split. This may help you keep from making critical errors in class selection in NWN and 3rd ed D&D rules. [ 06-16-2002, 06:18 AM: Message edited by: Silverquick ] |
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3ED has a lot more versatility than the previous versions did. |
So would it be beneficial at all to start as a fighter or other tank and convert to a mage at lvl 2? would the bonuses from that justify loosing a lvl 8 and 9 spell?
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Personally I don't like Drizzt, the evil drow are so much more cool.
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Of course, a level 20 mage won't need armor or weapons anyway, but it would make the earlier levels a little safer. [img]smile.gif[/img] |
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However, Drow culture has fascinated me ever since I read the Dark Elf trilogy. Personally I find Drizzt a rather uninteresting and one dimensional character. |
Torgul
chaotic-good half-orc 1 level barbarian 19 levels shaman (read cleric) Background: When Torgul was just a lad he wanted nothing more than to be a fierce warrior (barbarian) like most of his kind. He was an inquisitive boy, always looking for something new to get into. He wanted adventure. Torgul's father, Murgoth, was a powerful tribal shaman who wanted nothing more in life but to have his son follow his path. He prayed to Ineval daily for help in influencing young Torgul, but Torgul had other plans. (careful what you wish for) Early one foggy morning, while the village lay asleep in their huts, a band of marauders attacked. They were intent on taking the women and children as slaves to be sold in the city for gold. The fierce warriors of the tribe that Torgul admired so much grabbed their hulking axes and ran head-long into battle. Unfortunately for the brave warriors, the marauders had dealt with their kind before and they were ready. Out of nowhere a rain of arrows came from the sky. Cutting down almost all of the tribal warriors before they even had a chance to raise their mighty axes in battle. Torgul wanted to join in they fray, but Murgoth told him to stay back. He stood and watched his father walk to the center of the camp and begin waving his arms and spouting incoherent words, he had never heard before. Just then, the ground in front of the advancing marauders seemed to open up. Vines sprang from the earth beneath the their feet and wrapped around them; holding them in place. Torgul was in awe. He had been told by his father how powerful their god, Ineval was, but he had never seen it first-hand. Murgoth said something else Torgul didn't understand and the sky grew dark. Fire, lightning and acid rained from the sky above the marauders. They screamed in agony as their flesh was seared from their bones. The few remaining marauders fled in fear. Relieved that the marauders had been beaten, Murgoth let down his guard. Just then, Torgul noticed a human figure emerge from the shadows like a ghost. He yelled to his father, but it was too late. The assassin had already plunged his dagger deep into Murgoth's spine and slipped back into the shadows from whence he came. Torgul ran to his father only to find he had been mortally wounded. He lay there on the ground. His back had been ripped wide open. He clenched his dying father's hand to comfort him as he slipped away. His father was gone. Trying desperately to fight back the tears, he noticed a light from the sky. It was a beautiful, bright light that seemed to shine from the heavens themselves. Suddenly Murgoth's body rose off the ground and ascended into the sky. The dagger that had ended his life dropped as if there was nothing to hold it any longer; along with Murgoth's sword (remember he worshipped Ineval). Torgul threw down his battle axe and picked up his father's sword. He had decided to give up on the dream of becoming a warrior. He now wanted to be like his father; a powerful shaman. He dropped to his knees and began to pray to Ineval for help in avenging his father's death. A moment later he had thoughts he had never had before. He knew things he never knew and he could feel power surging through him, he had never before felt. He knew his prayers had been answered. He had been accepted by Ineval. Picking up the dagger, he noticed it had the markings of a serpent wrapped around a human woman on the hilt and some symbols he couldn't make out..........yet. ( human letters). Deciding that he would devote his life to ending the life of his father's assassin, he set off toward the human city. |
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i dont exactly know what im going to choose but it will sure as hell be drow. will they get all the innate abilities and stuff!? |
Sorry uss but I read you can only make them look like a drow, no innate abiltiies.
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NE Mage or CE Cleric
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I’m baffled that none of you had said it yet. Yea, you all know what I’m talking about....a halfling monk! I mean think of the possibilities with this kick @$$ combo. Imagine a short furry-footed fat man doing a roundhouse kick against a dragon or something. This guy is gonna do some serious damage =)
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either a Druid or Rogue, depending on what my buddies choose to take.
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i'm playing a peasant monkette. :D she's already awesome with attacks of opportunity alla time! [img]smile.gif[/img]
V***V [img]graemlins/chaos.gif[/img] |
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V***V :( |
MONKS RULE!
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