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Re: Rogue Rebalancing mod v3.81 released
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However, note that you should only install one fixpack at a time (i.e. either Baldurdash or the G3 BG2 Fixpack) and that some of the mods which are listed as compatible with RR may not be compatible with each other (i.e. TuTu and BGT are mutually exclusive for obvious reasons). Also, it's always a good idea to check the readme files and the discussion forums of all mods which you intend to install for potential compatibility issues and the recommended install order. |
Re: Rogue Rebalancing mod v3.81 released
I've just finished the Arledrian quest, and when I gave him a Extra Healing Potion, all of my potions disappeared from my quickslot. Also, the second dialogue option for the potion choice has a spelling error, it says "week" instead of "weak."
It is a nice way to flesh out the side with Shadow Thieves half of Chapter 3, and the dagger has already shown its usefulness to me against Tanova. |
Re: Rogue Rebalancing mod v3.81 released
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Re: Rogue Rebalancing mod v3.81 released
Off topic, butI have a couple of questions regarding Thief skills.
1. How does Detect Illusion work, is it a passive skill, or does it need to be activated like Turn Undead? 2. What 2-handed weapons can you backstab with, aside from the quarterstaff? |
Re: Rogue Rebalancing mod v3.81 released
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Re: Rogue Rebalancing mod v3.81 released
Update: After I did some actual in-game testing, I've discovered that the "Detect Illusion" skill can actually dispel illusions of any level and even destroy illusionary creatures such as Projected Images and Mislead clones, but not Simulacrums.
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Re: Rogue Rebalancing mod v3.81 released
True. DI is indeed a surprisngly powerful & useful ability, especially as it bypasses SI: Divination.
There is a mod that allows Thieves (including Dual & Multiclasses) to Backstab with pretty much every type of weapon in the game, with the drawback that larger weapons, due to their very size, impose penalties to the Backstab multiplier. So if your Backstab with a Short Sword is x5, you could use a Warhammer and get only x4, and with a Staff it's x3, that kind of thing. I think the mod is Ashes of Embers, but I'm not sure. |
Re: Rogue Rebalancing mod v3.81 released
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Re: Rogue Rebalancing mod v3.82 released
Happy holidays everyone! :) The Rogue Rebalancing mod has been updated to v3.82. In summary, this small maintenance update resolves a few compatibility issues with other mods, fixes several minor bugs and further enhances the AI scripts of all characters which are altered or introduced by this mod. Here's the full list of changes:
Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
Note: if you currently have Rogue Rebalancing v3.8 or v3.81 installed then you won't have to start a new game after updating to v3.82. Otherwise, starting a new game is required in order for all components to work properly. |
Re: Rogue Rebalancing mod v3.82 released
The Rogue Rebalancing mod has been updated to v3.9. In summary, this release adds several new items to the game, revises some of the items which were introduced in the previous versions of the mod, further expands the "Revised Thievery" component with an option to use the PnP variety of thievery potions and enhances all AI scripts that are used in Rogue Rebalancing through Detectable Spells. In light of these changes, the compatibility with other mods and the recommended install order for Rogue Rebalancing have changed. Please consult the revised Compatibility Guide for more details. The first post in this thread has been updated with the full list of changes.
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Re: Rogue Rebalancing mod v3.91 released
The Rogue Rebalancing mod has been updated to v3.91. In summary, this minor update improves the compatibility with the "EasyTutu" and "Beyond the Law" mods, fixes a few small bugs and updates Detectable Spells to the most recent version. Here's the full list of changes:
Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
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Re: Rogue Rebalancing mod v3.92 released
The Rogue Rebalancing mod has been updated to v3.92. In summary, This small maintenance release fixes a couple of stray bugs, improves the compatibility with the One Pixel Productions mod and updates Detectable Spells to the latest available version. Here's the full list of changes:
Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
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Rogue Rebalancing mod v4.0 released
The Rogue Rebalancing mod has been updated to v4.0. In summary, this major release further revises the Thief and Bard HLA tables and tweaks their respective kits a bit further. Optionally, Rogue Rebalancing can now restore the proper PnP racial adjustments for thieving skills and allow Cromwell and Cespenar to upgrade some of the items which are introduced or altered by this mod. The first post in this thread has been updated with the complete list of changes.
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Re: Rogue Rebalancing mod v4.1 released
The Rogue Rebalancing mod has been updated to v4.1. In summary, this minor release alters the Alchemy and Scribe Scrolls HLAs in order to make them more customizable. Characters using these abilities can now choose which potion/scroll they wish to create. Furthermore, this update gives characters a chance to talk their way out of trouble after failing to steal an item from a store. The new dialogue options which make that possible are dependant on the character's mental attributes. Here's the full list of changes:
Core component changes:
Changes to the Chosen of Cyric component:
Changes to the Shadow Thief Improvements component:
Changes to the Upgradeable Equipment component:
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