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-   -   Intresting Ideas (http://www.ironworksforum.com/forum/showthread.php?t=13660)

Xen 08-18-2003 03:42 PM

They`re going and going,going...
Duracell...stick with the bunnies!
:D :D :D

Pyrenk 08-18-2003 03:44 PM

Or use them for skeet shooting.

Dadams1 08-18-2003 03:45 PM

Anybody here seen HotShots Part Deux? Haha, that part with the energizer bunny was great :D .

Pyrenk 08-18-2003 03:48 PM

What, did they use the bunny as a golf ball?

Dadams1 08-18-2003 03:51 PM

Actually, in the middle of a fire-fight between Charlie Sheen and some random Iraqi guy where they keep shooting at each other from 3 feet away and can't hit each other for like a minute, the bunny starts going around saying, "It keeps going and going and going and going..." and then they look at each other and both shoot it BOOM! And then Charlie Sheen shoots the guy. Okay, I'm done. :D :D :D

The Offspring of Viconia and Edwin 08-18-2003 05:22 PM

What have I started?
Gorion is spinning in his grave listening to you all.

Pyrenk 08-18-2003 05:23 PM

Gorion break-dances?! [img]graemlins/1dizzy.gif[/img]

Tancred 08-18-2003 06:21 PM

One mod idea that occurred to me was provisionally titled The Downgrade Mod.

Someone once said, truthfully, that BG2 is item-based. It's not about spells or npcs or tactics, it's about items. You live or die by them. So, change that. Remove the powerful magical weapons. Imagine levelling the playing field; some weapons cause different types of elemental damage, some do extra normal damage, some add bonuses to your thac0, some have unique abilities here and there... some armours have extremely unique effects, others are more mundane... simply get rid of the 'normal' weapons +2, +3. But no weapon has overall pre-eminence. Make it more like BG1, where it wasn't really possibe to have every item slot filled. Then you'd have to change a few things here and there - get rid or tone down some spells, rewrite a heck of a lot of monster files.

I'm taking a different approach to, for example, the Tactics mod. The Tactics mod makes the enemies harder. I say, make the characters less potentially powerful. Makes it interesting.

Maj 08-19-2003 02:46 PM

Well, first I'd like to say you all have some great and... interesting ideas. My idea for a mod is that you the PC become Minsc's witch. This could be for mages (sorcerers too), bards, and mulitclases (like mage/theif) characters. (And maybe add a romance in for fun?) This would also make Minsc more fun to play with since he doesn't seem to have any character quests.

-Maj

SixOfSpades 08-20-2003 05:30 AM

Quote:

Originally posted by Tancred:
One mod idea that occurred to me was provisionally titled The Downgrade Mod.
Guess what I'm doing right now? :D

It's not all Downgrading, though. Some items go up, some items go down, some just get changed around a bit. Celestial Fury only has a chance to Stun the victim 20% of the time, now, Ardulia's Fall is +3 enchanted with a much better Slow effect, and the Staff of the Magi casts Invisibility 10 times per day, instead of granting it each time you equip the weapon.

So, hopefully, somebody carrying the Flail of Ages and someone else wielding Halcyonn will be able to pass each other in the street without either of them feeling guilty, of busting out laughing at the other guy.

Luvian 08-20-2003 05:54 AM

What I'd like to see is probably not possible, but I think it was a nice feature of Bg1.

You know in BG1 when you rested, some monsters in the Dungeon would respawn. I liked that. You can't go to sleep in an ennemy stronghold and expet them to keep standing there. Of course they'll reinforce their positions.

In Bg2 it's not like that, so most players simply rest after each fights. You create a sorcerer, get into a fight, use up all your 9th level spell against that goblin, and then rest. That unrealistic and game breaking, in my opinion. The game was not made taking into consideration you would use all your most powerfull spells and items in every fights.

Even if you limit the Invisibility ability of the Staff of the Magi to 10 per day, it simply mean players will be able to use it 10 times per fights. That's still a lot.

Broadside 08-20-2003 06:43 AM

I don't know where you live, maybe some bizzaro world where armys are made up of demented loonatics rushing around non-stop with toothpicks (guns are too powerful to be used in every fight), crazied from lack of sleep (resting after you fight is cheating), but not rushing to attack mind flayers with 2 magic missles and "friends" memorized is something people like to do.

Link 08-20-2003 07:44 AM

Quote:

Originally posted by Broadside:
I don't know where you live, maybe some bizzaro world where armys are made up of demented loonatics rushing around non-stop with toothpicks (guns are too powerful to be used in every fight), crazied from lack of sleep (resting after you fight is cheating), but not rushing to attack mind flayers with 2 magic missles and "friends" memorized is something people like to do.
Dude! Relax already! Not everyone shares the same opinion!

Tancred 08-20-2003 09:35 AM

Quote:

Originally posted by SixOfSpades:
</font><blockquote>quote:</font><hr />Originally posted by Tancred:
One mod idea that occurred to me was provisionally titled The Downgrade Mod.

Guess what I'm doing right now? :D

It's not all Downgrading, though. Some items go up, some items go down, some just get changed around a bit. Celestial Fury only has a chance to Stun the victim 20% of the time, now, Ardulia's Fall is +3 enchanted with a much better Slow effect, and the Staff of the Magi casts Invisibility 10 times per day, instead of granting it each time you equip the weapon.

So, hopefully, somebody carrying the Flail of Ages and someone else wielding Halcyonn will be able to pass each other in the street without either of them feeling guilty, of busting out laughing at the other guy.
</font>[/QUOTE]You know what I'd like? A random magical item generator. To hell with this, when we all know the location of every single magical item, and in fact undertake some quests with the sole aim of getting said item - I'd like magical item acquisition to be more like Diablo's, when you really have no idea what you're gonna get or where you're gonna get it or even if you're going to get anything at all. I'd like to see all the magical items in the game taken away and replaced by this random feature - and if the items from the game do appear, then they'd be significantly reduced in power. The truly powerful artifact-level weapons would still be there, perhaps, but because of the random-o-magic thing you woudn't be guaranteed the Ultimate Weapon To Take Them On.

That would solve this problem we have by which some item categories are poorly served, for example.

Oh, yes... get rid of those standardised +1, +2 etc weapons, too. And magic item shoppes, except possibly the Mart, and even then randomise their stock.

Pyrenk 08-20-2003 09:36 AM

I want more roleplaying opportunities [img]smile.gif[/img]

Leslie 08-20-2003 09:40 AM

Someday I'm gonna play a game with noname items !

So only a katana +3 or warhammer +2 or ... and not using the GREAT Celestial Fury and his relatives. [img]smile.gif[/img]

And I will not swap weapons in the inventory, only in weapon slots.
Could feel a very roleplaying game. ;)

The Offspring of Viconia and Edwin 08-20-2003 01:52 PM

I'd like for items that have been previously indentified, to automatically be indentified in the future. For example, if you identify a short sword+1, and later pick up another short sword+1, you shouldn't have to identify it.

Pyrenk 08-20-2003 02:00 PM

Indentified? :D

A Keyring would help-like the one in Arcanum. All your keys go on it, and it only takes up one slot.

Tancred 08-20-2003 04:31 PM

Quote:

Originally posted by The Offspring of Viconia and Edwin:
I'd like for items that have been previously indentified, to automatically be indentified in the future. For example, if you identify a short sword+1, and later pick up another short sword+1, you shouldn't have to identify it.
But it's a different Short Sword +1! Unless you're assuming all the Short Swords +1 in the world were made using the same method by the same man... I'm sure they're not supposed to look identical.

Link 08-20-2003 04:51 PM

Well they sure as hell look identical to me when I'm looking at the picture Tancred!!

Pyrenk 08-20-2003 04:53 PM

Well, you're not a Bhaalspawn, nor are you a midget wearing enchanted items.

Luvian 08-20-2003 04:59 PM

Quote:

Originally posted by Broadside:
I don't know where you live, maybe some bizzaro world where armys are made up of demented loonatics rushing around non-stop with toothpicks (guns are too powerful to be used in every fight), crazied from lack of sleep (resting after you fight is cheating), but not rushing to attack mind flayers with 2 magic missles and "friends" memorized is something people like to do.
I live in a world in which people don't go to sleep for 8 hours after every 5 minutes of fighting.

Pyrenk 08-20-2003 05:02 PM

Yes, they go to sleep for eternity :D

Tancred 08-20-2003 07:13 PM

Quote:

Originally posted by Link:
Well they sure as hell look identical to me when I'm looking at the picture Tancred!!
Is it MY fault Bioware can't be bothered to draw a pic for each of the 1,000 short swords in the game? [img]smile.gif[/img]

Tancred 08-20-2003 07:18 PM

Quote:

Originally posted by Broadside:
I don't know where you live, maybe some bizzaro world where armys are made up of demented loonatics rushing around non-stop with toothpicks (guns are too powerful to be used in every fight), crazied from lack of sleep (resting after you fight is cheating), but not rushing to attack mind flayers with 2 magic missles and "friends" memorized is something people like to do.
Full marks for effort, Broadside, zero for tactical brilliance. In my world, we shoot the mind flayers and save the spells for the hard-to-kill stuff.

icelus 08-20-2003 08:37 PM

Quote:

Originally posted by Sythe:
How many fingers do you have? Ten right? So why can't you wear TEN rings? It would be nice to have a mod that you can wear more than two rings. Maybe TEN rings is a bit overpowered but how about four that would be suitible.
I don't think this is technically possible. The ring slots on the inventory screen are hard-coded, and nothing short of Bioware releasing the source code for the game could change it...

Quote:

A mod that there are silver,copper, and plantanium pieces. If you read the Dungeons and Dragons player handbook you would know the value of each type of coin. And it'd make things more realstic (But most likely things a bit more complicated.
Not sure about this one...it's interesting, I'll give you that, but I'm not sure how useful it would really be...

Quote:

Contains Brynnlaw Spoilers

Brynnlaw is one of my most favorite places in the game. Wouldn't it be nice if there were more quests there if you are a swashbuckler you would feel more at home there than anywhere else. Maybe you can do more quests on the island such as performing tasks for DeSharik. Even meeting new NPC's that can join you who are also most likely swashbucklers too. Maybe you can go on sailing?

Check out the Blades of Brynnlaw mod in development over at Forgotten Wars Projects...

Quote:

Contains Underdark Spoilers

Extended stay in the Drow city. What I loved most was fighting other Drow again there is opprtunity to do more quests. Maybe if you are female you can rule your own house. And name it whatever you wish and have it as an stronghold. If you are a male you can be an Weapon Master if you are an fighter or a wizard for your house. Maybe you can take part in a raid against another house.

While I don't like the idea of using Ust Natha as a stronghold, I would like to see more development done to the Underdark overall. There is a ton of potential there...

Pirengle 08-20-2003 08:50 PM

I'm surprised nobody's spoken more about cleaning up the unfinished quests around town, including

--Suna Seni and possible Valygar romance
--Black Lotus
--Illithid takeover of Athkatla (anybody been in Deril's house recently?)
--I pity the poor player who's still waiting for Jan to finish his quest.
--Kidnapped priests (listen to Waukeen's Promenade and Temple District gossip)
--And the big ugly, the CC slavers/guarded compound/Rejiek Hidesman/Twisted Rune mess.

My heart also goes out to the poor druid stronghold. The trinket involved is worth it. Barely. What about instructing new druids, and protecting the wildlands from humans? Maybe involve the lonely Chapter 6 areas?

True_Moose 08-20-2003 08:58 PM

Actually, I believe icelus himself was working on the Unfinished Business mod, which aims to fix up some of those loose ends, Pirengle. If you're still going on that, icelus, I'm looking forward to it. [img]graemlins/thumbsup.gif[/img]

icelus 08-20-2003 09:20 PM

Quote:

Originally posted by True_Moose:
Actually, I believe icelus himself was working on the Unfinished Business mod, which aims to fix up some of those loose ends, Pirengle. If you're still going on that, icelus, I'm looking forward to it. [img]graemlins/thumbsup.gif[/img]
Ah, 'tis true, Mr. Moose :D

All the dialog has been written for the Suna Seni/Valygar relationship (though my mod will *not* introduce a Valygar romance. There are at least two already in development). Several characters who have .cre files, but never made it into the game have been restored. Work on Haer'Dalis' two cut quest is about to commence, as well as various minor quests and tweaks. Plans for the Twisted Rune, Slavers, the Hidden, the Roenalls, skin dancers, and the black lotus sellers are still being considered.

Minsc's quest to find the kidnapped Boo is about half done, and it is looking great (Cliffette has put a TON of excellent work into it...). There are so many quests to reinstate that I'm not sure of exactly to release the mod--either having each new release offer a new quest, or just waiting until most of the quests are done and then release it.

I'll try to keep everyone here updated when there is major progress :)

Link 08-21-2003 03:00 AM

Quote:

Originally posted by Tancred:
</font><blockquote>quote:</font><hr />Originally posted by Link:
Well they sure as hell look identical to me when I'm looking at the picture Tancred!!

Is it MY fault Bioware can't be bothered to draw a pic for each of the 1,000 short swords in the game? [img]smile.gif[/img] </font>[/QUOTE]Yes! It's all your fault! You should have written them a letter complaining about the short swords that look the same! [img]tongue.gif[/img]

LennonCook 08-21-2003 06:55 AM

Quote:

Originally posted by Dadams1:
Well, first of all you'd need to make a mod that allowed you to get back to Brynnlaw, then you could start pondering ideas about a Spellhold stronghold [img]tongue.gif[/img] .
<span style="color: lightblue">Such a thing will be included in the Third Way Mod. [img]smile.gif[/img]

The Offspring of Viconia and Edwin 08-21-2003 02:13 PM

Quote:

Originally posted by Link:
</font><blockquote>quote:</font><hr />Originally posted by Tancred:
</font><blockquote>quote:</font><hr />Originally posted by Link:
Well they sure as hell look identical to me when I'm looking at the picture Tancred!!

Is it MY fault Bioware can't be bothered to draw a pic for each of the 1,000 short swords in the game? [img]smile.gif[/img] </font>[/QUOTE]Yes! It's all your fault! You should have written them a letter complaining about the short swords that look the same! [img]tongue.gif[/img] </font>[/QUOTE]Maybe there's a factory full of underpaid umber hulks making short swords? And how would someone who just picked up a sword know whether it was a short sword +1, +2 or +3? Surely you'd need to test it in battle before deciding on such an important factor?

Pyrenk 08-21-2003 02:22 PM

The +2 and +3 variants look prettier ^.^

Armen 09-09-2003 09:08 AM

slight bump but it seems like the right place

i'd like 'Stoneskin' (and i guess Ironskin) mod'd so that it only changes the skin colour rather than every colour so i can keep my groovy colour schemes


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