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... ----> http://www.handykult.de/plaudersmili...py/roflmao.gif Oh... did I mention that they can see through Invisibility? |
5 Gnolls can take 5 at least punches. ;) And the Wand of Cloudkill is not to be overlooked. Stacking Clouds is a mighty tactic.
Besides... i think that if you're quick enough, you can actually cast something from a scroll. So you can do the boring-but-may-work "enter room, cast spell from a scroll, exit room, enter room, ..." routine. |
On the other hand, Alson, entering the room, and letting yourself "go with the flow" has its charms as well.. it's always funny to see cows dropping from the heavens [img]graemlins/hehe.gif[/img]
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Not really sure which dead-magic area you're talking about here, but couldn't a sorcerer simply prebuff with the right spells before going through the portal and act as a fighter? I'm sure Tenser's Transformation and Energy Blades goes a long way, and you could always step out when you run out of blades, no?
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= = = = = = = = = = = Watcher's Keep, TOB, has some zones where magic will become wild surges resulting in one of the MANY wild surge effects. Fun, but annoying. |
IIRC, Dead magic zones remove buffs as well, including Energy Blades.
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There are some cheesy boots in the Tactics mod that prevent that.
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The only dead magic zones I've ever been in are the ones on the Maze level in Watcher's Keep. Are there anymore in the game?
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That's not been the case for me, at least HLA's and Innate abilities have in my experience remained even upon entering dead-magic zones.
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IIRC Dead Magic zones just don't allow you to cast any spells at all. Am I correct to say that?
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Yea, I think so. Hence the name Dead Magic.
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Unless you wear those boots I mentioned. ;) |
ITEM SPOILERS-TACTICTs SMOD
* * * * * * * * * * * * * * ** * * ** You get this boots when you do Pontiefex`s quest.They are Boots Of Preservation :D Xen |
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Unless you wear those boots I mentioned. ;) </font>[/QUOTE]Uh-huh, yeah I understand. That sounds fairly reasonable, as Stoneskin is something magical of course. It sounds reasonable too that Energy Blades or MMM wouldn't be dispelled though, because they are weapons. If everything magic wouldn't work you should only be able to use normal weapons in Dead Magic zones, which is a new challenge of course [img]smile.gif[/img] |
Actually, as I check my map of the Portal Maze, both of the Dead-Magic zones and one of the Wild-Magic zones can be avoided entirely. Only a single Wild-Magic room absolutely MUST be visited.
Also, in addition to the tactics that work even in Dead-Magic zones (All Quick Items, most HLA's and Special Abilities, certain other cheesy tricks that are fun to find out on your own), you don't even have to spend more than a second in Dead- or Wild- rooms if you don't want to. Walk in, walk out. |
That's what I do when I encounter them, run the heck out of the Dead-Magic Room.
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pcgiant, sorry if I didn't ask my question very clearly. I was wondering if it was possible to beat Tactics mod with a solo character without breaking the SoA XP cap.
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Hmmm? Doesn't Elmonster play vanilla SoA until the end of SoA, then install ToB? I'm sure there is no experience cap remover, either. I thought Elmonster was at 2.9 million XP until the game of SoA. Am I wrong?
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Oh, I misread. I'm not sure whether anyone has completed the game with the Tactics mod at the SoA cap. Sorry.
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You are correct. He cast no 9th level spells, consistent with 17th level, and his Lower Magic spells reduced MR by 27, consistent with 17th level. But I think that was without the Tactics mod.
[EDIT] I guess I should have waited a minute or so before replying. ;) [/EDIT] [ 03-26-2003, 12:59 AM: Message edited by: Thorfinn ] |
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So, the bare minimum is 1 Dead Magic, 1 Wild Magic. |
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