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Re: 4th edition dnd
Shoot man, 'at don't make no neve'mind..
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Re: 4th edition dnd
I tried to avoid saying things are 'dumbed down', but it really fits this new system. Everything seems based on the idea that you use a special power each round in battle, and the powers are all listed out in the phb per class. I'm not sure if you ever need to use a regular attack. Certainly not after you gain a few levels. Again, maybe I'm not understanding it correctly, buts it could easily be a Magic type card game combined with tabletop figures. "I play my super stab attack card!"
Granted, a lot of this will be determined by your DM, I suppose a good DM would throw interesting scenarios at you that would require clever thinking and roleplaying regardless of how abilities are recorded or determined. But according to these new rules, every race but humans receive a total of +4 to their ability scores at first level. Humans receive +2. There are no negative adjustments. Every level-up you gain new powers and/or feats. By level 21 you will have received 20 additional ability score increases (at 11 and 21 you receive +1 to all six). It all feels like built in powergaming. I starting to feel nostalgic for 2nd Edition. http://www.ctrlaltdel-online.com/comic.php - edit - then again, maybe I'm overreacting. Time will tell. |
Re: 4th edition dnd
I found this site. http://dnd4.com/
I've glance through some of the 4th ed and suprisingly I like what I see. Characters are more powerful as they should have. I especially like the new AC calculation, the higher level you are the higher AC you have. However, I notice magic items seems to be less powerful now. For example the Holy Avenger in 4ed is not as powerful as the 3ed. I'm abit confuse with the multiclassing aspect. Does it mean when we are lv 10 only then we can multiclass? Will read more once I'm free. |
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They keep saying it's too complicated, well, yeah, sometimes it takes time to actually make a character or thoroughly think out how to beat an enemy that doesn't take less than 3 turns. I'll stick to the classics myself. |
Re: 4th edition dnd
From what I have briefly seen and read it looks like its a Dragon ball z version "I must use special power xxxx now." I don't like it and will stay with the 3 and 3.5 rules.
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Re: 4th edition dnd
After thinking about the concept some more, I'm not totally against Powers. I just think they should be special and not something that can be thrown into every attack, or even every encounter. Having a sort of "special attack" for a fighter who has gained a few levels is a cool idea, as is the ability for a healer to be able to call upon divine aid once per day in addition to spells or a Mage to call upon a reserve and recast a deadly spell once per day. I suppose this means I should try to develop a home-brew that combines 3.5 with 4, which would make for some interesting possibitilies.
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Re: 4th edition dnd
See that link that has the videos and the details section. They say that gnomes for example are in the monster manual and can be played by using the appendix in the back of the manual. Not what I consider the most favorable plan...
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