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Re: Calling All True Believers...
Hmm - oh, okay, the Blob is kind of funny :) Other interesting baddies might be Legion, Mystique's buddy precog (what was her name?), Pyro, and some of those aliens who beat up Colossus and friends just before Dark Phoenix was killed?
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Re: Calling All True Believers...
Do you mean the Shi'ar, or the aliens that are the bodyguards of the Shi'ar royalty?
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Re: Calling All True Believers...
Um... Was it the bodyguards? They all looked different; one of them was a huge, Colossus-type, except that he was stronger and could fly and do other stuff, too. :D Remember, they basically beat up all the X-Men (except for Phoenix)... ;) Uatu the Watcher also made his appearance around this time (and he kicked Wolvie a good one to boot... ha! That was almost a pun...)
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Re: Calling All True Believers...
That's the Imperial Guard (I had to go and look it up).
They might be cool to do icons of, and of course an icon of Uatu, the Watcher. :) |
Re: Calling All True Believers...
In SHUA, Nol Drek's wonderful FRUA super hero world setting, super power are given as items that are cursed. That way the player can create her own PCs and once they are created, you can't swap or remove the powers (unless you give the player that option).
I think this is probably the best way to go for now, at least until there is a way to give PCs/NPCs special abilities. There are two questions then, what do we want and what can we do? EDIT: I've added a database at the new Yahoo group and started filling it with ideas |
Re: Calling All True Believers...
Do the superheroes all have a character class still? It is kind of a challenge for us, since magic-like powers and things will be hard to limit...
Wolverine: healing factor, adamantium claws Colossus: steel body (high AC, invulnerability to most types of attacks), super-strength Cyclops: optic blasts (spell?) Nightcrawler: teleport (spell?) Phoenix: various powers (spells?) Storm: various powers (spells?) etc... |
Re: Calling All True Believers...
The problem with spells instead of items is number of uses and time it takes to 're-memorize' spells (or pray for them).
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Re: Calling All True Believers...
I was actually thinking about this myself....
How does that cursed item/powers thing work? Does each class get the cursed items at creation? Like each class is a superhero "type" and they get a power set when they're created? Or does the design teleport the PCs initially to a "character creation" map, and ask the player "Does 'so and so' want this power? No, then how about this power...?" Kinda like a "Give treasure" event? If it's like this, I did something like that my first day using DC.... As some of you probably have guessed, or know from my posts, my character's name is Funky Dynamite. Funky is a rather hard character to recreate in DC. He's basically a Fighter that can cast spells, that's easily enough to do. But he has special armor. I made each piece of armor undroppable, he can punch like a Monk so I made a weapon, gloves, that do blunt damage. His gauntlets can shoot magic missiles, so I made a sling weapon the animation for which is a fireball. I also made his musket a sling and put in the appropriate sounds. He has a fire whip (incidentally, is there anyway to put a element on a weapon?) This has made me think. I bet I can do his other abilities this way. I can even do some other characters this way too. I've been thinking about something else related to this, can a pet be done with a cursed item too? |
Re: Calling All True Believers...
The way it was done in SHUA was too allow an initial 'character creation shop' for PCs, but named, ie.e Marvel or DC, heroes already had their stuff and would/could join the party as NPCs.
As for pets (and familiars) I hadn't thought about doing them as an item. What happens if they get killed? Well, maybe they always hide during combat and manage to jump away from pits and the such. :D |
Re: Calling All True Believers...
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