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[RANT] How did you come to the conclusion that we are talking about the level 50 rules, when the number '50' has not even been mentioned until your post?!?! TaSSaDaR installed the "Extended Mage/Cleric Spell Tables" Quote:
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This is where I start screaming and pulling out my hair.
[RANT] Where are you quoting from, Dundee? Assuredly not from this thread (I mean the second quote). Tassadar spoke about "some spell tables" - not about some "Extended Mage/Cleric Spell Tables", so I supposed that he used the well known patch from TeamBG. Where did you get the idea that he was speaking about extended and so on tables? And what is so upsetting on the number 50? [/RANT] |
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[WRY] Nowhere did we discuss about the potency of spells, which is what the Spell-50 Mod is all about. We were discussing about the <u>number of spell slots</u>. Spell tables has NOTHING to do with the Spell-50 Mod. What the Spell-50 Mod does is that it removes the level 20 cap on all spell effects and damage. What perplexed me was how did you associate number of spell slots with the Spell-50 Mod... ... [/WRY] |
Is it really? Where came you to such idea? The only thing done by level 50 rules is extending the progression tables up to level 50. That's all. They do not potentiate any spells. As far as the mxsplwiz.2da is concerned, we read:
... 25 5 5 5 5 5 5 5 5 5 26 6 6 6 6 5 5 5 5 5 27 6 6 6 6 6 6 6 5 5 28 6 6 6 6 6 6 6 6 6 ... Please, try to figure out what this .2da file does. Download level 50 rules and check what do they really do. Then start screaming and pulling out your hair on your posts [img]smile.gif[/img] |
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Quite a few priest, druid and mage spells are extended (linearly) in all respects up to 50th level. For example, a 50th level mage casting Fireball does 50d6 damage (save for half). A 50th level mage casting Blur gains the blur benefits for 150 rounds. Note that this applies to you *and* to your enemies. <font color="lightblue">Translation: In vanilla SOA/TOB, there is a level cap on all spells with linear progression (doing certain damage per level of the caster) at level 20, unless otherwise stated in the spell description. The spell-50 mod increases this level cap to level 50. Thus, a spell which does 1d6 damage per caster level in vanilla SOA, that is up to level 20- at 5 it is 5d6, at 15 it is 15d6, 20 it is 20d6, at 21 it is 20d6, at 400 it is still 20d6; with spell-50 installed, it becomes at 5 it is 5d6, at 15 it is 15d6, 20 it is 20d6, 21 it is 21d6, at 400 is is 50d6. </font> |
I see.
I am not an expert in BG2 logic, moreover, I am a fighter rather than a spellcaster so that I haven't noticed this behaviour. The level 50 rules do a simple thing: they extend the internal tables (XP for leveling up, saving throws, number of spell slots and so on) to level 50. I haven't found any .2da file that would say: "the spell power shall increase up to level 50". There are 2 possibilities: 1. The plain fact that the tables are extended to level 50 causes this unwanted side effect. In this case, ANY mod, which extends the tables, will cause the same. 2. The level 50 rules do not contain needed .2da file that would set the maximal spell power to a reasonable limit. If the later is true and if you know what needs to be done, please let me (and others, too!) know. Such .2da file should be added to the level 50 rules at any rate. |
Wait, wait... I think there has been a terrible misunderstanding. You are talking about a Xp Cap Remover right, Radek? Well, I was talking about the Spell-50 Mod.
However, TaSSaDaR is using the Extended Mage/Cleric Spell Tables, and I was explaining it to him. Have I cleared the fog of confusion yet? |
Oh, I see. Okay [img]smile.gif[/img] The fog is gone - and the clouds, too [img]smile.gif[/img]
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